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Kula, Sultan Selen – International Journal of Research in Education and Science, 2021
This study aimed to determine the views of classroom teachers about mind games in Turkey and a survey model was used. The research was carried out with the phenomenological design from qualitative research methods. Thirty-one primary school teachers were selected by the criterion sampling method which is one of the purposeful sampling methods. In…
Descriptors: Educational Games, Cognitive Processes, Teacher Attitudes, Foreign Countries
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Ergün, Erman; Gözler, Alpaslan – African Educational Research Journal, 2020
The primary purpose of this research is to ascertain the opinions of the teachers who attended the in-service training of mind games arranged by the Ministry of National Education and conducted the mind games course. To achieve this goal, the answer to the question, "What are the reasons why teachers do or do not prefer mind games?" was…
Descriptors: Teacher Attitudes, Opinions, Game Based Learning, Games
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Kuzu, Tülay Sarar; Durna, Cansu – Turkish Online Journal of Educational Technology - TOJET, 2020
Language, which is the main tool of communication that consists actions without understanding and explaining, has vital importance in every field of life. Mother tongue teaching is a process that enhances school-type learning in all disciplines starting from the primary education level. It is also an area that links to development of thinking…
Descriptors: Foreign Countries, Secondary School Students, Writing Skills, Thinking Skills
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Çagir, Sibel; Oruç, Sahin – Participatory Educational Research, 2020
In the Social Studies lesson, the impacts of using intelligence and mind games on academic achievement and students' attitudes towards Social Studies lesson were examined for the teaching of the concepts in the 6th grade Effective Citizenship Learning Area. In the study, semi-experimental pattern with pre-test-post-test, experimental-control group…
Descriptors: Intelligence, Concept Teaching, Social Studies, Academic Achievement
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Altun, Meryem – Journal of Education and Learning, 2019
The aim of the research is to investigate the effects of mind games and games containing physical activity on the attention and visual perception levels of the primary school students. In this research, experimental design with pretest-posttest control group was used. The population of the study consists of seven-year-old children, and the sample…
Descriptors: Attention, Visual Perception, Elementary School Students, Games
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Adalar, Hayati; Öztürk, Fatih; Ekiçi, Murat – Journal of Social Science Education, 2022
Purpose: The study aims at analyzing teacher candidates' experience and views about the use of mind and intelligence games in social studies courses. Design/methodology/approach: The basic qualitative design was used in this paper. Data were obtained during the 2016-2017 academic year from 12 4th year college students studying social studies…
Descriptors: Teaching Methods, Social Studies, Educational Games, Game Based Learning
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Yükseltürk, Erman; Ilhan, Fatih; Altiok, Serhat – Participatory Educational Research, 2022
Games, which are fun activities, have some benefits for learning environments when used educationally; they play an essential role in children's physical, mental, social, emotional, and language development. Similarly, mind and intelligence games can improve the cognitive abilities of individuals by improving their basic reasoning and…
Descriptors: Preservice Teachers, Educational Games, Game Based Learning, Student Teacher Attitudes
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Esentas, Melike – International Journal of Curriculum and Instruction, 2021
The purpose of this study is to determine the opinions of the participants regarding the use of mind and intelligence games as a leisure time educational tool. The study population consists of a total of 97 mind and intelligence games trainers and referees as 58 women and 37 men with an average age of 38.103 who voluntarily participated in the…
Descriptors: Leisure Time, Games, Student Attitudes, Game Based Learning
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Demirel, Turgay; Karakus Yilmaz, Turkan – British Journal of Educational Technology, 2019
The goal of this study is to determine the effectiveness of mind games played by secondary school sixth grade students as classroom activities in math and grammar courses on their perceived problem-solving skills and achievements. In the quantitative part of the study, the nonequivalent groups pre-test--post-test control group design from…
Descriptors: Problem Solving, Secondary School Students, Teaching Methods, Foreign Countries
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Uzuner, Fatma Gül; Gözüküçük, Meral – Journal of Theoretical Educational Science, 2023
The aim of this study was to examine the effect of mind and intelligence games on the development of multilingual preservice classroom teachers' Turkish language skills. In the study, an embedded mixed methods design, which is included in the scope of mixed research designs, was adopted. A single group pretest-posttest design within the scope of…
Descriptors: Preservice Teachers, Bilingual Students, Turkish, Language Skills
Butler, Deirdre; Brown, Mark; Críosta, Gar Mac – International Association for Development of the Information Society, 2016
This paper describes a unique project known as MindRising Games. It reports how the innovative use of Minecraft™ combined with the principles of mindfulness and meaningful learning contributed to rich digital story telling. MindRising Games was a competition, which was part of the 100-year commemoration of the Easter Rising, designed to celebrate…
Descriptors: Metacognition, Learning, Competition, Story Telling
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Atasoy, Eda; Bozna, Harun; Sönmez, Abdulvahap; Aydin Akkurt, Ayse; Tuna Büyükköse, Gamze; Firat, Mehmet – Asian Association of Open Universities Journal, 2020
Purpose: This study aims to investigate the futuristic visions of PhD students at Distance Education department of Anadolu University on the use of learning analytics (LA) and mobile technologies together. Design/methodology/approach: This qualitative research study, designed in the single cross-section model, aimed to reveal futuristic visions of…
Descriptors: Active Learning, Learning Analytics, Handheld Devices, Student Attitudes
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Alhajaji, Banan Hassan; Algmadi, Jalila Saleh; Metwally, Amal Abdelsattar – International Journal of Higher Education, 2020
Vocabulary is an essential element of language learning. Wide ranges of vocabulary along with grammatical competence guarantee learners to communicate in the language effectively. This study proposes an edutainment method for learning vocabulary by simply combining education and entertainment. This study aims to gain insights about learners'…
Descriptors: Teaching Methods, Vocabulary Development, English (Second Language), Second Language Instruction
Siegel, David J. – Liberal Education, 2021
Contemporary education policy--which fixates on "the impact agenda" and tailors academic pursuits to narrow utilitarian (read "economic" and "employment") aims--emphasizes measurable results starting as early as kindergarten. Whether the education experience fosters anything approximating a love of learning seems to…
Descriptors: Play, Teaching Methods, Personality Traits, Inquiry
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Fine, Gary Alan – American Journal of Play, 2014
Chess is a game of minds, bodies, and emotions. Most players recognize each of these as essential to playful competition, and all three are embedded in social relations. Thus chess, despite its reputation as a game of the mind, is not only a deeply thoughtful exercise, but also a test of physical endurance and strong emotions in its joys and…
Descriptors: Play, Games, Emotional Response, Psychological Patterns
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