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Ratner, Nan Bernstein; MacWhinney, Brian – Perspectives of the ASHA Special Interest Groups, 2023
Background: We discuss a free software system (Computerized Language Analysis [CLAN]) that can enable fast, thorough, and informative language sample analysis (LSA). Method: We describe methods for eliciting, transcribing, analyzing, and interpreting language samples. Using a hypothetical child speaker, we illustrate use KidEval to generate a…
Descriptors: Computer Software, Goal Orientation, Computational Linguistics, Syntax
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Heuke genannt Jurgensmeier, Nina; Schmidt, René; Stumpe, Britta – International Journal of Technology in Education, 2023
Virtual Reality (VR) has gained more importance in the educational sector. A possibility of using VR in education can be Virtual Field Trips (VFTs). This work analyses the possibilities of creating VFTs with different software/tools, output devices, and 360° cameras in the educational sector. The preparatory work, with the recording of own 360°…
Descriptors: Field Trips, Computer Simulation, Computer Software, Comparative Analysis
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Naccache, Hiba; Altae, Mayamin; Al-Own, Fatima Abdulla – Journal of Educational Technology Systems, 2023
This paper studies the effect of implementing a new Arabic language learning software Test Survey for Students (TSFS) developed by the researchers and marketed as brain training software for primary students on language skills using Science, Technology, Arts, and Mathematics (STEAM) subjects. The teaching of Arabic language via computer-assisted…
Descriptors: Computer Assisted Instruction, Native Language Instruction, Arabic, Computer Software
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Hiranrat, Chamikorn; Harncharnchai, Atichart; Duangjan, Chompunoot – Journal of Information Systems Education, 2021
In modern software development, communication is one of the key success factors in software project development and team performance. However, software engineering (SE) students and educators may not have fully considered its significance in comparison to technical skills. The objective of the study was to determine the influence of communication…
Descriptors: Intention, Behavior Theories, Self Efficacy, Communication Skills
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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
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Verdecchia, Roberto; Lago, Patricia – IEEE Transactions on Education, 2023
Contribution: This article contributes empirical insights on hybrid teaching of software engineering courses. Results include the systematic analysis of hybrid teaching attendance and interaction, perception of hybrid teaching, and grade distributions. Results are synthesized into eight evidence-based guidelines. Background: Hybrid teaching, i.e.,…
Descriptors: Engineering Education, Computer Science Education, Computer Software, Masters Programs
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Mümüne Merve Parlak; Aysen Köse; Murat Güç; Özlem Bizpinar Munis – International Journal of Language & Communication Disorders, 2024
Background: Alzheimer's disease (AD) is a progressive neurodegenerative disease. Cognitive functions and communication skills worsen as the disease progresses, thereby reducing patients' independence levels. Therefore, recommending software that can be used at home may be a useful means of slowing down the cognitive and communicative decline in…
Descriptors: Handheld Devices, Alzheimers Disease, Cognitive Ability, Communication (Thought Transfer)
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Sean McGrath; XiaoFei Zhao; Omer Ozturk; Stephan Katzenschlager; Russell Steele; Andrea Benedetti – Research Synthesis Methods, 2024
When performing an aggregate data meta-analysis of a continuous outcome, researchers often come across primary studies that report the sample median of the outcome. However, standard meta-analytic methods typically cannot be directly applied in this setting. In recent years, there has been substantial development in statistical methods to…
Descriptors: Statistical Analysis, Meta Analysis, Data Analysis, Sampling
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Chroustová, Katerina; Šorgo, Andrej; Bílek, Martin; Rusek, Martin – Journal of Baltic Science Education, 2022
In this research, a model to determine chemistry teachers' acceptance of educational software in secondary education is proposed. The model extends the unified theory of acceptance and use of technology (UTAUT) model. Data were collected from 556 Czech chemistry teachers and analysed using structural equation modelling. With respect to the…
Descriptors: Science Teachers, Chemistry, Teacher Attitudes, Educational Technology
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Tamayo Avila, Daymy; Van Petegem, Wim; Snoeck, Monique – IEEE Transactions on Education, 2022
Contribution: This article presents agile software engineers stick together (ASEST+), an improved version of a framework called ASEST that aims to develop team cohesion, leading to better team learning and software engineering student teams. Background: Effective teamwork is crucial for agile software development's success and is, therefore, a key…
Descriptors: Computer Software, Teamwork, Engineering Education, College Students
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Schulz, Denis; Gaudreault, Karen – Strategies: A Journal for Physical and Sport Educators, 2023
University supervisors responsible for the programming and congruency between field experiences and the physical education teacher education (PETE) preparation program play a pivotal role in the opportunity for pre-service physical education teacher success. Due to limitations of time, quality mentors, and the residual effects of the pandemic,…
Descriptors: Video Technology, Technology Uses in Education, Documentation, Computer Software
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2021
A wide variety of modern chess software products is available to the modern professional and amateur chess players alike, helping them improve their chess skills and prepare for online and traditional tournaments. These products include chess user interfaces (UIs), traditional Alpha-Beta (AB) and emergent Neural Network (NN) chess engines, game…
Descriptors: Games, Computer Software, Open Source Technology, Competition
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Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
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Iminza, Rose; Lysenko, Larysa; Wade, Anne; Abrami, Philip – International Journal of Education and Development using Information and Communication Technology, 2022
This paper reports a case of implementing the free web-based interactive literacy software, ABRACADBRA, in early childhood education classes of Mombasa County, Kenya. A comprehensive model of training and support was offered to classroom teachers to help them integrate the software in preschool English Language instruction for three terms in 2019.…
Descriptors: Computer Software, Foreign Countries, Literacy, Early Childhood Education
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Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
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