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ERIC Number: ED571213
Record Type: Non-Journal
Publication Date: 2016
Pages: 165
Abstractor: As Provided
ISBN: 978-1-3397-2107-1
ISSN: N/A
EISSN: N/A
From Lived Experiences to Game Creation: How Scaffolding Supports Elementary School Students Learning Computer Science Principles in an After School Setting
Her Many Horses, Ian
ProQuest LLC, Ph.D. Dissertation, University of Colorado at Boulder
The world, and especially our own country, is in dire need of a larger and more diverse population of computer scientists. While many organizations have approached this problem of too few computer scientists in various ways, a promising, and I believe necessary, path is to expose elementary students to authentic practices of the discipline. Through a design research study I worked toward developing an effective method to engage elementary students (grades 3-5) in computer science (CS) through video game creation at an after school program called El Pueblo Magico. To carry out this goal I implemented, and refined, two scaffolding tools over two iterations of the study to help students design and create their own games. These scaffolding tools were meant to support students in organizing and refining their own game ideas, while also assisting them in accessing the CS principles of design and algorithms. The students were to then use their designs to create their games using an agent-based programming environment. In the first iteration of the study I asked students to design their games using a pencil-and-paper "planning document" and then create the games using the AgentSheets programming environment. I found that the pencil-and-paper version of the scaffolding tool was too open for students and they never finished their designs or accessed information that would have helped them make their games. As a result, the students in the first study needed considerable help creating their games from me. In the second iteration of the study I asked students to use a new web-based scaffolding tool that I developed, called AgentDesign, to do design and then create their games using AgentCubes Online. The AgentDesign planning tool was successful in guiding most of the students through the process of design, and these students not only completed the design process but also accessed much of the information that would help them to make their games. However, these students also did not completely create their games, despite completing the design process and having most of the information they would need at their fingertips. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
ProQuest LLC. 789 East Eisenhower Parkway, P.O. Box 1346, Ann Arbor, MI 48106. Tel: 800-521-0600; Web site: http://www.proquest.com/en-US/products/dissertations/individuals.shtml
Publication Type: Dissertations/Theses - Doctoral Dissertations
Education Level: Elementary Education; Grade 3; Primary Education; Early Childhood Education; Grade 4; Intermediate Grades; Grade 5; Middle Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A