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Afshar, Hassan Soodmand; Bayat, Mahsa – Issues in Educational Research, 2018
The present study investigated the relationship between language learning strategy use, learning styles, gender, and second language (L2) achievement of Iranian English for academic purposes (EAP) learners. To this end, 120 Iranian EAP learners majoring in various fields of humanities including political sciences, psychology, economics and law…
Descriptors: English for Academic Purposes, Second Language Learning, Second Language Instruction, Learning Strategies
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Kurz, Terri; Jayasuriya, Suren; Swisher, Kimberlee; Mativo, John; Pidaparti, Ramana; Robinson, Dawn T. – Journal of Interactive Learning Research, 2022
Artificial intelligence is impacting society on a very large scale and should be included in K-12 educational content in some capacity to provide meaningful STEM experiences. Computer vision (a field of research that heavily leverages artificial intelligence) was emphasized in professional development for in-service teachers. The teachers received…
Descriptors: Attitude Change, Teacher Attitudes, Artificial Intelligence, Electronic Learning
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Philominraj, Andrew; Jeyabalan, David; Vidal-Silva, Christian – English Language Teaching, 2017
This article presents an empirical study carried out among the students of higher secondary schools to find out how English language learning occurs naturally in an environment where learners are encouraged by an appropriate method such as visual learning. The primary data was collected from 504 students with different pretested questionnaires. A…
Descriptors: Visual Learning, English (Second Language), Second Language Instruction, Secondary School Students
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Lin, Xuefen; Tang, Wei; Ma, Weifeng; Liu, Yang; Ding, Feng – Education and Information Technologies, 2023
The use of video lectures has become a core feature of digital learning, but how the media diversity carried in videos affects learning experience has been rarely studied. Adopting a two-factor experimental design, this study used cognitive style questionnaires, brain wave detection, cognitive load scale, and post-test to explore the impacts of…
Descriptors: Cognitive Style, Learning Experience, Programming, Video Technology
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Han, Hsiao-Cheng – International Journal of Education & the Arts, 2017
This paper presents a three-year participatory action research project focusing on the graduate level course entitled Visual Learning in 3D Animated Virtual Worlds. The purpose of this research was to understand "How the virtual world processes of observing and creating can best help students learn visual theories". The first cycle of…
Descriptors: Visual Learning, Virtual Classrooms, Experiential Learning, Graduate Students
Helman, Lori; Bear, Donald R.; Templeton, Shane; Invernizzi, Marcia; Johnston, Francine R. – Pearson, 2023
"Word Study with Multilingual Learners: Phonics, Spelling, and Vocabulary Instruction" is the most complete resource available for teachers to use as you facilitate research-based word study in classrooms with students from varying language backgrounds. Empower your students to grasp this new language at the word level, building skills…
Descriptors: Word Study Skills, English Language Learners, Phonics, Spelling
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Thapliyal, Monika; Ahuja, Neelu Jyothi; Shankar, Achyut; Cheng, Xiaochun; Kumar, Manoj – Journal of Computing in Higher Education, 2022
This paper presents the ontological design and implementation of the differentiated learning environment in the domain model of an intelligent tutoring system for children with specific learning disabilities. It addresses the learners need for differentiated instruction in a preferential learning environment. The proposed model helps to identify…
Descriptors: Individualized Instruction, Intelligent Tutoring Systems, Students with Disabilities, Learning Disabilities
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Zhang, Shudong; Xia, Xuenan; Li, Fei; Chen, Chunhui; Zhao, Libo – International Journal of Disability, Development and Education, 2021
In order to address the problem of the underlying mechanism of mathematics learning disability (MLD), in the current research, we investigated the visual and auditory perceptions of elementary school children with visual and auditory MLD from the first to fourth grade. We found that children with visual mathematics learning disability (VMLD) and…
Descriptors: Visual Perception, Auditory Perception, Perception Tests, Perceptual Impairments
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Huber, Sarah; Bosman, Lisa; Bartholomew, Scott – portal: Libraries and the Academy, 2021
As students are increasingly required to consume visual information, so too are they expected to create such information. In a Midwestern research university, students in an engineering technology portfolio class assembled a visual career board and visual résumé. The instruction and research team collaborated to provide an active learning module…
Descriptors: Library Instruction, Visual Literacy, Active Learning, Information Literacy
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Qizhang Sun; Zhaolin Lu; Xipei Ren – International Journal of Art & Design Education, 2024
Theoretical studies and perspectives have argued that humanities positively influence art and design learning performance, yet little study has tested this argument empirically. Further than testing the impact of humanities on art and design learning performance, the present study explores how humanities influence art and design learning…
Descriptors: Humanities Instruction, Humanistic Education, Gender Differences, Performance Based Assessment
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Renkl, Alexander; Scheiter, Katharina – Educational Psychology Review, 2017
Visual displays are very frequently used in learning materials. Although visual displays have great potential to foster learning, they also pose substantial demands on learners so that the actual learning outcomes are often disappointing. In this article, we pursue three main goals. First, we identify the main difficulties that learners have when…
Descriptors: Visual Aids, Instructional Materials, Multimedia Instruction, Instructional Effectiveness
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González-Zamar, Mariana-Daniela; Abad-Segura, Emilio; Luque de la Rosa, Antonio; López-Meneses, Eloy – Education Sciences, 2020
The constant development of digital technologies has allowed living in a digital environment based on connections, also transforming the context of the educational process. Experiences show that digital technologies have influenced the way of learning and, consequently, the way of teaching. Learning in the digital age is a complex process since it…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Art
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Ginestet, Emilie; Shadbolt, Jalyssa; Tucker, Rebecca; Bosse, Marie-Line; Deacon, S. Hélène – Journal of Research in Reading, 2021
Background: Efficient word identification is directly tied to strong mental representations of words, which include spellings, meanings and pronunciations. Orthographic learning is the process by which spellings for individual words are acquired. Methods: In the present study, we combined the classic self-teaching paradigm with eye tracking to…
Descriptors: Orthographic Symbols, Reading Processes, Eye Movements, Task Analysis
Putman, Shannon; Id-Deen, Lateefah – Educational Leadership, 2019
Virtual reality has the potential to revolutionize education because it immerses students in their learning, blocking out visual and auditory distractions and letting learners focus intensely on a structured learning experience. The authors describe how using virtual reality headsets helped 5th graders at Gavin Cochran Elementary School in…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
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Javora, Ondrej; Hannemann, Tereza; Stárková, Tereza; Volná, Kristina; Brom, Cyril – British Journal of Educational Technology, 2019
Little is known about what design elements in digital learning games enhance learning; especially in the case of child audiences. This study examines the effects of a learning game's visual design on perceived attractiveness and learning outcomes. We developed two visual designs for the game: one with supposedly high esthetic value and another…
Descriptors: Computer Games, Video Games, Design, Audiences
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