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Showing 31 to 45 of 299 results Save | Export
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Yepes, Igor; Barone, Dante Augusto Couto; Porciuncula, Cleber Mateus Duarte – Informatics in Education, 2022
With the growing search for qualified professionals in the exact area, teaching in STEM (Science, Technology, Engineering, and Mathematics) areas is gaining importance. In parallel, it appears that drones are an increasingly present reality in the civil area; however, there are few scientific studies of their application in the pedagogical…
Descriptors: STEM Education, Aviation Technology, Robotics, Teaching Methods
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Sukirman, Sukirman; Ibharim, Laili Farhana Md; Said, Che Soh; Murtiyasa, Budi – Informatics in Education, 2022
Research trends on computational thinking (CT) and its learning strategies are showing an increase. The strategies are varying, for example is using games to provide enjoyment, engagement, and experience. To improve the high level of immersion and presence of game objects, learning strategies through games can be improved by virtual reality (VR)…
Descriptors: Computation, Thinking Skills, Game Based Learning, Computer Simulation
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de Morais, Felipe; Jaques, Patricia A. – Informatics in Education, 2022
Intelligent Tutoring Systems (ITSs) for Math still use traditional data input methods: computers' keyboard and mouse. However, students usually solve math tasks using paper and pen. Therefore, the gap between the manner the students work and the requirements imposed by these typing-based systems expose students to an extraneous cognitive load,…
Descriptors: Intelligent Tutoring Systems, Mathematics Instruction, Educational Technology, Technology Uses in Education
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Souza, Isabelle M. L.; Andrade, Wilkerson L.; Sampaio, Lívia M. R. – Informatics in Education, 2022
Nowadays, solving problems is substantial for the social relationship human. Computational Thinking (CT) emerges as an interdisciplinary thought process encompassing mental abilities to help students solve and understand problems. Researchers invest in the methodological proposal of activities aimed at CT stimulation, educational approaches, and…
Descriptors: Robotics, Vocational Education, High School Students, Thinking Skills
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Costa, Ana Carolina Ferreira; Santos, Vitor Homem de Mello; de Oliveira, Otávio José – Informatics in Education, 2022
Education 4.0 (E4) aims to improve the teaching-learning process and democratize access to quality education by using Industry 4.0 technologies in educational environments. The main objective of this article is to propose a framework containing a package of policies and initiatives for the drivers of society (industry, government, and academia) to…
Descriptors: Educational Change, Educational Quality, Educational Improvement, Democracy
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Schoeffel, Pablo; Ramos, Vinicius F. C.; Cechinel, Cristian; Wazlawick, Raul Sidnei – Informatics in Education, 2022
This paper proposes and validates a short and simple Expectancy-Value-Cost scale, called EVC Light. The scale measures the motivation of students in computing courses, allowing the easy and weekly application across a course. One of the factors related directly to the high rate of failure and dropout in computing courses is student motivation.…
Descriptors: Student Motivation, Computer Science Education, Factor Analysis, Student Attitudes
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da Silva, Lidia M.; Dias, Lucas P. S.; Barbosa, Jorge L. V.; Rigo, Sandro J.; dos Anjos, Julio C. S.; Geyer, Claudio F. R.; Leithardt, Valderi R. Q. – Informatics in Education, 2022
Advances in information and communication technologies have contributed to the increasing use of virtual learning environments as support tools in teaching and learning processes. Virtual platforms generate a large volume of educational data, and the analysis of this data allows useful information discoveries to improve learning and assist…
Descriptors: Learning Analytics, Cooperative Learning, Distance Education, Electronic Learning
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Eloy, Adelmo; Achutti, Camila F.; Fernandez, Cassia; Lopes, Roseli de Deus – Informatics in Education, 2022
Integrating computational thinking into K-12 Education has been a widely explored topic in recent years. Particularly, effective assessment of computational thinking can support the understanding of how learners develop computational concepts and practices. Aiming to help advance research on this topic, we propose a data-driven approach to assess…
Descriptors: Computation, Thinking Skills, Learning Processes, Evaluation Methods
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Chang, Hung-Fu; Shokrolah Shirazi, Mohammad – Informatics in Education, 2022
Scrum is a widely-used framework in industry, so many schools apply it to their software engineering courses, particularly capstone courses. Due to the differences between students and industrial professionals, changing Scrum is necessary to fit capstone projects. In this paper, we suggest a decision-making process to assist instructors in…
Descriptors: Computer Science Education, Capstone Experiences, Learning Experience, Task Analysis
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Wilinski, Antoni; Skulysh, Mariia; M. K., Arti; Bach-Dabrowska, Irena; Agbeyangi, Abayomi O.; Zahra, Hina; Krason, Hubert; Dobska, Jolanta; Kupracz, Lukasz – Informatics in Education, 2022
The aim of this study was to determine the predispositions of the studied groups of students to work in the IT sector. The basis for predisposition assessment was their voluntary self-assessment of certain preferences, which are related to the theory of multiple intelligences of Professor Gardner. The study was conducted on a reference group of IT…
Descriptors: Admission Criteria, Computer Science Education, Information Technology, Multiple Intelligences
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Turan-Güntepe, Ebru; Abdüsselam, Mustafa Serkan – Informatics in Education, 2022
The purpose of this study is to develop a valid and reliable "Education 4.0 Competency Determination" scale. The study was conducted in two sessions: In the first session, exploratory factor analysis was applied to 308 students, and then a confirmatory factor analysis was applied to another group and conducted with 172 students. As a…
Descriptors: Measures (Individuals), Test Validity, Test Reliability, Test Construction
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Triantafyllou, Serafeim A.; Georgiadis, Christos K. – Informatics in Education, 2022
The rapid development of technology in today's times make business' survival a rather complex task. It is therefore necessary for the specialized organization and administration of each company to differentiate and strengthen its competitive advantages. Gamification is an established practice in many business domains and can enforce employees to…
Descriptors: Gamification, Design, Computer Software, Business
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Condorelli, Andrea; Malchiodi, Dario – Informatics in Education, 2022
We describe a collaboration between Marelli and Università degli Studi di Milano that allowed the latter to add a course on «Architectures for Big Data» in its Master programme of Computer Science, with the aim of providing a teaching approach characterized by an intertwined exposition of discipline, methodology and practical tools. We were…
Descriptors: School Business Relationship, Feedback (Response), Work Environment, Learning Activities
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Vincenti, Giovanni – Informatics in Education, 2022
Preparing students for the workforce is a balancing act that involves theory, practice, and assessment. As students navigate an educational experience that is, however, often distant from real-world needs, it is imperative that academia finds a novel way to bridge the gap. As many organizations utilize open challenges to attract ideas and talent,…
Descriptors: Undergraduate Students, Active Learning, Student Projects, Problem Solving
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Akazaki, Jacqueline Mayumi; Slodkowski, Bruna Kin; Machado, Leticia Rocha; Miranda, Kennya Ferreira Silva; Grande, Tássia Priscila Fagundes; Behar, Patricia Alejandra – Informatics in Education, 2022
The objective of this article is to present the creation process of Pedagogical Strategies (PS) based on Socio-affective Scenarios mapped in a Virtual Learning Environment (VLE). Every year, enterprises are looking for new technologies that can improve the skills of their collaborators, bringing VLE resources to e-training formations. The PSs are…
Descriptors: Teaching Methods, Educational Technology, Distance Education, Foreign Countries
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