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Socratous, Chrysanthos; Ioannou, Andri – TechTrends: Linking Research and Practice to Improve Learning, 2022
Educational robotics (ER) has emerged as a novel educational tool that enables students to improve their thinking skills. The study aims to compare the effect of a structured versus an unstructured ER curriculum on students' group metacognition during collaborative problem-solving with ER. The authors' hypothesis is that an unstructured ER…
Descriptors: Cooperative Learning, Metacognition, Problem Solving, Robotics
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Georgiou, Yiannis; Ioannou, Andri – TechTrends: Linking Research and Practice to Improve Learning, 2021
The turn of the millennium has witnessed an increased interest in technology-enhanced embodied approaches for learning in mathematics due to the rapid advancement of motion-based technologies. However, the emergence of technology-enhanced embodied learning brings to the foreground new challenges due to the lack of learning experience (LX) designs,…
Descriptors: Technology Uses in Education, Mathematics Education, Electronic Learning, Learning Experience
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Ioannou, Andri; Constantinou, Vaso – TechTrends: Linking Research and Practice to Improve Learning, 2018
In a contemporary multicultural classroom in which students from diverse ethnic and cultural backgrounds learn together, it becomes necessary to embrace collaboration, social perspective-taking, and understanding of the "other" to help students comprehend classmates' values and perspectives. Based on the already researched affordances of…
Descriptors: Cooperative Learning, Perspective Taking, Technology Uses in Education, Educational Technology
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Kosmas, Panagiotis; Ioannou, Andri; Retalis, Symeon – TechTrends: Linking Research and Practice to Improve Learning, 2018
From an embodied learning perspective, the active human body can alter the function of the brain and therefore, the cognitive process. In this work, children's activity using motion-based technology is framed as an example of embodied learning. The present investigation focuses on the use of a series of Kinect-based educational games by 31…
Descriptors: Special Education, Teaching Methods, Educational Games, Manipulative Materials
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Ioannou, Andri; Vasiliou, Christina; Zaphiris, Panayiotis; Arh, Tanja; Klobucar, Tomaž; Pipan, Matija – TechTrends: Linking Research and Practice to Improve Learning, 2015
This exploratory case study aims to examine how students benefit from a multimodal learning environment while they engage in collaborative problem-based activity in a Human Computer Interaction (HCI) university course. For 12 weeks, 30 students, in groups of 5-7 each, participated in weekly face-to-face meetings and online interactions.…
Descriptors: Educational Environment, Blended Learning, Problem Based Learning, Case Studies
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Ioannou, Andri; Andreou, Emily; Christofi, Maria – TechTrends: Linking Research and Practice to Improve Learning, 2015
This exploratory case study involved a humanoid robot, NAO, and four pre-schoolers. NAO was placed in an indoor playground together with other toys and appeared as a peer who played, talked, danced and said stories. Analysis of video recordings focused on children's behaviour around NAO and how the robot gained children's attention and…
Descriptors: Caring, Robotics, Case Studies, Playground Activities
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Ioannou, Andri; Hannafin, Robert D. – TechTrends: Linking Research and Practice to Improve Learning, 2008
Course management systems (CMSs) are software systems designed to manage course content and course activities. These tools integrate technological and pedagogical features into a web-based system that allows instructors, even those who are unfamiliar with web-based technologies, to design, deliver, and manage an online course. However, CMSs have…
Descriptors: Online Courses, Course Content, Courseware, Computer Managed Instruction