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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Kale, Ugur; Akcaoglu, Mete; Cullen, Theresa; Goh, Debbie; Devine, Leah; Calvert, Nathan; Grise, Kara – TechTrends: Linking Research and Practice to Improve Learning, 2018
Computational thinking is one of the skills critical for successfully solving problems posed in a technology driven and complex society. The limited opportunities in school settings to help students develop computational thinking skills underscores the need for helping teachers integrate it in their practices. Besides developing the knowledge of…
Descriptors: Computation, Thinking Skills, Problem Solving, Pedagogical Content Knowledge
Hamilton, Erica R.; Rosenberg, Joshua M.; Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
The Substitution, Augmentation, Modification, and Redefinition (SAMR) model is a four-level, taxonomy-based approach for selecting, using, and evaluating technology in K-12 settings (Puentedura 2006). Despite its increasing popularity among practitioners, the SAMR model is not currently represented in the extant literature. To focus the ongoing…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Elementary Secondary Education
Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Descriptors: Games, Instructional Design, Computer Science Education, Programming
Roseth, Cary; Akcaoglu, Mete; Zellner, Andrea – TechTrends: Linking Research and Practice to Improve Learning, 2013
Online education is often assumed to be synonymous with asynchronous instruction, existing apart from or supplementary to face-to-face instruction in traditional bricks-and-mortar classrooms. However, expanding access to computer-mediated communication technologies now make new models possible, including distance learners synchronous online…
Descriptors: Electronic Learning, Distance Education, Videoconferencing, Blended Learning