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Zhang, Ruofei; Zou, Di – Computer Assisted Language Learning, 2022
Multimedia technology has been advancing the development of second/foreign language learning over the past two decades. Multimedia input (e.g. text, images, audio, animation, and captions/subtitles) has been extensively investigated and applied as facilitative in second/foreign language education. The increasing recognition and application appear…
Descriptors: Multimedia Materials, Multimedia Instruction, Technology Uses in Education, Educational Technology
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Persky, Adam M. – Journal on Excellence in College Teaching, 2015
The "flipped" classroom model, including such approaches as team-based learning (TBL), stresses pre-class preparation. For three years in a pharmacokinetics course within a pharmacy curriculum, students had the choice of using reading material or a fully animated module to prepare for class. Qualitative methods were used to analyze…
Descriptors: Pharmacy, Pharmaceutical Education, Reading Materials, Animation
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Koç, Yasemin; Yildiz, Emre; Çaliklar, Seyma; Simsek, Ümit – Educational Research and Reviews, 2016
The aim of this study is to determine the effect of Jigsaw II technique, reading-writing-presentation method, and computer animation on students' academic achievements, epistemological beliefs, attitudes towards science lesson, and the retention of knowledge in the "Light" unit covered in the 7th grade. The sample of the study consists…
Descriptors: Teaching Methods, Animation, Computer Uses in Education, Foreign Countries
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Puspitasari, Cita; Subiyanto – Malaysian Online Journal of Educational Technology, 2017
This paper proposes a new android application for early childhood learning reading. The description includes a design, development, and an evaluation experiment of an educational game for learning reading on android. Before developing the game, Unified Modeling Language (UML) diagrams, interfaces, animation, narrative or audio were designed.…
Descriptors: Early Childhood Education, Educational Games, Educational Technology, Technology Uses in Education
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Robertson, Laura; Lamie, Catherine; Moran, Renee; Tai, Chih-Che – Science and Children, 2021
This article describes a project that integrates English Language Arts (ELA) and coding into environmental science. For this project, students researched science content about human impact on the environment, communicated their findings through a traditionally formatted narrative story, and then used a coding program called Scratch to create an…
Descriptors: Environmental Education, Science Instruction, Language Arts, Coding
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Cheng, Kun-Hung – Educational Technology Research and Development, 2019
Parents play an important role in students' informal learning with technology; however, there is a lack of relevant research, particularly regarding parents' opinions on students' learning with emerging technology such as augmented reality (AR). This study was therefore conducted in an initial attempt to explore parents' user experience (UX) of…
Descriptors: Parent Role, Educational Technology, Technology Uses in Education, Parent Attitudes
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Gorbett, Luke J.; Chapamn, Kayla E.; Liberatore, Matthew W. – Advances in Engineering Education, 2022
Spreadsheets are a core computational tool for practicing engineers and engineering students. While Microsoft Excel, Google Sheets, and other spreadsheet tools have some differences, numerous formulas, functions, and other tasks are common across versions and platforms. Building upon learning science frameworks showing that interactive activities…
Descriptors: Spreadsheets, Computer Software, Engineering Education, Textbooks
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Zipke, Marcy – Education and Information Technologies, 2017
Two experiments explored the effects of reading digital storybooks on tablet computers with 25 preschoolers, aged 4-5. In the first experiment, the students' word recognition scores were found to increase significantly more when students explored a digital storybook and employed the read-aloud function than when they were read to from a comparable…
Descriptors: Electronic Publishing, Educational Technology, Technology Uses in Education, Handheld Devices
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Pan, Zilong; López, Mary Frances; Li, Chenglu; Liu, Min – Research in Learning Technology, 2021
Augmented reality (AR) as an emerging technology has gradually been incorporated into educational contexts; however, the cases that incorporate AR into early childhood contexts are underrepresented and especially scant in the literacy domain. Aiming to measure the impact of AR on early childhood learning and motivation in the literacy domain, this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preschool Education
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Morgan, Hani – Early Childhood Education Journal, 2013
Many children struggle with reading and are seldom engaged in this process when teachers assign them to read. Young learners may lack motivation to read an dislike this activity because they have had frequently have unpleasant experiences with reading. If educators fail to provide support for struggling readers, these pupils will likely experience…
Descriptors: Electronic Publishing, Teaching Methods, Reading Instruction, Reading Difficulties
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Lin, Chih-cheng; Tseng, Yi-fang – Turkish Online Journal of Educational Technology - TOJET, 2012
Studies on using still images and dynamic videos in multimedia annotations produced inconclusive results. A further examination, however, showed that the principle of using videos to explain complex concepts was not observed in the previous studies. This study was intended to investigate whether videos, compared with pictures, better assist…
Descriptors: Foreign Countries, Integrated Learning Systems, Open Source Technology, Quasiexperimental Design
Zellweger, Polle T.; Mackinlay, Jock D. – 2001
A prototype application called the Fluid Reading Primer was developed to help emergent readers with the process of decoding written words into their spoken forms. The Fluid Reading Primer is part of a larger research project called Fluid Documents, which is exploring the use of interactive animation of typography to show additional information in…
Descriptors: Acoustics, Animation, Audiovisual Aids, Computer System Design
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Ertem, Ihsan Seyit – Turkish Online Journal of Educational Technology - TOJET, 2010
This quantitative research examined the differences in struggling readers' comprehension of storybooks according to the medium of presentation. Each student was randomly assigned with one of three conditions: (1) computer presentation of storybooks with animation; (2) computer presentation of storybooks without animation; and (3) traditional print…
Descriptors: Animation, Reading Comprehension, State Standards, Statistical Analysis
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Zipke, Marcy – Reading Teacher, 2014
There is a wide range in the educational qualities and overall quality of interactive storybook apps for tablet computers (ebooks). Minimally, ebooks for young children present illustrations on a screen, accompanied by an oral reading of the text. Today's ebooks can also include animation, zooming in and out, musical scores, sound effects,…
Descriptors: Computer Oriented Programs, Educational Technology, Story Reading, Electronic Publishing
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Parette, Howard P., Jr.; Hourcade, Jack; Blum, Craig – TEACHING Exceptional Children, 2011
Over the past decade, a wide array of instructional technology applications have found their way into early intervention settings. Of particular importance to young learners who evidence developmental delays or are at risk for school failure are those technologies with the potential to more effectively teach basic emergent literacy skills: (1)…
Descriptors: Animation, Early Intervention, Phonemic Awareness, Young Children
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