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Showing 1 to 15 of 390 results Save | Export
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Binar Kurnia Prahani; Khoirun Nisa; Maharani Ayu Nurdiana; Erina Krisnaningsih; Mohd Zaidi Bin Amiruddin; Imam Sya'roni – Journal of Technology and Science Education, 2023
The main objective of research is to ascertain the existing situation of STEAM education research over three decades based on the Scopus database. The entire documents are 256 findings globally data shorted by year, region, and highest cited to 100 documents. The analysis technique used VOSViewer, Microsoft Excel and word cloud generator. The…
Descriptors: STEM Education, Foreign Countries, Periodicals, Art Education
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Eshetu Desalegn Alemneh; Dereje Andargie Kidanmariam; Solomon Melesse Mengistie; Belete Bedemo Beyene – Journal of Technology and Science Education, 2024
The study aimed to investigate the effect of computer simulation and animation-integrated instruction on preservice science teacher trainees' conceptual understanding and retention of acid-base chemistry and stoichiometry. A quantitative approach with a pretest-posttest-delayed test quasi-experimental design was used. In the study area, there were…
Descriptors: Computer Simulation, Animation, Preservice Teachers, Preservice Teacher Education
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Dharel Acut; Ronilo Antonio – Journal of Technology and Science Education, 2023
Scientific literacy development significantly impacts real-world outcomes, leading to scrutiny of instructional approaches for global reform in science education. This study aimed to determine the efficacy of the Science-Technology-Society (STS) approach in improving students' scientific learning outcomes. A quantitative research design, using…
Descriptors: Science Education, Outcomes of Education, Scientific Literacy, Instructional Effectiveness
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Amaya Chávez, Danilo; Gámiz-Sánchez, Vanesa-María; Cañas Vargas, Antonio – Journal of Technology and Science Education, 2020
In the present article we analyse the impact of problem-based learning (PBL) on learning and perceptions in first-year students undertaking Engineering in Computer Sciences. The module designed took a number of advanced theories of PBL and its application within the Engineering profession. Mixed methods were used to enable data from qualitative…
Descriptors: Problem Based Learning, Instructional Effectiveness, Academic Achievement, Student Attitudes
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Joel Manuel Prieto-Andreu; Antonio Labisa-Palmeira – Journal of Technology and Science Education, 2024
GPT-3 is a neuronal language model that performs tasks such as classification, question-answering and text summarization. Although chatbots like BlenderBot-3 work well in a conversational sense, and GPT-3 can assist experts in evaluating questions, they are quantifiably worse than real teachers in several pedagogical dimensions. We present the…
Descriptors: Teaching Methods, Artificial Intelligence, Computer Software, Questioning Techniques
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García, Beatriz Amante; Martínez, María Martínez – Journal of Technology and Science Education, 2017
The first editorial of the new year usually presents an analysis of the journal evolution. This article provides a reflection on the changes the journal has undergone over the years, and the challenges it will face in 2017. The journal expresses pride in advocating for international scholars, allowing authors to speak with their own voices, and…
Descriptors: Science Education, Technology Uses in Education, Technology Education, Influence of Technology
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Mulero, Lorena; Cunill, Jordi; Grau, M. Dolors; Mancho, Francesc – Journal of Technology and Science Education, 2022
The objective of this study is to run a pilot test on the application of Open Science Schooling (OSS) methodology in projects with secondary-school students to know the impact it can have on their learning and their perception of it in addition to know how to develop teaching practice. As a study sample, we have selected a series of countries that…
Descriptors: Forestry, Open Education, Student Attitudes, Foreign Countries
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Daniel Martín-Cudero; Ana Isabel Cid-Cid; Rocío Guede-Cid – Journal of Technology and Science Education, 2024
Society is in an incessant process of reflection, but the educational system is not following the same path, creating an urgent need for a quality educational renovation in which new methodologies, approaches and educational resources are developed based on creation, collaboration and learning by doing. In this sense, the integrated education of…
Descriptors: Art Education, STEM Education, Secondary Education, Student Projects
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Yuli Rahmawati; Erdawati Erdawati; Achmad Ridwan; Novita Veronica; Deni Hadiana – Journal of Technology and Science Education, 2024
The aim of this study was to develop students' chemical literacy by integrating dilemma stories into a Science, Technology, Engineering, Arts, and Mathematics (STEAM) project on petroleum. Chemical literacy can help students face future challenges by applying what they learn about chemistry subjects at school to solve problems in their daily…
Descriptors: Foreign Countries, High School Seniors, STEM Education, Art Education
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Deepamala, N.; Shobha, G. – Journal of Technology and Science Education, 2018
Final year or Capstone Project is the final and important phase of the undergraduate curriculum in a Computer Science Engineering program. Final year project is a course where all the skills learnt by the students in the course are applied and evaluated. The important aspects in the delivery of this course are (i) developing a model to train the…
Descriptors: Curriculum, Holistic Approach, Learning Experience, Undergraduate Students
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Rahmawati, Yuli; Afrizal, Afrizal; Dwi Astari, Devina; Mardiah, Alin; Budi Utami, Dyah; Muhab, Sukro – Journal of Technology and Science Education, 2021
This study aimed to analyze students' thinking skills through integrating dilemmas stories with a Science, Technology, Engineering, and Mathematics-Project-Based Learning (STEM-PBL) in polymers topic. The participants were 47 Grade 12 students from a public senior high school in West Java Province. The research employed a qualitative method to…
Descriptors: STEM Education, Active Learning, Student Projects, Thinking Skills
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Suwanroj, Thamasan; Leekitchwatana, Punnee; Pimdee, Paitoon – Journal of Technology and Science Education, 2019
The purpose of this descriptive study was to apply 2nd order confirmatory factor analysis (CFA) and structural relationship models to identify the digital competency components essential to undergraduate students in Thai higher education institutions. The sample comprised 1,126 specialists in Information Technology, Computer Technology, Computer…
Descriptors: Technological Literacy, Undergraduate Students, Foreign Countries, Information Technology
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Mota-Babiloni, Adrián; Mateu-Royo, Carlos; Navarro-Esbrí, Joaquín; Barragán-Cervera, Ángel – Journal of Technology and Science Education, 2021
A significant amount of energy in the form of heat is lost in industrial processes once it is used in specific processes. Among different technologies, high-temperature heat pumps (HTHP) are a valuable method of recovering low-temperature waste heat in the industry in a very efficient way that can be activated using clean electricity. As a…
Descriptors: Computer Simulation, Laboratories, Engineering Education, Energy
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Jamal, Siti Najihah Binti; Ibrahim, Nor Hasniza Binti; Surif, Johari Bin – Journal of Technology and Science Education, 2019
Concept cartoon teaching strategy have the potential to increase creativity and innovation as well as the students' interest in understanding concepts. It is considered as a method that encourages students to continue exploring the issues raised and seeking solutions. This concept cartoon lesson is very suitable to be applied in the field of…
Descriptors: Problem Based Learning, Cartoons, Concept Teaching, STEM Education
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Sánchez-Carmona, Adrián; Robles, Sergi; Pons, Jordi – Journal of Technology and Science Education, 2017
The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not…
Descriptors: Educational Games, Student Experience, Engineering Education, Performance Based Assessment
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