ERIC Number: EJ999186
Record Type: Journal
Publication Date: 2013-Apr
Abstractor: As Provided
Reference Count: 23
Practicality in Virtuality: Finding Student Meaning in Video Game Education
Barko, Timothy; Sadler, Troy D.
Journal of Science Education and Technology, v22 n2 p124-132 Apr 2013
This paper looks at the conceptual differences between video game learning and traditional classroom and laboratory learning. It explores the notion of virtual experience by comparing a commonly used high school laboratory protocol on DNA extraction with a similar experience provided by a biotechnology themed video game. When considered conceptually, the notion of virtual experience is not limited to those experiences generated by computer aided technology, as with a video game or computer simulation. The notion of virtuality can apply to many real world experiences as well. It is proposed that the medium of the learning experience, be it video game or classroom, is not an important distinction to consider; instead, we should seek to determine what kinds of meaningful experiences apply for both classrooms and video games.
Descriptors: Biotechnology, Genetics, Learning Experience, Computer Simulation, Video Games, Laboratory Experiments, Educational Technology, Educational Games, Science Education, Science Instruction
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Publication Type: Journal Articles; Reports - Evaluative
Education Level: N/A
Authoring Institution: N/A