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Showing 16 to 30 of 191 results Save | Export
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McCoy, Kathleen M.; Mathur, Sarup. R.; Czoka, Andrea – Beyond Behavior, 2010
Research strongly suggests that visual supports, such as pictures, prompts, cue cards, story boards, graphic schedules, and diagrams, have been effective for providing instructional structure for a wide variety of children and for multiple activities. Making successful transitions from one activity to another is difficult for many children,…
Descriptors: Autism, Grade 4, Learner Engagement, Cues
Gaddis, Tony – 1997
Prepared by the manager of a virtual reality (VR) laboratory at North Carolina's Haywood Community College, the three papers collected in this document are designed to help instructors incorporate VR into their classes. The first paper reviews the characteristics of VR, defining it as a computer-generated simulation of a three-dimensional…
Descriptors: College Instruction, Community Colleges, Computer Peripherals, Computer Selection
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Nelson, Murry R. – Social Studies, 1997
Explores the production, distribution, and content of the, "Horrors of War," a series of trading cards produced between 1938 and 1942. Created by a Baptist advertising executive the cards used graphic images to communicate an antiwar message to young adolescents. Discusses possible learning activities used in conjunction with the cards.…
Descriptors: Advocacy, Conflict, Cultural Images, Foreign Countries
Parker, Carol – Computing Teacher, 1992
Discussion of new technological resources available for science instruction focuses on the use of the HyperCard software for the Macintosh to design customized materials. Topics addressed include general features of HyperCard, designing HyperCard stacks, graphics, and designing buttons (i.e., links for moving through the stacks). Several sample…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software Development, Courseware
Spear, James – 1965
There are countless ways educators can improve the quality of their educational television offerings. The Guide, planned especially for the television teacher or audiovisual director, particularly those approaching the television medium for the first time, is designed to acquaint the reader with production techniques for effective visuals to…
Descriptors: Audiovisual Aids, Audiovisual Coordinators, Charts, Display Aids
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Lin, Xia; And Others – Journal of the American Society for Information Science, 1991
Discussion of search behavior in electronic environments focuses on the development of GRIP (Graphic Representor of Interaction Patterns), a graphing tool based on HyperCard that produces graphic representations of search patterns. Search state spaces are explained, and forms of data available from electronic searches are described. (34…
Descriptors: Computer Graphics, Computer Software, Computer Software Development, Data Collection
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Rule, Audrey C.; Baldwin, Samantha; Schell, Robert – International Journal of Science Education, 2008
This study examined the use of form and function analogy object boxes to teach second graders (n = 21) animal adaptations. The study used a pretest-posttest design to examine animal adaptation content learned through focused analogy activities as compared with reading and Internet searches for information about adaptations of animals followed by…
Descriptors: Animals, Pretests Posttests, Hands on Science, Grade 2
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Crawford, Walt – Information Technology and Libraries, 1992
Discussion of online catalogs focuses on issues in interface design. Issues addressed include understanding the user base; common user access (CUA) with personal computers; common command language (CCL); hyperlinks; screen design issues; differences from card catalogs; indexes; graphic user interfaces (GUIs); color; online help; and remote users.…
Descriptors: Color, Computer Graphics, Design Requirements, Hypermedia
Philleo, Tom – 1993
The purpose of this project was to investigate, in an informal and exploratory manner, the reactions of middle school students to unfamiliar symbols used as computer screen icons. The project focused on discovering a means to address the following issues: (1) the appearance of buttons containing text compared to those with graphics; (2) the…
Descriptors: Computer Graphics, Computer Software Development, Data Collection, Hypermedia
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Chen, Steve Shihong; Dennis, J. Richard – Journal of Educational Technology Systems, 1993
Describes a study that investigated the feasibility of using computers to teach music notation systems to Chinese students, as well as to help Western educators study Chinese music and its number notation system. Topics discussed include students' learning sequences; HyperCard software; hypermedia and graphic hypertext indexing; and the…
Descriptors: Analysis of Variance, Children, Chinese, Chinese Culture
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Dorr, Roberta E. – Reading Teacher, 2006
Children arrive in classrooms with varied background knowledge, which means that teachers must select instructional methods, materials, and techniques to meet multiple needs. A carefully planned approach that includes direct and explicit instruction--as well as extensive opportunities for reading, writing, speaking, and listening--can help…
Descriptors: Language Enrichment, Language Experience Approach, Literacy, Reading Instruction
Shahin, Amir – Online Submission, 2020
The current research aims at employing infographics based on tablet applications to improve professional competence in the light of the digital transformation of educational technology specialists. Tools of the research were a test of the cognitive aspects of the professional competence and a note card of the performance. The study sample included…
Descriptors: Visual Aids, Computer Graphics, Handheld Devices, Computer Software
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Végh, Ladislav; Stoffová, Veronika – Informatics in Education, 2017
Algorithms are hard to understand for novice computer science students because they dynamically modify values of elements of abstract data structures. Animations can help to understand algorithms, since they connect abstract concepts to real life objects and situations. In the past 30-35 years, there have been conducted many experiments in the…
Descriptors: Teaching Methods, Animation, College Freshmen, Pretests Posttests
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Schwonke, Rolf; Ertelt, Anna; Otieno, Christine; Renkl, Alexander; Aleven, Vincent; Salden, Ron J. C. M. – Learning and Instruction, 2013
We tested whether the provision of metacognitive knowledge on how to cope with the complexity of a learning environment improved learning. In an experimental setting, high-school students (N = 60) worked through a computer-based geometry lesson either with or without metacognitive support in the form of a cue card. This cue card encouraged…
Descriptors: Metacognition, Intelligent Tutoring Systems, High School Students, Geometry
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Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat – Educational Technology & Society, 2013
This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and…
Descriptors: Foreign Countries, Young Children, Toys, Story Telling
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