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Mikko Hyttinen; Jarkko Suhonen – International Journal of Technology in Education and Science, 2023
This case study outlines the development and utilization of a Mobile Augmented Reality (MAR) application to teach an asynchronous online lesson on e-commerce. The MAR technology was leveraged primarily to enhance the presentation of online learning materials, add interactivity to the learning process, and enable students to access the lesson from…
Descriptors: Electronic Learning, Asynchronous Communication, Physical Environment, Simulated Environment
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Moya, Sofia; Camacho, Mar – Technology, Knowledge and Learning, 2023
Learning innovation for future education often includes digital approaches to enhance learning and to contribute to the development of twenty-first-century skills. There is evidence that mobile learning provides positive outcomes. However, there is a recognized lack of research in the field of frameworks and models that contributes to highlighting…
Descriptors: Electronic Learning, Sustainable Development, Educational Technology, Technology Uses in Education
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Kozcu Cakir, Nevin; Guven, Gokhan; Celik, Cuneyd – International Journal of Technology in Education, 2021
This research aims to determine the effect of MAR's integration into 5E learning in teaching biology. Particularly, its impact on the academic success of the preservice teachers and their attitudes towards digital technology is studied. To this end, the convergent parallel mixed research method is used. The study was conducted with the 31…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Celik, Cuneyd; Guven, Gokhan; Cakir, Nevin Kozcu – Research in Learning Technology, 2020
The purpose of the current study is to design and develop a sample Mobile Augmented Reality (MAR) application addressing the anatomic structure of the heart in a way suitable for laboratory learning for pre-service science teachers to achieve learning by constructing information in biology instruction. The implementation of the MAR design activity…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Human Body
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Harmon, Ronda Cole; Hospelhorn, Maryann; Gutierrez, Esti; Velarde, Camille; Fetrow, Matthew; Svihla, Vanessa – International Journal of Designs for Learning, 2021
For years, the Air Force Research Laboratory (AFRL) in New Mexico has led an outreach effort called "Mission to Mars" to engage fifth grade students in applying science and mathematics concepts related to building a colony on Mars. Many organizations across the US canceled similar events due to the novel coronavirus (COVID-19) pandemic.…
Descriptors: Elementary School Students, Elementary School Science, Astronomy, Grade 5
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Christensen, Rhonda; Knezek, Gerald – Journal of Computers in Mathematics and Science Teaching, 2021
The challenge, Maggie Goes to Mars, features a beagle (friendly canine), faced with the need to repair a crucial instrument on the Insight spacecraft that landed on Mars in 2018, in order to allow InSight to continue doing the job it was sent to do -- studying the inner core of Mars. The learning challenge launched in December 2020, with middle…
Descriptors: Educational Change, Technology Uses in Education, Educational Innovation, Learning Activities
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Moser, Luca – International Association for Development of the Information Society, 2021
Despite the positive effects of mobile augmented reality (MAR)-tools for learning, MAR-tools are not commonly used in classrooms. The scientific discourse identified a lack of concepts that guide the practical application of mobile augmented reality (MAR)-tools in education. Teachers often feel insecure when designing and applying digital learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Burton, Bill; Ogden, Kate; Walker, Becky; Bledsoe, Leslie; Hardage, Lauren – Science and Children, 2018
For the last several years, the authors have implemented an integrated Mars Colony project for their third-grade classes. Students explored several considerations related to colonizing and inhabiting a new world, including food sources, types of citizens, transportation, and housing design. Nearly everything about the project was open-ended, full…
Descriptors: Science Instruction, Space Sciences, Elementary School Science, Science Activities
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Christensen, Rhonda; Knezek, Gerald – Journal of Educational Multimedia and Hypermedia, 2020
Using innovative technologies to study Mars and the sun and other stars is one way to engage learners in learning more about our solar system and how it impacts us on a daily basis. The focus of this paper is to highlight several innovative technologies such as augmented reality and virtual reality that are easily accessible by educators and…
Descriptors: Astronomy, Technology Uses in Education, Learner Engagement, Instructional Innovation
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Moya, Sofia; Camacho, Mar – International Journal of Mobile and Blended Learning, 2021
Numerous studies show positive cognitive and affective results regarding the adoption of mobile learning; however, adoption levels are low, and when mobile learning occurs, it is not always based on innovative pedagogies. The main objective of this study is to identify and analyse key design principles to develop a model for the adoption of mobile…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Levon Momdjian; Marni Manegre; Mar Gutiérrez-Colón – Research in Learning Technology, 2024
The impact of digitalisation on everyday life has necessitated the need for learners to acquire digital competence as part of their education. In order to prepare students to become digital citizens, it has become necessary for teachers to acquire and implement digital competence in the classroom. This study applied the DigCompEdu framework to…
Descriptors: Technological Literacy, Teacher Competencies, Educational Technology, Foreign Countries
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Mercader, Cristina; Duran-Bellonch, Mar – Digital Education Review, 2021
The unequal status of female teachers in higher education is a reality. However, are digital technologies another reason for their exclusion? The main aim of this study was to analyze the integration of digital technologies in teaching from a gender perspective. The research was a multiple case study applying the quantitative method. The sample…
Descriptors: Females, Women Faculty, College Faculty, Educational Technology
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Zimmerman, Heather Toomey; Land, Susan M.; Faimon, Lillyanna; Chiu, Yu-Chen – International Journal of Computer-Supported Collaborative Learning, 2023
We investigated how families experienced immersion as they collaboratively made sense of geologic time and geoscience processes during a place-based, learning-on-the-move (LOTM) experience mediated by a mobile augmented reality (MAR) app. Our team developed an MAR app, "Time Explorers," that focused on how rock-water interactions shaped…
Descriptors: Handheld Devices, Computer Simulation, Family Involvement, Cooperative Learning
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Degirmenci, Nail; Inel, Yusuf – Psycho-Educational Research Reviews, 2021
The aim of this study is to reveal the opinions of social studies preservice teachers about their experiences during an action research on mobile augmented reality. In line with the aim of the study, a total of 46 preservice teachers (25 female, 21 male) studying in the second year of a social studies education program of a state university in the…
Descriptors: Preservice Teachers, Student Attitudes, Social Studies, Computer Simulation
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Moya, Sofia; Camacho, Mar – International Association for Development of the Information Society, 2019
This study investigates the interaction among factors affecting the effectiveness and consistency of frameworks for adoption and sustainable use of mobile learning. The research was designed according to a mixed-methods paradigm, including a literature review and a systematic review. A total of 362 factors were identified in the literature review…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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