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Janakiraman, Shamila; Watson, Sunnie Lee; Watson, William R. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Environmental sustainability education should create eco-awareness and produce pro-environmental behaviors. Traditional instructional methods create eco-awareness but do not make people act. Purposefully designed digital games for attitudinal instruction provide cognitive knowledge, engage learners emotionally by showing the consequences of…
Descriptors: Computer Games, Educational Games, Environmental Education, Cooperative Learning
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Nair, Sridevi; Mathew, Jain – TechTrends: Linking Research and Practice to Improve Learning, 2021
Gamification is the application of game elements to non-game contexts. The process of gamification has been found to improve engagement levels, motivate participation and improve outcomes of activities. The primary focus of Gamification research has been on understanding how it can improve the process of learning, especially in academics or…
Descriptors: Foreign Countries, Educational Strategies, Games, Training
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Sangwan, Anupma; Sangwan, Anurag; Punia, Poonam – TechTrends: Linking Research and Practice to Improve Learning, 2021
The aim of this study is to develop an attitude scale towards online teaching and learning for higher education teachers. It included 687 participants (77 Professors, 67 Associate Professors and 543 Assistant Professors) from various colleges and Universities of India. This tool development was a part of research conducted to examine the…
Descriptors: Attitude Measures, Test Construction, Test Validity, Test Reliability
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Jung, Insung – TechTrends: Linking Research and Practice to Improve Learning, 2009
In recent years, local and global for-profit e-learning providers have expanded in Asia. A combination of factors has encouraged such development: The accelerating roll-out of technology, the availability of sophisticated learning management systems, and the high growth rates of Internet usage by the 510 million or so Asians who now represent 39%…
Descriptors: Foreign Countries, Proprietary Schools, Electronic Learning, Higher Education