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Park, Yungkeun – Journal of Curriculum and Teaching, 2022
The purpose of this study is to analyze the various characteristics of teacher's question to find out whether teachers who teach STEAM classes are conducting effective classes that can stimulate creativity and improve problem-solving skills. For the purpose of the study, the video recording data of the 8th hour of the STEAM class by two special…
Descriptors: STEM Education, Art Education, Creativity, Problem Solving
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Kartini, Dwi; Widodo, Ari – Elementary School Forum (Mimbar Sekolah Dasar), 2020
21st century demands education to promote students with STEAM competencies. Most researches on STEAM are mainly focused on students' learning outcomes on STEAM, but only few address non-cognitive aspects. It is necessary to examine elementary teachers and students' beliefs and readiness towards STEAM learning. The purpose of this research is to…
Descriptors: Elementary School Teachers, Teacher Attitudes, Elementary School Students, Student Attitudes
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Morales, Marie Paz E.; Mercado, Felixberto M.; Palisoc, Caesar P.; Palomar, Brando C.; Avilla, Ruel A.; Sarmiento, Celina P.; Butron, Benilda R.; Ayuste, Thaddeus Owen D. – International Journal of Research in Education and Science, 2021
The study implemented and evaluated a TPDP for the sampled 106 STEAM (science, technology, engineering, agri-fisheries, mathematics) teachers. The study used participatory action research (PAR) as a methodological framework. Results reveal that in all phases of the TPDP, three key points emerged: power, product and process. Power emphasized…
Descriptors: Professional Development, Teacher Effectiveness, Art Education, STEM Education
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Marín-Marín, José-Antonio; Moreno-Guerrero, Antonio-José; Dúo-Terrón, Pablo; López-Belmonte, Jesús – International Journal of STEM Education, 2021
Background: Emerging methodologies that apply and integrate science, technology, engineering, art, and math (STEAM) in education have appeared in recent years as a pedagogical alternative providing more holistic and attractive education. Method: The research methodology used in this work is of a bibliometric nature. Specifically, an academic…
Descriptors: STEM Education, Art Education, Bibliometrics, Databases
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Kizkapan, Oktay; Nacaroglu, Oguzhan; Bozdag, Tahsin – Gifted and Talented International, 2023
In this study, the aim is to examine the perceptions of gifted students toward STEAM (Science-Technology-Engineering-Art-Mathematics) disciplines. The phenomenology design, one of the qualitative research method designs, was used in the study. The study group of the research consists of 47 gifted students studying in the science and art center in…
Descriptors: Academically Gifted, Elementary School Students, Secondary School Students, STEM Education
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Nguyen, Hoang Bao Ngoc; Hong, Jon-Chao; Chen, Mei-Lien; Ye, Jhen-Ni; Tsai, Chi-Ruei – Research in Science & Technological Education, 2023
Background: Hands-on activities and makerspaces have rapidly gained popularity in recent years. One of the reasons for this is that they have the potential to stimulate interest and identity development in STEM or STEAM. Taiwan has organized many technology and science competitions for students to raise their interest and creativity in the past…
Descriptors: Elementary School Students, Secondary School Students, Foreign Countries, Self Efficacy
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Pearson, Rachael – International Journal of the Whole Child, 2022
Whole Child education nurtures five tenets of the child to ensure they are healthy, safe, engaged, supported, and challenged during their time at school. STEAM programs coincide with the Whole Child approach as it allows them to expand their critical thinking and problem-solving skills, build their social-emotional needs, and be prepared for the…
Descriptors: STEM Education, Art Education, Holistic Approach, Educational Policy
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Awang, Zahiroh; Yakob, Nooraida; Hamzah, Aswati; Talling, Mohd Mernan – International Journal of Evaluation and Research in Education, 2020
The culture of Science, Technology, Engineering, Art and Mathematics (STEAM) teaching is still new among preschool teachers. Nevertheless, STEAM teaching is seen as challenging to be implemented if there is no clear guideline prepared by qualified experts. Therefore, a need analysis on STEAM teaching strategies ought to be conducted to ensure the…
Descriptors: Art Education, STEM Education, Preschool Education, Teaching Methods
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Zhan, Zehui; Yao, Xiao; Li, Tingting – International Journal of Technology and Design Education, 2023
One of the primary goals of STEAM education is to equip students with the capability of creativity to solve problems. Creativity is believed to be closely related to the ability of making remote associations and combining unrelated concepts. This article explored the effects of three kinds of association interventions (i.e., remote association,…
Descriptors: Intervention, Empathy, STEM Education, Art Education
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Kartika, Elda Frediana Rety; Susanti VH, Elfi; Indriyanti, Nurma Yunita – Journal of Technology and Science Education, 2021
STEAM (Science, Technology, Engineering, Art, Mathematics) learning is design to promote student's interest in learning chemistry. Integration STEAM into chemistry learning is often seen as a challenge, such as not familiar and lack of knowledge on STEAM in chemistry. Coping, for this reason, a web-based STEAM online platform was designed. This…
Descriptors: STEM Education, Art Education, Chemistry, Web Based Instruction
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Chung, Sheng Kuan; Li, Dan – International Journal of Education & the Arts, 2021
A curriculum that integrates Science, Technology, Engineering, and Mathematics (called STEM education) has been implemented in K-12 schools in the United States for several years. The purpose of this article is to explore the further integration of issues-based art education into STEM education (hereafter-called issues-based STEAM education) to…
Descriptors: Art Education, STEM Education, Foreign Countries, High Schools
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Bush, Sarah B.; Cook, Kristin L.; Edelen, Daniel; Cox, Richard, Jr. – Elementary School Journal, 2020
The inclusion of the arts into science, technology, engineering, the arts, and mathematics (STEAM) has recently gained much national attention. The purpose of this qualitative study was to conduct a thematic analysis of student STEAM survey open responses to provide the field with an examination of grades 3-5 elementary students' perceptions of…
Descriptors: Elementary School Students, STEM Education, Art Education, Grade 3
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Quigley, Cassie F.; Herro, Dani; Shekell, Calli; Cian, Heidi; Jacques, Lori – International Journal of Science and Mathematics Education, 2020
STEAM education evolved to address the critical demand for creative transdisciplinary teaching that was under-realized in STEM programs. However, this novel concept has not been clearly conceptualized; this is likely attributed to the lack of a grounding theory to frame STEAM. We propose using connected learning theory to examine a previously…
Descriptors: Art Education, STEM Education, Learner Engagement, Middle School Students
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Upadhyay, Bhaskar; Coffino, Kara; Alberts, John; Rummel, Andrew – Asia-Pacific Science Education, 2021
In this case study, we present opportunities science, technology, engineering, arts, and mathematics (STEAM) education provided to a sixth-grade class. We collected observational and interview data in a language arts and a science class over 1 year. We used the liberation social psychology (LSP) framework to understand students' discourses and…
Descriptors: STEM Education, Art Education, Middle School Students, Transformative Learning
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Sun, Lihui; You, Xinxin; Zhou, Danhua – Education and Information Technologies, 2023
Computational thinking (CT) has become the basic foothold of STEAM education. The role of teachers as an essential element of CT education cannot be ignored. Therefore, measuring teachers' ability to integrate CT into classroom is necessary. There were two sub-studies in this study, the one was to develop a specialized scale for the evaluation of…
Descriptors: STEM Education, Art Education, Computation, Thinking Skills
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