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Showing 1 to 15 of 125 results Save | Export
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Clara Dumebi Moemeke; Felicia Ofuma Mormah – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study investigated the perception of pre-service science teachers on the effect of the ban on Twitter- use in Nigeria in building learning communities, linkages, and accessing information. While the ban was predicated on allegations of hijack of the microblogging site for negative activities, there were outcries of its impact on learners who…
Descriptors: Preservice Teachers, Science Education, Student Attitudes, Social Media
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Jiyeon Park; Min Wook Ok – TechTrends: Linking Research and Practice to Improve Learning, 2024
Technology is recognized as a valuable learning tool, but research indicates that students are also distracted by the use of technology in class. Since college students constantly rely on their devices for learning, it has become imperative for instructors to find effective ways of integrating technology into their lessons while reducing digital…
Descriptors: Undergraduate Students, Handheld Devices, Student Behavior, Classroom Techniques
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Ritter, Nicole; Arslan-Ari, Ismahan – TechTrends: Linking Research and Practice to Improve Learning, 2023
The flipped classroom approach has grown in various disciplines; however, only few research studies are conducted in social sciences at K-12 settings. This action research investigated the impact of implementing a flipped classroom approach on students' motivation and learning the content knowledge in a suburban high school introductory psychology…
Descriptors: Social Sciences, Student Motivation, High School Students, Student Attitudes
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Havard, Byron; Podsiad, Megan; Valaitis, Karen – TechTrends: Linking Research and Practice to Improve Learning, 2023
The Peer Assessment Collaboration Evaluation (PACE) Tool is an original peer assessment tool designed and developed by the authors to address the prevalence of social loafing in group projects in online learning environments. Online group projects offer students collaborative opportunities to engage in critical thinking and problem-solving.…
Descriptors: Peer Evaluation, Student Behavior, Computer Assisted Instruction, Cooperative Learning
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Kim, Jinhee; Lee, Sang-Soog – TechTrends: Linking Research and Practice to Improve Learning, 2023
A growing number of educators expect that artificial intelligence (AI) will augment students' capacities and rapidly transform the teaching and learning practice. However, there is a lack of convincing evidence on the effects of Student-AI Collaboration (SAC) on a learning task's performance. A critical examination of the effects on students'…
Descriptors: Artificial Intelligence, Cooperation, Academic Achievement, Undergraduate Students
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Kormos, Erik; Julio, Liliana; Morgan, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2023
The creation of an engaging online learning environment where students feel a sense of belonging is a challenge for all educators. With the rise of online courses, discussion forums are commonly used to connect students with course content, peers, and instructors. However, these discussions are often text-based in nature. The purpose of this…
Descriptors: Online Courses, Preservice Teachers, Student Attitudes, Educational Technology
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Sulaimon, Tolulope; Schaefer, John – TechTrends: Linking Research and Practice to Improve Learning, 2023
An A-B-A-B withdrawal design was used to explore the effects of a text-to-speech (TTS) program (Read & Write Gold 11) on reading comprehension scores for two fourth-grade students with learning disabilities in an urban school. For each session, students used the TTS program to read a fourth-grade-level comprehension passage. The number of…
Descriptors: Elementary School Students, Grade 4, Students with Disabilities, Learning Disabilities
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Hamadi, Hanadi; Tafili, Aurora; Kates, Frederick R.; Larson, Samantha A.; Ellison, Carlyn; Song, Jihee – TechTrends: Linking Research and Practice to Improve Learning, 2023
Online discussion boards are a standard learning management system (LMS) instructional tool used in the emerging online learning pedagogy. This pilot study examined an innovative approach that differs from how discussion boards have been commonly used. Using a retrospective, cross-sectional design, we evaluated the effect of shifting from…
Descriptors: Graduate Students, Discussion Groups, Discussion (Teaching Technique), Computer Mediated Communication
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Monroe, Will; Tanner, Susan; Conrad, Emily – TechTrends: Linking Research and Practice to Improve Learning, 2023
This article replicates a prior study of student perceptions of captions in a specialized learning context to understand the extent to which captions are useful for students learning specialized vocabulary. It describes the results of a conceptual replication (Christensen et al., "Technology, Knowledge and Learning," 2021) of a…
Descriptors: Law Students, Captions, Knowledge Level, Vocabulary Development
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An, Yunjo – TechTrends: Linking Research and Practice to Improve Learning, 2023
Despite the growing body of studies on gamification, there is a paucity of research investigating the specific emotional outcomes of gamified experiences. Most gamification studies have focused primarily on positive emotions such as enjoyment. In addition, most gamification studies in educational contexts have been conducted with undergraduate…
Descriptors: Gamification, Doctoral Students, Student Attitudes, Psychological Patterns
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Lazarevic, Bojan; Fuller, Julia; Cain, Jabari – TechTrends: Linking Research and Practice to Improve Learning, 2023
This study explores the relationship between the three elements of the Community of Inquiry (teaching, social, and cognitive presences) and video-based instruction in the online environment. The video-based instruction included instructor-created videos and screencasts, video feedback assignment critiques, video-enhanced content discussions, and…
Descriptors: Communities of Practice, Inquiry, Video Technology, Online Courses
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Egbe, Cajetan Ikechukwu; Agbo, Philomina Akudo; Okwo, Frederick Amunabo; Agbo, George Chibuike – TechTrends: Linking Research and Practice to Improve Learning, 2023
In the use of English programme of the general studies unit of Nigerian universities, computer based testing (CBT) has been introduced as a novel approach for writing examinations, as against the paper based test (PBT). For this reason, there is a need to ascertain students' perceptions of computer-based tests in the use of English Programme,…
Descriptors: Student Attitudes, Computer Assisted Testing, Undergraduate Students, Foreign Countries
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Ari, Fatih; Arslan-Ari, Ismahan; Vasconcelos, Lucas – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this exploratory study was to investigate early childhood preservice teachers' perceptions of computer science and gender stereotypes in computer science, and perceptions of coding in early childhood education. Quantitative and qualitative data were collected from early childhood preservice teachers enrolled in a teaching methods…
Descriptors: Early Childhood Teachers, Preservice Teachers, Student Attitudes, Computer Science
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Wetcho, Suthanit; Peacock, Rebeca; Arslan, Okan – TechTrends: Linking Research and Practice to Improve Learning, 2022
T-shaped identity has been suggested as an effective way to help graduate students develop strong disciplinary expertise and breadth of knowledge. To cultivate this T-shaped identity, graduate students may benefit from participating in professional associations. These professional associations can help graduate students learn and develop through…
Descriptors: Graduate Students, Self Concept, Professional Associations, Student Attitudes
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Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
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