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Aurava, Riikka; Meriläinen, Mikko – Education and Information Technologies, 2022
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where games are made in co-operation. They are widely used in game design education and in addition, when participated…
Descriptors: Expectation, Secondary School Students, Adolescents, Foreign Countries
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Forster, Michelle; Bestelmeyer, Stephanie; Baez-Rodriguez, Noelia; Berkowitz, Alan; Caplan, Bess; Esposito, Rhea; Grace, Elizabeth; McGee, Steven – Science Teacher, 2018
Thousands of students around the country have participated in activities using the Data Jam model, creating poetry, songs, videos, or sculpture to improve their data literacy, gain knowledge of local science research, and creatively express their findings. This article introduces the Data Jam model and describes how teachers can use it in…
Descriptors: Information Literacy, Scientific Literacy, Science Activities, Science Instruction
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Meriläinen, Mikko – International Journal of Game-Based Learning, 2019
Game jams are accelerated game creation events usually taking place over the course of a short time period. A variety of learning outcomes from game jamming has been discussed in previous research, with learning being a common motivation for attending game jams. Despite this, there has been little research into the psychological mechanisms driving…
Descriptors: Novices, Learning Experience, Games, Competition
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Fois, Loretta – American Journal of Play, 2022
The author follows a new materialist approach to consider the informal and collaborative creative gathering called jamming as creative play, and she makes a case for the jam as a transformative event of genuine intrasubjective dialogue. She uses Karen Barad's theory of agential realism and Hans-Georg Gadamer's ethics of play to argue for the jam…
Descriptors: Play, Creativity, Theories, Transformative Learning
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Meriläinen, Mikko; Aurava, Riikka; Kultima, Annakaisa; Stenros, Jaakko – International Journal of Game-Based Learning, 2020
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied in various ways. Increasingly, game jams have come to be viewed as a site for learning. They…
Descriptors: Video Games, Design, Educational Games, STEM Education
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Schmieder, Christian; Caldwell, Kyrie E. H.; Bechtol, Ellen – Journal of Extension, 2018
Land-grant Extension institutions face increasing expectations to use data to communicate value and drive program and organizational development. In this article, we introduce the University of Wisconsin--Extension Data Jam Initiative, an integrated qualitative software, methods, and data analysis curriculum. The Data Jam Initiative is an…
Descriptors: Extension Education, Cooperation, Mentors, Interdisciplinary Approach
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Brinck, Lars – International Journal of Music Education, 2018
This article reports long-term fieldwork on jamming funk musicians' interaction from a combined anthropological, ethnographic, and grounded theory perspective. The study draws from over 20 years of data collection through personal interviews with New Orleans funk musicians, personal experiences with jamming and second-lining, and participant…
Descriptors: Music, Musicians, Music Activities, Longitudinal Studies
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Griffin, Autumn A.; Crawford, Angela; Bentum, Bonnee Breese; Reed, Samuel Aka; Winikur, Geoffrey; Stornaiuolo, Amy; Rosser, Barrett; Monea, Bethany; Thomas, Ebony Elizabeth – Equity & Excellence in Education, 2023
Throughout this article we argue that collectivity and soul inform the work of the expert teachers who we refer to as Jazz Pedagogues. Jazz's complicated history, like teaching, calls for a consideration of the painful, the messy, the beautiful, and the healing. We, a team of university researchers and classroom teachers, examine the ways jazz can…
Descriptors: Music, Teaching Methods, Social Justice, Racism
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Hayes, Aleshia – International Journal on E-Learning, 2022
This case study analyzes engagement during situated learning students engaged in the Global Game Jam, a three-day game development event. The themes identified as indicators of engagement for thematic analysis during this research were from the National Center for Educational Statistics' (NCES) National Survey of Student Engagement (NSSE). The…
Descriptors: Learner Engagement, Situated Learning, Games, Computer Science Education
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Levy, Sharona T.; Peleg, Ran; Ofeck, Eyal; Tabor, Naamit; Dubovi, Ilana; Bluestein, Shiri; Ben-Zur, Hadar – Instructional Science: An International Journal of the Learning Sciences, 2018
We propose and evaluate a framework supporting collaborative discovery learning of complex systems. The framework blends five design principles: (1) individual action: amidst (2) social interactions; challenged with (3) multiple tasks; set in (4) a constrained interactive learning environment that draws attention to (5) highlighted target…
Descriptors: Traffic Safety, Discovery Learning, Simulation, Simulated Environment
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Weinburgh, Molly H. – School Science and Mathematics, 2022
For decades, a student's preparation for licensure to teach has been rather standard with increased time in field placements culminating with a semester of student teaching. During the Spring 2020, this changed for preservice students scheduled to "student teach." Due to COVID-19, schools closed for several weeks and re-opened online.…
Descriptors: Preservice Teacher Education, Biology, Science Teachers, Student Teaching
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Randles, Clint; Jimenez, Roberto; Agostini, Dominick; Balic, Adam; Dodson, Gretchen – Research Studies in Music Education, 2022
The authors sought to test the fit of a new model of spirituality in music education by examining one jamming session through a hermeneutic phenomenological lens. In accordance with the work of Van der Merwe and Habron, the authors employ four lifeworld existentials as categories by which to organize the experience of the five musicians involved…
Descriptors: Music Education, Music, Spiritual Development, Hermeneutics
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Carter, Cee; Jocson, Korina M. – International Journal of Qualitative Studies in Education (QSE), 2022
Drum. Guitar. Song. Cue up Brittany Howard's "History Repeats" and notice what happens. For us, something akin to a bluesy-funk hums while reading critical whiteness studies (CWS) through black feminist thought (BFT). Breaking form. Diffractive. Relational. In this essay, we work through prismatic rhythm and consider how Howard's…
Descriptors: Whites, Blacks, Feminism, Music
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Kowszun, Jorj – School Science Review, 2013
Traffic on motorways can slow down for no apparent reason. Sudden changes in speed by one or two drivers can create a chain reaction that causes a traffic jam for the vehicles that are following. This kind of phantom traffic jam is called a "jamiton" and the article discusses some of the ways in which traffic engineers produce…
Descriptors: Traffic Safety, Mathematical Models, Demonstrations (Educational), Simulation
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Vakil, Sepehr; Reith, Alisa; Melo, Natalie Araujo – Journal of Research in Science Teaching, 2023
In dialogue with science education and learning sciences research, in this article we develop a disciplinary-specific view on youth and community agency for community-based technology education. Cultivating agency is a central principle in our design and empirical study of the Young People's Race, Power, and Technology Program (YPRPT), a program…
Descriptors: Community Programs, Technology Education, Youth Programs, Inquiry
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