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ERIC Number: EJ1108667
Record Type: Journal
Publication Date: 2016
Pages: 24
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2155-6849
EISSN: N/A
Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study
Mariani, Ilaria; Gandolfi, Enrico
International Journal of Game-Based Learning, v6 n3 p50-73 2016
This study shows the results gathered from 141 subjects playing the persuasive urban game "A Hostile World" via a post-game-experience quantitative questionnaire. The aim is to problematize and deepen the role of negative emotions (e.g., frustration, rage)--explicitly fostered by "A Hostile World" to increase empathy toward immigrants and foreigners--in triggering an effective learning outcome. A multidisciplinary approach that draws its principles from Sociology, Game Design and Education Studies was applied to lead and structure the analysis. Empirically, a quantitative survey was disseminated to n:141 players addressing negativity and play. Results show that negative experiences in ludic environments offer a precious support if well pondered. Findings are noteworthy because they allow to reflect on negativity and gaming with the support of an empirical investigation, which is a significant source of data for grounded and tangible follow-ups. Therefore, implications concern both scholars and practitioners who intend to use and explore negative emotions in gaming.
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A