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Mirza Rayana Sanzana; Mostafa Osama Mostafa Abdulrazic; Jing Ying Wong; Jaya Kumar Karunagharan; Jason Chia – Journal of Applied Research in Higher Education, 2024
Purpose: This paper presents two educational gamified virtual labs and investigates different methods of including gamified elements in virtual labs used for teaching. The purpose of this study is to investigate if immersive gamified virtual labs can be used as effective pedagogical tools by properly incorporating them into higher education…
Descriptors: Virtual Classrooms, Laboratories, Gamification, Higher Education
Erin Garcia – ProQuest LLC, 2024
It has become imperative for teachers to receive support to meet the challenges of virtual learning practices as the number of virtual schools increases. This qualitative case study explored virtual instructional coaches' educational experiences within an online virtual charter school in the Central Southwest utilizing Garrison et al.'s (2000)…
Descriptors: Virtual Classrooms, Electronic Learning, Readiness, Educational Change
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Chih-Pu Dai; Fengfeng Ke; Yanjun Pan; Jewoong Moon; Zhichun Liu – Educational Psychology Review, 2024
Computer-based simulations for learning offer affordances for advanced capabilities and expansive possibilities for knowledge construction and skills application. Virtual agents, when powered by artificial intelligence (AI), can be used to scaffold personalized and adaptive learning processes. However, a synthesis or a systematic evaluation of the…
Descriptors: Computer Simulation, Artificial Intelligence, Educational Technology, Program Effectiveness
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Taja Francis; Lelys Dinarte-Diaz; Shawn Powers; Helen Baker-Henningham – Journal of Research in Childhood Education, 2024
In response to the global pandemic, we adapted a Jamaican early childhood, violence prevention, parenting program (the Irie Homes Toolbox (IHT)) for virtual delivery. The resultant virtual IHT (vIHT) is a 10-week program that consists of weekly, one-hour, virtual group parenting sessions and e-summary sent via WhatsApp, three SMS messages/week,…
Descriptors: Foreign Countries, Young Children, Early Childhood Education, Parents
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Xiaozhe Yang; Pei-Yu Cheng; Xin Liu; Sheng-Pao Shih – Education and Information Technologies, 2024
This paper presents a new art metaverse prototype, constructed using virtual reality technology to create an immersive scene with a specific artistic style and integrate virtual avatar technology to allow interaction with characters in the art painting. Ninety-six college students participated in the study, divided into two groups: the virtual…
Descriptors: Computer Simulation, Simulated Environment, Art Education, Technology Uses in Education
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Tatli, Zeynep; Çelenk, Göksel; Altinisik, Derya – Education and Information Technologies, 2023
In this study, it is aimed to examine and analyze virtual museums in accordance with design and perception of social presence. In this context, virtual museums that offer free access internationally were identified and accepted as documents. Document analysis, one of the qualitative research methods, was used in the study. Each of the virtual…
Descriptors: Museums, Computer Simulation, Art, Design
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Rikke Amalie Agergaard Jensen; Peter Musaeus; Kamilla Pedersen – Advances in Health Sciences Education, 2024
Virtual patients are increasingly used in undergraduate psychiatry education. This article reports on a systematic review aimed at providing an overview of different approaches in this context, describing their effectiveness, and thematically comparing learning outcomes across different undergraduate programs. The authors searched PubMed,…
Descriptors: Undergraduate Study, Psychiatry, Computer Simulation, Counselor Client Relationship
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Hark Söylemez, Nesrin – Acta Didactica Napocensia, 2023
This study examines the virtual classroom experiences of graduate students. Virtual classroom applications related to the course "applications of scientific research" taught at a state university were treated as a case study. Virtual classroom recordings, defined using the university's learning management system, were used as research…
Descriptors: Virtual Classrooms, Distance Education, Communities of Practice, Electronic Learning
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Herrin, Staci; Colson, Tori; Smothers, Moriah; Minihan, Catherine – Journal of Online Learning Research, 2023
The purpose of this article is to examine ways in which the COVID-19 pandemic impacted the adoption and perception of virtual programs in Indiana public school districts. This mixed-methods sequential explanatory study focuses on beliefs held by Indiana public school superintendents and virtual program administrators regarding the growth of…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
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Tseng, Yi-Kuan; Lin, Fan-Sheng; Tarng, Wernhuar; Lu, Yu-Ling; Wang, Tzu-Ling – Journal of Baltic Science Education, 2023
Physical and virtual labs have unique capabilities that can influence how students learn from them. The purpose of this study was to examine the effect of physical and virtual manipulatives on students' learning of heat and temperature and to examine the influence of various combinations of physical and virtual manipulatives. A total of 205…
Descriptors: Science Laboratories, Elementary School Science, Elementary School Students, Computer Simulation
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Willermark, Sara; Islind, Anna Sigridur – Journal of Workplace Learning, 2023
Purpose: This study aims to explore virtual leadership work within educational settings in the light of social disruption. In 2020, a global pandemic changed the way we work. For school leaders, that involved running a virtual school overnight. Although there is a stream of research that explores leadership in solely virtual communities, there is…
Descriptors: Leadership, Affordances, Virtual Schools, COVID-19
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Alex Fegely; Heather Hagan; George Warriner III; Michael McKenzie – TechTrends: Linking Research and Practice to Improve Learning, 2024
As education preparation programs align their instruction to the contemporary technologies used in schools, they may begin to design and deliver virtual reality instruction in the teaching methods classroom. In this study, we examined the experiences of 24 pre-service teachers as they used virtual reality for the first time through the lens of the…
Descriptors: Computer Simulation, Teaching Methods, Preservice Teacher Education, Preservice Teachers
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Kongpha, Rattanakul; Chatwattana, Pinanta – Higher Education Studies, 2023
The virtual interactive learning model using imagineering process as a tool to promote happy learning for digital age learners. The concept is based on the combination of virtual learning environment and metaverse in order to create learning experience via virtual community. The objectives of this research are (1) to study and synthesise the…
Descriptors: Electronic Learning, Interaction, Computer Simulation, Instructional Development
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Xin Cao; Yen Hsu – Interactive Learning Environments, 2023
Virtual experiments are widely used in the field of education for their low cost, strong interaction, hyperspace and safety advantages. While some researchers have analysed the impact of virtual technologies such as AR or VR on teaching effectiveness, few researchers have comprehensively explored the impact of virtual experiments on students'…
Descriptors: Influence of Technology, Electronic Learning, School Effectiveness, Laboratory Experiments
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Yoo, Paul Y.; Domina, Thurston; McEachin, Andrew; Clark, Leah; Hertenstein, Hannah; Penner, Andrew M. – National Center for Research on Education Access and Choice, 2023
Virtual charter schools are increasingly popular, yet there is no research on the long-term outcomes of virtual charter students. We link statewide education records from Oregon with earnings information from IRS records housed at the U.S. Census Bureau to provide evidence on how virtual charter students fare as young adults. Virtual charter…
Descriptors: Young Adults, Charter Schools, Virtual Schools, Outcomes of Education
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