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de Jesus, V. L. B.; Pérez, C. A. C.; de Oliveira, A. L.; Sasaki, D. G. G. – Physics Education, 2019
Currently, the number of smartphones with an embedded gyroscope sensor has been increasing due games whose performance relies on 3D augmented reality. In general, teaching papers on the gyroscope sensor address very simple spatial configuration, where the fixed rotation axis coincides to the z-axis of the smartphone. This work presents five…
Descriptors: Science Instruction, Scientific Concepts, Motion, Teaching Methods
Nagle, Kate; Hayes, Susan – IDEA Data Center, 2022
The purpose of this resource is to unpack Part B State Performance Plan/Annual Performance Report (SPP/APR) Indicator 3D to better understand how to use it to improve outcomes for children with individualized education programs (IEPs). Indicator 3D is a new subcomponent of Indicator 3 in the Office of Special Education Programs' (OSEP) FFY…
Descriptors: Educational Legislation, Federal Legislation, Equal Education, Students with Disabilities
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Çelik, Ahmet; Özdemir, Selçuk – International Journal of Technology and Design Education, 2020
This study aims at alternatively assessing the 3D-printed prototype performances showed by young pupils during tinkering activities, as well as developing an instructional rubric that can be evaluated in line with the requirements of tinkering learning. In this direction, a draft rubric has been created by literature review and 3D product…
Descriptors: Scoring Rubrics, Computer Peripherals, Student Evaluation, Creative Activities
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Bravo, Javier; García-Magariño, Iván – Journal of Interactive Learning Research, 2015
Distance education started being limited in comparison to traditional education. Distance teachers and educational organizations have overcome most of these limits, but some other limits still remain as challenges. One of these challenges is to collaboratively learn concepts in an immersive way, similarly to the education "in situ".…
Descriptors: Higher Education, Distance Education, Learning Activities, Cooperative Learning
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Paladines, José; Ramírez, Jaime; Berrocal-Lobo, Marta – Interactive Learning Environments, 2023
This paper addresses the challenge of integrating a dialog system with an ITS created for supporting procedural training in a 3D virtual environment. To this end, we first describe the desired features of the dialog to be provided to students in such system. Then, we explain some technical issues of our proposal such as the architecture; the…
Descriptors: Intelligent Tutoring Systems, Dialogs (Language), Man Machine Systems, Computer Simulation
Falkenheim, Jaquelina C.; Alexander, Jeffrey M. – National Science Foundation, 2023
This report presents an overview of research and development (R&D) in science and engineering (S&E) fields performed at institutions of higher education in the United States, including historical trends and recent patterns. The report first examines the financing and performance of R&D at universities based on patterns in funding and…
Descriptors: Research and Development, Science Education, Engineering Education, Higher Education
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Uwurukundo, Marie Sagesse; Maniraho, Jean François; Tusiime Rwibasira, Michael – Education and Information Technologies, 2022
We implemented GeoGebra software in Rwandan secondary schools to check its effectiveness during teaching and learning geometry concepts. The quasi-experimental design was used, and four schools were purposefully selected. Two schools were from Northern Province, while the other two were selected from Kigali city. A geometry-based test composed of…
Descriptors: Geometry, Computer Software, Mathematics Instruction, Concept Formation
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Neveu, Maëlle; Schwartz, Cédric; Vossius, Line; Rousselle, Laurence – Developmental Psychology, 2023
Finger gnosia and fine motor skills (FMS) are assumed to play a key role in the development of arithmetic abilities, but their contribution to early numerical skills (i.e., enumeration skills and cardinality) has received little attention so far. The purpose of this study was to investigate the predictive value of finger gnosia and FMS to…
Descriptors: Psychomotor Skills, Arithmetic, Mathematics Skills, Numeracy
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Yaniawati, Poppy; Sudirman; Mellawaty; Indrawan, Rully; Mubarika, Melinda Putri – Journal of Technology and Science Education, 2023
The COVID-19 pandemic in Indonesia requires teachers and students to perform learning activities online. Meanwhile, teachers use a variety of technology products in the classroom without paying attention to the didactic, pedagogical, and content aspects. This is due to time constraints and short learning adjustments that should be flexible to this…
Descriptors: Foreign Countries, COVID-19, Pandemics, Online Courses
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Harnish, Peter – Physics Teacher, 2021
Possibly the greatest irony of physics education is the difficulty of demonstrating optics in a visible way. The two most common solutions to this conundrum are to either use "all-inclusive" optical apparatuses, like a large-format camera, or to rely on classic ray-tracing diagrams. While the former looks elegant while demonstrating the…
Descriptors: Physics, Science Instruction, Optics, Visual Aids
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Flores-Bascuñana, Míriam; Diago, Pascual D.; Villena-Taranilla, Rafael; Yáñez, Dionisio F. – Education Sciences, 2020
Nowadays, Augmented Reality (AR) is one of the emerging technologies with a greater impact in the Education field. Research has proved that AR-based activities improve the teaching and learning processes. Also, the use of this type of technology in classroom facilitates the understanding of contents from different areas as Arts, Mathematics or…
Descriptors: Grade 6, Elementary School Students, Educational Technology, Technology Uses in Education
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Dunlosky, John; Dudley, Daniel; Spitznagel, Mary Beth; Clements, Robert J. – Applied Cognitive Psychology, 2019
We investigated students' knowledge and beliefs about the impact of using three-dimensional (3D) multimedia presentations. Students listened to a lecture about the ventricular system, which was presented alone (Experiment 1 only) or with a 3D or a 2D video illustrating the system. Afterwards, students judged how well they would perform on a…
Descriptors: Students, Memory, Visual Aids, Multimedia Instruction
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Paravati, Gianluca; Lamberti, Fabrizio; Gatteschi, Valentina; Demartini, Claudio; Montuschi, Paolo – IEEE Transactions on Learning Technologies, 2017
Computer-supported assessment tools can bring significant benefits to both students and teachers. When integrated in traditional education workflows, they may help to reduce the time required to perform the evaluation and consolidate the perception of fairness of the overall process. When integrated within on-line intelligent tutoring systems,…
Descriptors: Animation, Educational Technology, Technology Uses in Education, Evaluation Methods
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Rosmansyah, Yusep; Achiruzaman, Mohamad; Hardi, Ariq Bani – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This research proposed a 3D multiuser virtual learning environment (3DMUVLE) educational game design framework by combining ATMSG, ADDIE, E-Simulation, and 3D Open Simulator Technology Architecture. This paper focused on a case study of online training for food crops productivity data surveys. Background: The conventional online…
Descriptors: Virtual Classrooms, Educational Games, Computer Simulation, Data Collection
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Gruzdev, Ivan; Terentev, Evgeniy; Dzhafarova, Zibeyda – Higher Education: The International Journal of Higher Education Research, 2020
This article presents the results of a cross-institutional survey on PhD students' supervision at Russian universities. It is aimed at answering three questions concerning (1) styles of PhD supervision and their prevalence, (2) the relation between supervision style and PhD students' satisfaction with their supervisor, and (3) the relation between…
Descriptors: Foreign Countries, Graduate Students, Doctoral Programs, Supervisory Methods
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