ERIC Number: EJ882925
Record Type: Journal
Publication Date: 2010-Jul
Pages: 14
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0263-5143
EISSN: N/A
Assessing Twenty-First Century Skills through a Teacher Created Video Game for High School Biology Students
Annetta, Leonard A.; Cheng, Meng-Tzu; Holmes, Shawn
Research in Science & Technological Education, v28 n2 p101-114 Jul 2010
As twenty-first century skills become a greater focus in K-12 education, an infusion of technology that meets the needs of today's students is paramount. This study looks at the design and creation of a Multiplayer Educational Gaming Application (MEGA) for high school biology students. The quasi-experimental, qualitative design assessed the twenty-first century skills of digital age literacy, inventive thinking, high productivity, and effective communication techniques of the students exposed to a MEGA. Three factors, as they pertained to these skills, emerged from classroom observations. Interaction with the teacher, discussion with peers, and engagement/time-on-task while playing the MEGA suggested that students playing an educational video game exhibited all of the projected twenty-first century skills while being engrossed in the embedded science content. (Contains 2 figures.)
Descriptors: Video Games, Educational Games, Computer Uses in Education, Secondary School Science, High School Students, Biology, Genetics, Science Instruction, Teacher Student Relationship, Discussion, Learner Engagement, Time on Task, Skill Development, Thinking Skills, Productivity, Communication Skills, Teacher Developed Materials
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Publication Type: Journal Articles; Reports - Research
Education Level: High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A