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Guinibert, Matthew – Australasian Journal of Educational Technology, 2020
Based on the presupposition that visual literacy skills are not usually learned unaided by osmosis, but require targeted learning support, this article explores how everyday encounters with visuals can be leveraged as contingent learning opportunities. The author proposes that a learner's environment can become a visual learning space if…
Descriptors: Visual Literacy, Telecommunications, Handheld Devices, Informal Education
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Sarrab, Mohamed; Al-Shihi, Hafedh; Al-Manthari, Bader; Bourdoucen, Hadj – TechTrends: Linking Research and Practice to Improve Learning, 2018
Mobile learning (M-learning) is a learning paradigm that utilizes the advantages of mobility and wireless technologies in the learning and education process. It can be characterized by the ability to support and provide strong interaction between learners and instructors, offering high levels of learning motivation, collaboration, and flexibility…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Madden, Karyn; Collins, Emma; Lander, Patrick – International Journal of ePortfolio, 2019
ePortfolios play an important role in tertiary education globally in the 21st Century. Several studies have advocated for the implementation of ePortfolios on the basis that they have the potential to integrate technology whilst making learning visible and meaningful for students. However, rarely is the implementation of ePortfolios, considered…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Nursing Students, Nursing Education
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Asiimwe, Edgar Napoleon; Grönlund, Åke; Hatakka, Mathias – International Journal of Education and Development using Information and Communication Technology, 2017
This study reports an interpretative case study investigating practices and challenges in an emerging m-learning environment at Makerere University in Uganda. The research was part of the MobiClass pilot project. Data was collected by means of observations and interviews with teachers and various m-learning support staff, including teacher…
Descriptors: Foreign Countries, Electronic Learning, Case Studies, Educational Practices
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Kalaw, Maria Theresa B. – International Journal of Evaluation and Research in Education, 2019
This research aimed to determine the employability of its graduates as well as the strengths and weaknesses of the Bachelor of Science in Mathematics (BSM) program of a Philippine Higher Educational Institution. Adapting the Commission on Higher Education (CHED) Graduate Tracer Survey Questionnaire, the study provided data that were used as basis…
Descriptors: College Mathematics, Mathematics Education, Undergraduate Students, Bachelors Degrees
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Alejandra J. Magana; Aparajita Jaiswal; Theodora Loyce Amuah; Mariana Zamora Bula; Mohammad Shams Ud Duha; Jennifer C. Richardson – IEEE Transactions on Education, 2024
Contribution: The study characterizes aspects of cognitive and metacognitive dimensions of team cognition of software development teams in educational settings. Background: The software development industry requires software engineers and developers to work in teams; for this, there is substantial research on teamwork in the context of the…
Descriptors: Computer Software, Engineering Education, Undergraduate Students, Teamwork
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Agarwal, Chesta; Chakraborty, Pinaki – Education and Information Technologies, 2019
Widespread use of English in the academia and in business is leading an increasing number of people to learn it as a second or a foreign language. Computer aided pronunciation training (CAPT) systems are used by non-native English speakers for improving their English pronunciation. A typical CAPT tool records the speech of a learner, detects and…
Descriptors: Educational Technology, Technology Uses in Education, English for Academic Purposes, English for Special Purposes
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Banire, Bilikis; Jomhari, Nazean; Ahmad, Rodina – Journal of Autism and Developmental Disorders, 2015
The effect of education on children with autism serves as a relative cure for their deficits. As a result of this, they require special techniques to gain their attention and interest in learning as compared to typical children. Several studies have shown that these children are visual learners. In this study, we proposed a Visual Hybrid…
Descriptors: Autism, Children, Visual Learning, Instructional Design
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Chubarkova, Elena V.; Sadchikov, Ilya A.; Suslova, Irina A.; Tsaregorodtsev, Andrey ?.; Milova, Larisa N. – International Journal of Environmental and Science Education, 2016
Article actuality based on fact that existing knowledge system aimed at future professional life of students: a skillful use game activity in educational process will teach students to look for alternative ways solving of real problems. The purpose of article lies in theoretical substantiation, development and testing of criteria, which must be…
Descriptors: Educational Games, Artificial Intelligence, Computer Software, Technology Uses in Education
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Clarke, Peter J.; Davis, Debra L.; Chang-Lau, Raymond; King, Tariq M. – ACM Transactions on Computing Education, 2017
Software continues to affect a major part of our daily lives, including the way we use our phones, home appliances, medical devices, and cars. The pervasiveness of software has led to a growing demand for software developers over the next decade. To ensure the high quality of software developed in industry, students being trained in software…
Descriptors: Computer Software, Undergraduate Students, Computer Science Education, Online Catalogs
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van Wyk, Mari; van Ryneveld, Linda – Education and Information Technologies, 2018
Note-taking is one of the more common and ever-present learning activities that form an important part of all students' daily lives. The potential of using technology to enhance note-taking activities has recently come under the spotlight. However, while mobile technologies may be applauded for their mobility and the value they can add to…
Descriptors: Handheld Devices, Technology Uses in Education, Influence of Technology, Notetaking
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Quint-Rapoport, Mia – Policy Futures in Education, 2012
This article addresses the question of understanding more about networked universities by looking at open source software developers working in academic contexts. It sketches their identities and work as an emerging professional community that both relies upon and develops digitally mediated networks and contributes to the progress of academic…
Descriptors: Computer Software, Open Source Technology, Computer System Design, Human Factors Engineering
National Association of Student Financial Aid Administrators, 2016
"Market Research on Law School Student Aid Award Letters and Shopping Sheet Information" set out to identify through consumer testing what information on the financial aid award letter and U.S. Department of Education's (ED) Shopping Sheet could be modified to create a document that better assists students applying to, or currently…
Descriptors: Law Schools, Student Financial Aid, Law Students, Vocabulary
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Salmon, Lynda G. – Early Childhood Education Journal, 2014
This article reviews extant literature with the purpose of identifying factors that affect the potential efficacy of electronic books to support literacy development during early childhood. Selection criteria include experimental, quasi-experimental, and observational studies from peer-reviewed journals from 2000 to 2013 with a target population…
Descriptors: Literature Reviews, Electronic Publishing, Literacy Education, Young Children
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Yeomans, Lucy; Zschaler, Steffen; Coate, Kelly – ACM Transactions on Computing Education, 2019
Programming skills are an increasingly desirable asset across disciplines; however, learning to program continues to be difficult for many students. To improve pedagogy, we need to better understand the concepts that students find difficult and which have the biggest impact on their learning. Threshold-concept theory provides a potential lens on…
Descriptors: Programming, Student Attitudes, Attitudes, Concept Formation
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