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Koshmider, John W.; Ashcraft, Mark H. – Journal of Experimental Child Psychology, 1991
In one experiment, subjects from third grade through college relied on memory retrieval rather than on counting to solve multiplication problems. An effect of confusing problems on error rates and reaction times indicated the activation of related information. In a second experiment, subjects demonstrated automaticity of fact retrieval on simple…
Descriptors: Cognitive Development, College Students, Computation, Elementary School Students
Ashcraft, Mark H. – 1985
Described in the context of a computer simulation are highlights of a program of research focusing on the storage of mathematics problem solving information in young children's memory and the development of such knowledge structures in older children. Specifically discussed are the problem size effect, the network nature of the memory…
Descriptors: Arithmetic, Cognitive Development, Cognitive Processes, Computer Simulation
Ashcraft, Mark H. – 1983
This report describes a simulation of adults' retrieval of arithmetic facts from a network-based memory representation. The goals of the simulation project are to: demonstrate in specific form the nature of a spreading activation model of mental arithmetic; account for three important reaction time effects observed in laboratory investigations;…
Descriptors: Addition, Adult Learning, Arithmetic, Cognitive Development
Ashcraft, Mark H.; And Others – 1981
Students in grades 1, 3, 4, 5, 6, and college were timed as they produced the answers to simple addition problems or verified a given problem as true or false. First graders clearly relied on a counting process for their performance, as advanced by the Groen and Parkman "min" (for minimum addend) model. Third grade appears to be a…
Descriptors: Addition, Arithmetic, Cognitive Development, Cognitive Processes