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Nemiro, Jill E. – Journal of Research in Childhood Education, 2021
Educators now recognize the importance of providing students early on with practice to build necessary 21st-century work-related skills, such as collaboration. School robotics programs are increasingly being used to meet the goals of STEM standards-based content assessment and the development of collaboration skills. However, limited…
Descriptors: Cooperative Learning, Problem Based Learning, Teamwork, Group Dynamics
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Newton, Kristie J.; Leonard, Jacqueline; Buss, Alan; Wright, Christopher G.; Barnes-Johnson, Joy – Journal of Research on Technology in Education, 2020
This mixed methods study examined how engagement in robotics and game design influenced students' self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students' self-efficacy scores on…
Descriptors: Robotics, STEM Education, Self Efficacy, Student Attitudes
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Nemiro, Jill; Larriva, Cesar; Jawaharlal, Mariappan – Journal of Creative Behavior, 2017
The School Robotics Initiative (SRI), a problem-based robotics program for elementary school students, was developed with the objective of reaching students early on to instill an interest in Science, Technology, Engineering, and Math disciplines. The purpose of this exploratory, observational study was to examine how the SRI fosters student…
Descriptors: Elementary School Students, Robotics, Creative Thinking, Grade 4
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El-Hamamsy, Laila; Bruno, Barbara; Audrin, Catherine; Chevalier, Morgane; Avry, Sunny; Zufferey, Jessica Dehler; Mondada, Francesco – International Journal of STEM Education, 2023
Background: Early exposure to Computer Science (CS) and Computational Thinking (CT) for all is critical to broaden participation and promote equity in the field. But how does the introduction of CS and CT into primary school curricula impact learning, perception, and gaps between groups of students? Methodology: We investigate a CS-curricular…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
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Gallup, Jenn; Coffland, David; Schultz, Kyle – Educational Research: Theory and Practice, 2021
This paper presents a framework for implementing informal learning events through a multi-modal event. A specific example is provided using the Mars LEGO Robotics challenge during the global pandemic Novel-coronavirus-19 (COVID). Students in grades 4-6 typically develop Lego Mars Rovers and compete in a face-to-face large competition in three…
Descriptors: Learner Engagement, STEM Education, Multimedia Instruction, Informal Education
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Chung, C. J. ChanJin; Cartwright, Christopher; Cole, Matthew – Journal of STEM Education: Innovations and Research, 2014
Robotics competitions for K-12 students are popular, but are students really learning and improving their STEM scores through robotics competitions? If not, why not? If they are, how much more effective is learning through competitions than traditional classes? Is there room for improvement? What is the best robotics competition model to maximize…
Descriptors: STEM Education, Robotics, Competition, Teaching Methods
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Caspi, Avner; Gorsky, Paul; Nitzani-Hendel, Rakefet; Shildhouse, Bruria – International Journal of Science Education, 2023
It has been found that participation in informal, year-long STEM programmes for "primary school children" encourages further STEM learning and motivates STEM career aspirations. To date, no previous research has investigated such programmes. The study's goals were to collect and analyse demographic data about the 3rd-6th grade…
Descriptors: STEM Education, Elementary School Students, Student Participation, Informal Education
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Kate Darmody; Julie Booth; Fergal O’Toole; Alexandra Alcala; Josephine Bleach; Paul Stynes; Pramod Pathak – International Association for Development of the Information Society, 2022
STEM family e-learning involves increasing the engagement in STEM home learning activities. STEM home learning activities range from exploring subjects such as science technology, engineering, and maths through a fun play based K-6 STEM curriculum. The family are trained to act as teachers, mentors, and coaches to the K-6 members. Families from…
Descriptors: Family (Sociological Unit), Family Involvement, STEM Education, Electronic Learning
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Saito, Daisuke; Kaieda, Shota; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Although many computer science measures have been proposed, visualizing individual students' capabilities is difficult, as those measures often rely on specific tools and methods or are not graded. To solve these problems, we propose a rubric for measuring and visualizing the effects of learning computer programming for elementary…
Descriptors: Scoring Rubrics, Visualization, Learning Analytics, Computer Science Education
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Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
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Sahin, Alpaslan; Ayar, Mehmet C.; Adiguzel, Tufan – Educational Sciences: Theory and Practice, 2014
This study explores the characteristics of after-school program activities at a charter school in the Southeast US highlighting students' experiences with and gains from these after-school program activities. A qualitative case study design was employed to understand students' views and opinions regarding the activities and their learning…
Descriptors: After School Programs, Charter Schools, Program Effectiveness, Qualitative Research
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Voyles, Martha M.; Fossum, Tim; Haller, Susan – Journal of Research in Science Teaching, 2008
This study examines teacher-student interactions and selected student gender differences with volunteer boys and recruited girls in a technology class. The participants were teachers and triads of girls and boys in single-gender sections of a technology course where the students built, designed features for, and programmed Lego robots. We analyzed…
Descriptors: Student Attitudes, Science Instruction, Females, Interviews