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US Agency for International Development, 2011
In late 2010, the U.S. Agency for International Development (USAID) Administrator Rajiv Shah commissioned a new Agency-wide Education Strategy to ensure that USAID's global education investments would be informed by recent Presidential policy guidance; grounded in the most current evidence-based analysis of educational effectiveness; and aimed at…
Descriptors: Educational Principles, Educational Strategies, Public Agencies, Technical Assistance
Missouri Department of Higher Education, 2010
This 2010 Annual Report for the Missouri Department of Higher Education takes a close look at the performance of Missouri's system of postsecondary education in Fiscal Year 2010. The annual report follows the format of the state's public agenda for higher education, "Imperatives for Change: Building a Higher Education System for the 21st…
Descriptors: Comparative Analysis, Economics, Access to Computers, Access to Education
Jobs for the Future, 2005
According to the American Diploma Project, more than two-thirds of new jobs require some postsecondary education, and the fastest-growing, best paying jobs require the highest levels of education. Moreover, as ADP research indicates, success in college depends upon the same reading, writing, and math skills that lead after high school to earning a…
Descriptors: High School Graduates, Knowledge Level, Academic Achievement, Thinking Skills
Louisiana Board of Regents, 2012
Article VIII of Louisiana's Constitution authorizes the Board of Regents (BoR) to develop a master plan for higher education in Louisiana. This Master Plan provides a broad vision for the State's higher education system and acknowledges its interdependence with the economy and its many contributions towards better lives for Louisiana's citizenry.…
Descriptors: Public Education, Higher Education, Educational Objectives, Educational Attainment
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
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Roggero, Paola; Tarricone, Rosanna; Nicoli, Marco; Mangiaterra, Viviana – Disability & Society, 2006
Even though there are good examples of people with disabilities mainstreamed in the labour market (Bruyere et al., 2004), the situation is still far from being positive, particularly when labour markets are in constant flux due to rapid globalization and technological change, unless new approaches are adopted. In light of this, the World Bank…
Descriptors: Computer Mediated Communication, Attitudes toward Disabilities, International Studies, Mainstreaming