NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
ERIC Number: EJ814477
Record Type: Journal
Publication Date: 2008-Sep-19
Pages: 1
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-0009-5982
EISSN: N/A
The Real Impact of Virtual Worlds
Workman, Thomas A.
Chronicle of Higher Education, v55 n4 pB12 Sep 2008
There is no doubt that as technology continues to change, the generation of students will change also. The best preparation, then, is to train one's own mind to think digitally so that one can best create policies, programs, and interactions that enable a student to connect the two worlds in ways that are productive, satisfying, and meaningful. This article discusses five key norms of the digital culture that may explain how students think about technology and how one can help them manage it. These include: (1) Internet use as play; (2) virtual identity as fictionalized personas; (3) virtual socialization as a complement to live community; (4) the global town square; and (5) online community as a response to barriers to live interactions.
Chronicle of Higher Education. 1255 23rd Street NW Suite 700, Washington, DC 20037. Tel: 800-728-2803; e-mail: circulation@chronicle.com; Web site: http://chronicle.com/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A