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ERIC Number: ED298907
Record Type: Non-Journal
Publication Date: 1984
Pages: 13
Abstractor: N/A
Reference Count: N/A
ISBN: N/A
ISSN: N/A
Frame Games and Game Chains: A Technology for Interactive Teaching/Learning.
Stolovitch, Harold D.
This chapter presents two significant gaming concepts, one old and one new, and demonstrates how interactive teaching/learning situations can be structured through their application to attain prespecified objectives which require communication, group decision making, planning, or simple interactive skills. Frame games, the older concept, are defined, and the newer concept of the game chain is introduced. Examples of both types of games are provided and suggestions are made for ways to fit these types of games together to build highly effective interactive learning sessions. It is noted that a frame game is a design that provides a framework for creating contrived learning activities involving conflict, a set of rules for players' moves, and termination criteria so that winners may be determined. The well known card game, "Concentration," is presented and adapted to generate instructional games. Another form of frame game--a "needs analysis" game--and an adaptation of this framework--"The Policy Council Game"--are also presented. The second concept presented is "game chains," or the sequencing of games that are interrelated so that the output of one game becomes the input or starting point for another game. Two examples of the incorporation of frame games into the game chain concept are also provided, i.e., "Community Radio" and "Future Forecasting." Seven figures are provided. (15 references) (EW)
Publication Type: Guides - Classroom - Teacher; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A