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Giotta, Dennis P.; Kruse, Nathan B. – Contributions to Music Education, 2022
The purpose of this instrumental case study was to chronicle high school students' creative experiences in a songwriting course. Ten students in Grades 10-12 composed original songs, learned to accompany themselves on keyboard and 'ukulele, and performed their songs in class and at a coffee shop. Data sources consisted of classroom observations,…
Descriptors: High School Students, Creative Activities, Singing, Writing (Composition)
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Gray, Jennifer B. – Communication Teacher, 2023
Communication theory can be challenging to teach in an engaging manner. The following original teaching activity suggests a way to incorporate the phenomenon of escape rooms into your theory classroom. Courses: Communication Theory, Introduction to Communication. Objectives: In this activity, students will apply the basic tenets of several…
Descriptors: Teaching Methods, Educational Environment, Cooperative Learning, Problem Solving
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Ye, Li; Wang, Ruoyan; Zhao, Jing – Journal of Educational Computing Research, 2021
In recent years, more serious games are used in different learning areas to improve the process of knowledge acquisition and learning outcomes. This study discusses a game mode based on a jigsaw puzzle with scaffolding-aid for cultural heritage learning. A case study using an historical pattern from China examines the effectiveness of improving…
Descriptors: Performance Factors, Learning Motivation, Cultural Background, Heritage Education
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Kahana, Michael J.; Aggarwal, Eash V.; Phan, Tung D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Memory performance exhibits a high level of variability from moment to moment. Much of this variability may reflect inadequately controlled experimental variables, such as word memorability, past practice and subject fatigue. Alternatively, stochastic variability in performance may largely reflect the efficiency of endogenous neural processes that…
Descriptors: Memory, Recall (Psychology), Sleep, Performance
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Lange, Troels; Meaney, Tamsin – Contemporary Issues in Early Childhood, 2019
Media for children reflects societal views about appropriate childhoods in that the content has been chosen based on adults' views of what is appropriate for children to engage with. In this article, the mathematics in puzzles and handicrafts in a selection of Danish children's magazines from 1925 to 1930 are analysed to understand the childhoods…
Descriptors: Puzzles, Handicrafts, Gender Differences, Foreign Countries
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Anita A. Wager; Brittany Caldwell; Jamie Vescio – Mathematics Teacher: Learning and Teaching PK-12, 2023
When given the opportunity to play with mathematical materials and ideas, children demonstrate their mathematical understanding in innovative ways. The open-ended nature of the "Pattern Blocks" activity provides agency for children to decide how to approach the tasks, ways to differentiate beyond more common pattern-block puzzle choices,…
Descriptors: Mathematics Instruction, Toys, Play, Instructional Materials
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Ross, Robert; Hall, Richard; Ross, Sarah – International Journal of Information and Learning Technology, 2023
Purpose: Escape room-based learning is a new educational game-based learning trend which embeds student learning within an exciting escape room scenario. Ordinarily these educational escape rooms are in a table-top format which involves learners decoding clues together around a table. In the age of a global pandemic [coronavirus disease 2019…
Descriptors: Game Based Learning, Computer Simulation, COVID-19, Pandemics
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Esener, Pinar; Tahiroglu, Mustafa – International Journal of Psychology and Educational Studies, 2022
This research aims to support the "teaching of concepts" in the 3rd grade Life Science Course with activities. A quasi-experimental design (selective) with a pre-test and post-test control group, one of the quantitative research designs, was used in the research. Using songs, poems, rhymes, acrostics, stories, fairy tales,…
Descriptors: Grade 3, Elementary School Science, Science Instruction, Learning Activities
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Ghosh, Jonaki B. – Mathematics Teacher, 2018
The Tower of Hanoi is an old, popular, and engaging puzzle. It is an exceptional puzzle too considering how effective it can be in engendering multiple valuable outcomes when used as a tool for learning. One of the fundamental goals of mathematics teacher preparation is to enable the prospective teacher to develop mathematical habits of mind and…
Descriptors: Mathematics Instruction, Teaching Methods, Puzzles, Preservice Teachers
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Wang, Shuyan; Kido, Yasuhito; Snyder, William – Language Acquisition: A Journal of Developmental Linguistics, 2022
Two distinctive types of complex predicates found in English are separable verb-particle combinations ("particles") and adjectival resultatives ("ARs"). Snyder ties both to the positive setting of the Compounding Parameter ("TCP"). This predicts that during the acquisition of a [+TCP] language, any child who has…
Descriptors: Language Acquisition, Form Classes (Languages), English, Verbs
Chad A. Turley – ProQuest LLC, 2022
Online course offerings and student enrollments continue to increase on a yearly basis, making online education a viable option for many K-12 students. This growth has increased the demand for online teachers and many educators will be experiencing the online environment for the first time. Many instructors find the online environment requires a…
Descriptors: Elementary Secondary Education, Professional Development, Electronic Learning, Online Courses
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Lancor, Rachael; Lancor, Brian – Physics Teacher, 2017
The Magiscope was an attraction at Manchester's department store in Madison, WI, in 1939 that allowed children to peek into Santa's workshop (as shown in Fig. 1). The "magiscope" was a telescope-like device that gave children the illusion they were looking at a distant Santa, when in fact they were looking at a fabricated workshop on an…
Descriptors: Optics, Astronomy, Puzzles, Introductory Courses
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Resing, Wilma C. M.; Vogelaar, Bart; Elliott, Julian G. – Educational Psychology, 2020
The present study investigated the usefulness of a pre-programmed, teleoperated, socially assistive peer robot in dynamic testing of complex problem solving utilising the Tower of Hanoi. The robot, in a 'Wizard of Oz' setting, provided instructions and prompts during dynamic testing to children when they had to solve 3 D Tower of Hanoi puzzles.…
Descriptors: Problem Solving, Robotics, Puzzles, Grade 2
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Horn, Margaux A. – Advances in Physiology Education, 2023
The current student body will, by and large, seek online resources to supplement their learning. However, resources that are freely available online vary in accuracy and quality, and the vast majority rely on passive learning. Therefore, there is a need for interactive physiology teaching resources that facilitate application of knowledge, that…
Descriptors: Physiology, Science Instruction, Web Sites, Computer Software
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Nicholson, Scott – Childhood Education, 2018
Escape rooms are "live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time." Escape Rooms are one type of Escape Game, which are narrative-based challenges that use puzzles, tasks,…
Descriptors: Class Activities, Educational Games, Learner Engagement, Puzzles
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