Publication Date
In 2024 | 0 |
Since 2023 | 0 |
Since 2020 (last 5 years) | 0 |
Since 2015 (last 10 years) | 1 |
Since 2005 (last 20 years) | 1 |
Descriptor
Educational Games | 1 |
Educational Technology | 1 |
Elementary School Students | 1 |
Engineering | 1 |
Foreign Countries | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Likert Scales | 1 |
Observation | 1 |
Pretests Posttests | 1 |
More ▼ |
Author
Kwon, Daiyoung | 1 |
Lee, Wongyu | 1 |
Shim, Jaekwoun | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods