Publication Date
In 2024 | 1 |
Since 2023 | 1 |
Since 2020 (last 5 years) | 2 |
Since 2015 (last 10 years) | 2 |
Since 2005 (last 20 years) | 3 |
Descriptor
Computer Simulation | 2 |
Adolescents | 1 |
Adults | 1 |
Armed Forces | 1 |
Assistive Technology | 1 |
Autism Spectrum Disorders | 1 |
Blindness | 1 |
Children | 1 |
Cognitive Mapping | 1 |
Comparative Analysis | 1 |
Competition | 1 |
More ▼ |
Source
IEEE Transactions on Learning… | 3 |
Author
Anderson, James | 1 |
Graham, Kendra | 1 |
Heitmeyer, Bryce | 1 |
Lin, Alan C. | 1 |
Madhu Singh | 1 |
Manasi Anand Kanetkar | 1 |
Merkle, Laurence D. | 1 |
Niravkumar Patel | 1 |
Nykl, Scott | 1 |
Patel, K. K. | 1 |
Patel, Pranav R. | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Adult Education | 1 |
Audience
Location
India | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pragya Verma; Niravkumar Patel; Prachi Sharma; Manasi Anand Kanetkar; Madhu Singh; Uttama Lahiri – IEEE Transactions on Learning Technologies, 2024
Intact graphic execution ability is considered an important gateway to one's academic success. It is often reported that the graphic execution ability of neurotypical children and those having autism, i.e., children with autism spectrum disorder (ASD) is differentiated. Although insightful, these reports had been mostly for text handwriting task…
Descriptors: Autism Spectrum Disorders, Kinetics, Psychomotor Skills, Graphic Arts
Patel, K. K.; Vij, S. – IEEE Transactions on Learning Technologies, 2012
The inability to navigate independently and interact with the wider world is one of the most significant handicaps that can be caused by blindness, second only to the inability to communicate through reading and writing. Many difficulties are encountered when visually impaired people (VIP) need to visit new and unknown places. Current speech or…
Descriptors: Foreign Countries, Computer Simulation, Computer Assisted Instruction, Simulated Environment
Graham, Kendra; Anderson, James; Rife, Conrad; Heitmeyer, Bryce; Patel, Pranav R.; Nykl, Scott; Lin, Alan C.; Merkle, Laurence D. – IEEE Transactions on Learning Technologies, 2020
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a…
Descriptors: Computer Networks, Information Security, Task Analysis, Computer Games