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Mansfield, Sheryl; King, Samantha; Rice, Paul – Journal of University Teaching and Learning Practice, 2022
During the COVID-19 pandemic, the University of Northampton changed its usual mode of delivery from face-to-face to online. This may have involved less adjustment than in other institutions as, pre-pandemic, the university already made use of active blended learning using its virtual learning environment. To capture the student voice concerning…
Descriptors: COVID-19, Pandemics, Student Satisfaction, Online Courses
Ross, Holly McLeod – ProQuest LLC, 2019
In order to compare the accessibility, need, and extent of professional development, technology, and its relationship to low socioeconomic (SES) schools and achievement, data were accessed from the Kentucky Department of Education, Division of School and Community Nutrition Qualifying Data Report to identify schools with a greater than 50% free…
Descriptors: Comparative Analysis, Academic Achievement, Achievement Gap, Low Income
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
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O'Connor, Eileen A. – Journal of Educational Technology Systems, 2015
Opening with the history, recent advances, and emerging ways to use avatar-based virtual reality, an instructor who has used virtual environments since 2007 shares how these environments bring more options to community building, teaching, and education. With the open-source movement, where the source code for virtual environments was made…
Descriptors: Electronic Learning, Virtual Classrooms, Simulated Environment, Open Source Technology