ERIC Number: EJ745201
Record Type: Journal
Publication Date: 2007-Jan
Pages: 14
Abstractor: Author
ISBN: N/A
ISSN: ISSN-1059-7069
EISSN: N/A
Assessing Higher Order Thinking in Video Games
Rice, John
Journal of Technology and Teacher Education, v15 n1 p87-100 Jan 2007
Computer video games have become highly interesting to educators and researchers since their sophistication has improved considerably over the last decade. Studies indicate simple video games touting educational benefits are common in classrooms. However, a need for identifying truly useful games for educational purposes exists. This article begins with an examination of lower level learning in so-called edutainment products and concludes with an example of an advanced social studies simulation that fosters higher order thinking. The article identifies characteristics of highly cognitive virtual interactive environments and offers a detailed index and scoring rubric as a tool for teachers and preservice teachers to use when evaluating the tendencies a video game demonstrates toward encouraging higher order thinking in its participants. (Contains 2 tables.)
Descriptors: Cognitive Processes, Thinking Skills, Video Games, Evaluation Methods, Researchers, Educational Technology, Visual Aids, Educational Games, Social Studies, Simulation, Virtual Classrooms, Scoring Rubrics, Preservice Teachers, Computer Software
Association for the Advancement of Computing in Education. P.O. Box 1545, Chesapeake, VA 23327-1545. Tel: 757-366-5606; Fax: 703-997-8760; e-mail: info@aace.org; Web site: http://www.aace.org.
Publication Type: Journal Articles; Reports - Evaluative
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A