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Taçgin, Zeynep; Arslan, Ahmet – Education and Information Technologies, 2017
The purpose of this study is to determine perception of postgraduate Computer Education and Instructional Technologies (CEIT) students regarding the concepts of Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Augmented Virtuality (AV) and Mirror Reality; and to offer a table that includes differences and similarities between…
Descriptors: Graduate Students, Student Attitudes, Computer Science Education, Educational Technology
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Fidan, Mustafa; Debbag, Murat; Cukurbasi, Baris – Research in Comparative and International Education, 2021
The aim of this study is to reveal perceptions of pre-service teachers about 'LEGO robotic instructional practices,' 'augmented reality' and 'flipped classroom' concepts through metaphors. The study is descriptive research that was conducted as a survey model. The study group consists of 37 pre-service teachers studying the undergraduate programme…
Descriptors: Flipped Classroom, Robotics, Teaching Methods, Student Attitudes
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Shamsuzzoha, Ahm; Toshev, Rayko; Vu Tuan, Viet; Kankaanpaa, Timo; Helo, Petri – Interactive Learning Environments, 2021
This study evaluates the use of virtual reality (VR) platforms, which is an integrated part of the digital factory for an industrial training and maintenance system. The digital factory-based VR platform provides an intuitive and immersive human-computer interface, which can be an efficient tool for industrial training and maintenance services.…
Descriptors: Computer Simulation, Industrial Training, Computer Uses in Education, Man Machine Systems
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Collin, Ross – Changing English: Studies in Culture and Education, 2022
This article explores how, in English classes in secondary schools, students can perfect moral concepts such as love, honesty, and happiness. As the philosopher and novelist Iris Murdoch explains, people can perfect, or refine, moral concepts by paying attention to reality and altering their concepts in line with what is real. For Murdoch, the…
Descriptors: Moral Values, English Instruction, English Literature, Authors
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Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
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Çakiroglu, Ünal; Atabas, Samet; Aydin, Merve; Özyilmaz, Ilknur – Research and Practice in Technology Enhanced Learning, 2022
Concept maps are the tools used to facilitate meaningful conceptual learning. In this study, an augmented reality (AR)-based concept map (AR-ConMAP) application was developed to facilitate the concept map creation process to overcome the challenges that students face when creating concept maps. The study was carried out as a case study.…
Descriptors: Concept Mapping, Computer Simulation, Maps, Technology Uses in Education
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Kwong, Theresa; Hafiz, Muhammad; Lau, Peter; Chan, Isaac – Journal on Excellence in College Teaching, 2018
Differences in cultural background and prior academic background significantly affect the perception of academic integrity and ethics (AIE) among university students. While upholding the highest standards of AIE is crucial both academically and professionally, such abstract concepts are difficult to teach in the traditional classroom. With mobile…
Descriptors: Integrity, Ethics, Cultural Background, Prior Learning
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Asquith, Steven; Frazier, Erin – Research-publishing.net, 2022
New technologies often influence the ways in which one shares linguistic experiences. One such technology, Augmented Reality (AR), may initiate concepts used in language learning through digital storytelling. This paper describes an exploratory research project based on Choose Your Own Adventure (CYOA) AR digital storytelling which investigated…
Descriptors: Computer Simulation, Electronic Learning, Story Telling, Cooperative Learning
Gomes, José Duarte Cardoso; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia da Graça Cruz Domingues; Gomes, Cristina Maria Cardoso – International Association for Development of the Information Society, 2014
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Teaching Methods
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Emdin, Christopher – Educational Philosophy and Theory, 2020
This article explores the dynamic between Black youth and their teachers through an exploration of an approach to teaching and learning embedded in the complex cultural knowledge(s) of this population. It interrogates the concepts of ratchedemics and reality pedagogy as both philosophy and practice for moving past the framing of particular…
Descriptors: Urban Education, African American Students, Teacher Student Relationship, Teaching Methods
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Sünger, Ibrahim; Çankaya, Serkan – Journal of Educational Technology and Online Learning, 2019
Technological developments bring along lots of innovations. One of the innovations that have become widespread in recent years is the concept of augmented reality. In current scientific literature there are a lot of studies in literature about augmented reality which can be defined as the combination of real and virtual worlds, experienced by…
Descriptors: Computer Simulation, Technological Advancement, Databases, Research Reports
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Nurhasanah, Zakia; Widodo, Ari; Riandi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
As one of abstract concepts, nervous system requires proper media which can represent the real condition. The purpose of this study was to observe the effect of augmented reality (AR) on students' mastering concept and digital literacy in biology. This quasi-experimental research was designed using non-equivalent control group design in which the…
Descriptors: Biology, Science Instruction, Technological Literacy, Concept Formation
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Dieleman, Hans – Issues in Interdisciplinary Studies, 2017
This article explores the concept of transdisciplinarity as a cultural endeavor. It centers on the concept of transdisciplinary hermeneutics, as a form of contextualizing science in the framework of cultural ideas, subjective experiences of the researchers involved in the research process, and of imagination and the artful creation of possible new…
Descriptors: Interdisciplinary Approach, Hermeneutics, Teamwork, World Views
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Africa, Cherrel; Yu, Derek; Karriem, Abdulrazak; Raymond, Bonita – Perspectives in Education, 2023
This article examines the experiences and coping strategies of four university middle-managers during the unprecedented time of disruption caused by the COVID-19 pandemic. We use the research approach of autoethnography to reflect on our experiences and decision-making processes. To reflect on how we managed the rapid change and moved from…
Descriptors: Middle Management, Leadership, COVID-19, Pandemics
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James M. Kauffman; Dimitris Anastasiou; Mack D. Burke; Marion Felder; Garry Hornby; Joao Lopes; Andrew Wiley – Journal of Emotional and Behavioral Disorders, 2024
General labels tend to obscure objective realities upon which disability rights are based and can deny individuals with disabilities their educational and civil rights. Undoubtedly, stigma can come from labels unnecessarily categorizing people into separate groups. However, stigma does not reside primarily in disability categories/terms but in…
Descriptors: Emotional Disturbances, Behavior Disorders, Special Education, Labeling (of Persons)
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