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Kevin Close; Melissa Warr; Punya Mishra – TechTrends: Linking Research and Practice to Improve Learning, 2024
Emerging technologies present new possibilities for schools, but also present ethical issues for designers. Ethical issues arising from the design, accessibility, adoption, and implementation of emerging technologies in schools are intertwined with existing power dynamics, hierarchies, and decision-making norms that perpetuate entrenched…
Descriptors: Ethics, Design, Technology Uses in Education, Educational Technology
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Theodore W. Frick – TechTrends: Linking Research and Practice to Improve Learning, 2024
Extant chatbots such as ChatGPT and Bard are currently able to converse with humans in natural language, demonstrating impressive linguistic responses. Or so it seems. I critically examine artificial intelligence systems such as these chatbots through examples of dialogue. When taking a systems view of AI, there is a vast and unique human culture…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Educational Benefits
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Jin Mao; Baiyun Chen; Juhong Christie Liu – TechTrends: Linking Research and Practice to Improve Learning, 2024
The abrupt emergence and rapid advancement of generative artificial intelligence (AI) technologies, transitioning from research labs to potentially all aspects of social life, has brought a profound impact on education, science, arts, journalism, and every facet of human life and communication. The purpose of this paper is to recapitulate the use…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Electronic Learning
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Benjamin Emihovich – TechTrends: Linking Research and Practice to Improve Learning, 2024
Serious games, board games, and well-designed commercial video games represent emerging technologies that have been utilized by instructors to help students develop systems thinking skills. In this paper, the author proposes an innovative pedagogical framework that can support educators using digital game-based learning in higher education. By…
Descriptors: Game Based Learning, Technology Uses in Education, Thinking Skills, Systems Approach
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Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
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Bruce Parsons; John H. Curry – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article investigates an artificial intelligence language model, ChatGPT, and its ability to complete graduate-level instructional design assignments. The approach subjected ChatGPT to a needs, task, and learner analysis for a 12th-grade media literacy module and benchmarked its performance by expert evaluation and measurements via grading…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Instructional Design
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Kristin Herman; Miguel Ramlatchan; Ross Herman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Over the past decade, geospatial technologies have emerged as a tool for developing spatial reasoning and cognitive processes. While the foundational Learning to Think Spatially report from the National Research Center (2006) launched research into the use of geospatial technologies in isolation, more recently, cloud-based simulation software have…
Descriptors: Geographic Information Systems, Spatial Ability, Computer Simulation, Instructional Design
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William Cain – TechTrends: Linking Research and Practice to Improve Learning, 2024
This paper explores the transformative potential of Large Language Models Artificial Intelligence (LLM AI) in educational contexts, particularly focusing on the innovative practice of prompt engineering. Prompt engineering, characterized by three essential components of content knowledge, critical thinking, and iterative design, emerges as a key…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Prompting
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Helen Crompton; Diane Burke – TechTrends: Linking Research and Practice to Improve Learning, 2024
ChatGPT was released to the public in November 30, 2022. This study examines how ChatGPT can be used by educators and students to promote learning and what are the challenges and limitations. This study is unique in providing one of the first systematic reviews using peer review studies to provide an early examination of the field. Using PRISMA…
Descriptors: Artificial Intelligence, Barriers, Technology Uses in Education, Natural Language Processing
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Aimee deNoyelles; Janet Zydney; Jacqueline Roberts – TechTrends: Linking Research and Practice to Improve Learning, 2024
Online discussions tend to be more effective when they are purposefully structured. In this article, we describe how the design of a photo-based protocol influenced community interactions within an online discussion in an undergraduate course. Students were asked to take and share a photo related to a course concept, respond to a peer's photo, and…
Descriptors: Online Courses, Discussion (Teaching Technique), Discussion Groups, Inquiry
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Punya Mishra; Nicole Oster; Danah Henriksen – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article reflects on the transformative nature of generative AI (GenAI) tools for teaching and teacher education, both reflecting on current innovation and consider future potentials and challenges. In that sense, we aim to position the field of education going forward with the implications of new technologies like GenAI for education…
Descriptors: Educational Research, Artificial Intelligence, Knowledge Base for Teaching, Teacher Characteristics
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Marijel Melo; Laura March; Kimberly Hirsh; Emily Arnsberg – TechTrends: Linking Research and Practice to Improve Learning, 2024
To better grasp the issue of underrepresentation in makerspaces, it's crucial to closely examine the environment where these problems arise. A spatial enumeration of a makerspace, which is a complete listing of items within a collection or environment, extends such an evaluation. By responding to this overarching research question, "why do…
Descriptors: Technology, Shared Resources and Services, Minority Group Students, Perception
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Ling Zhao; Raymond A. Dixon; Tonia A. Dousay; Ali Carr-Chellman – TechTrends: Linking Research and Practice to Improve Learning, 2024
The purpose of this phenomenological study was to explore faculty experiences with a professional development (PD) program designed to prepare them for improved online teaching and learning. The primary difference between this PD offering and others similar in content involves using an external vendor. The research question was: how do faculty…
Descriptors: Faculty, Teacher Attitudes, Professional Development, Electronic Learning
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Lauren Hays; Odin Jurkowski; Shantia Kerr Sims – TechTrends: Linking Research and Practice to Improve Learning, 2024
There has been a great deal written about ChatGPT since its launch in late 2022. Many news stories specifically address the impact of ChatGPT on education. However, there has been little research showing what K-12 teachers are thinking about and doing with ChatGPT. This research article helps to fill that gap. A survey of Missouri teachers was…
Descriptors: Kindergarten, Elementary Secondary Education, Faculty Development, Artificial Intelligence
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Alex Fegely; Heather Hagan; George Warriner III; Michael McKenzie – TechTrends: Linking Research and Practice to Improve Learning, 2024
As education preparation programs align their instruction to the contemporary technologies used in schools, they may begin to design and deliver virtual reality instruction in the teaching methods classroom. In this study, we examined the experiences of 24 pre-service teachers as they used virtual reality for the first time through the lens of the…
Descriptors: Computer Simulation, Teaching Methods, Preservice Teacher Education, Preservice Teachers
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