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Andringa, Sible – Second Language Research, 2020
The construct of awareness plays a pivotal role in several big debates in the field of second language acquisition. It lies at the heart of discussions about the (im)possibility of learning without awareness, or conversely, whether some degree of awareness is a requirement for learning to take place. In this study, I propose a research agenda to…
Descriptors: Second Language Learning, Learning Processes, Eye Movements, Language Research
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Rohaeti, Euis Eti; Bernard, Martin; Primandhika, Restu Bias – Journal on Mathematics Education, 2019
This research is a merged descriptive and quasi-experiment research aimed to describe students' creativity in developing interactive learning media with Visual Basic Application for Excel. Besides that, it had done to review students' ability which learning used open-ended Visual Basic Application for Excel compared with the other students' which…
Descriptors: Mathematics Instruction, Experimental Groups, Control Groups, Creativity
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Herzig, Melissa; Allen, Thomas E. – Journal of Deaf Studies and Deaf Education, 2023
Design features of American Sign Language (ASL)-English bilingual storybook apps on the tablet computers, based on learning research, are intended to facilitate independent and interactive learning of English print literacy and of ASL skill among young learners. In 2013, the Science of Learning Center on Visual Language and Visual Learning…
Descriptors: Deafness, American Sign Language, Vocabulary Skills, Computer Software
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Poy, Raquel; García, Marcos – Education for Information, 2019
Digital games have a greater ease of construction of new meanings in a virtual world, more affordable, simple and comprehensible by the students than the real world, and in which the individual differences that occur in the real world tend to fade thanks to the interpretation of a character with different characteristics from the real ones.…
Descriptors: High School Students, Game Based Learning, Video Games, Role Playing
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Martín Erro, Alfonso; Nuere Menéndez-Pidal, Silvia; Díaz-Obregón Cruzado, Raúl; Acitores Suz, Adela – Journal of Visual Literacy, 2022
Visual literacy is essential for engineers. Technological professions have important visual characterization, both in the transmission of information and problem-solving. This means that future engineers must be proficient at communicating, thinking, and learning visually. However, engineering curricula takes partially the need to have visually…
Descriptors: Visual Literacy, Competence, Engineering Education, Competency Based Education
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Marzius Insani; Een Yayah Haenilah; Hasan Hariri; Risma Margaretha Sinaga – Journal of Education and Learning (EduLearn), 2023
This study aims to develop and test the feasibility of audio-visual-based learning media in history learning class X in senior high school. This study is a research and development (R&D) type with the analyze, design, development, implementation, evaluation (ADDIE) model. The research involved 96 students of class X IPS or social science at…
Descriptors: Foreign Countries, High Schools, High School Students, Audiovisual Aids
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Abella, Ainoa; Araya León, María; Marco-Almagro, Lluís; Clèries Garcia, Laura – International Journal of Technology and Design Education, 2022
Materials are elements that configure our built environment and are key components in design and engineering education. This research aims to understand learners' sensorial perception of materials as stimuli and what constitutes the most appropriate communication channel for learning about their characteristics without losing information in…
Descriptors: Cognitive Style, Physical Environment, Design, Engineering Education
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Kamal, Izdihar; Karim, Muhammad Khalis Abdul; Awang Kechik, Mohd Mustafa; Ni, Xinni; Razak, Hairil Rashmizal Abdul – International Journal of Evaluation and Research in Education, 2021
This study aimed to evaluate the learning styles among healthcare students and to study the relationship with their academic achievement. This cross-sectional study was conducted among 137 healthcare students from six different courses. Data was collected using a self-administered questionnaire and developed based on the original visual,…
Descriptors: Medical Students, Cognitive Style, Academic Achievement, Measures (Individuals)
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Samarawickrama, Chamath; Lenadora, Damitha; Ranathunge, Rakhitha; De Silva, Yumantha; Perera, Indika; Welivita, Kalpani – International Journal of Disability, Development and Education, 2023
Visual impairment can affect a student's ability to learn since their concept development when interacting with educational material is being limited. Learning activities based on images and visually rich content are mainstream learning methods, where facilitating students with visual impairments for engaged learning can be challenging. For comic…
Descriptors: Visual Impairments, Students with Disabilities, Cartoons, Teaching Methods
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Frankland, Marion – Primary Science, 2019
Teachers may have students with a range of difficulties, including autism spectrum disorder, moderate and severe learning disabilities, visual impairment, sensory needs and profound and multiple learning disabilities (PMLD). This article outlines some of the ways in which the author has tried to engage learners in the science curriculum, focusing…
Descriptors: Teaching Methods, Special Education, Elementary School Science, Students with Disabilities
Daniels, Susan – Free Spirit Publishing, 2018
Emojis . . . avatars . . . icons . . . Our world is becoming increasingly reliant on visual communication. Yet our classrooms still heavily focus on traditional oral and written instruction. In this first-of-its-kind resource, Dr. Susan Daniels channels over twenty years of research and experience into a comprehensive guide of visual learning…
Descriptors: Visual Stimuli, Teaching Methods, Visual Literacy, Interaction
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Ssegantebuka, Julius – Problems of Education in the 21st Century, 2019
Different educational contexts or learning environments differently influence visual arts tutor's performance and pre-service teachers' learning. The purpose of this research was to examine the role the college context plays in the tutors' presentation of knowledge and the pre-service teachers' learning in visual arts in National Teacher Colleges…
Descriptors: Foreign Countries, Visual Arts, Teacher Education Programs, Preservice Teachers
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Uchihara, Takumi; Webb, Stuart; Yanagisawa, Akifumi – Language Learning, 2019
This meta-analysis aimed to clarify the complex relationship between repetition and second language (L2) incidental vocabulary learning by meta-analyzing primary studies reporting correlation coefficients between the number of encounters and vocabulary learning. We synthesized and quantitatively analyzed 45 effect sizes from 26 studies (N = 1,918)…
Descriptors: Meta Analysis, Incidental Learning, Vocabulary Development, Second Language Learning
Tiffany Herder; Martina A. Rau – Grantee Submission, 2022
Educational video games can engage students in authentic STEM practices, which often involve visual representations. Specifically, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visuals. However, prior research has…
Descriptors: Educational Games, Video Games, STEM Education, Visual Stimuli
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Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
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