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Wei Zhang; Mingxuan Cai; Hong Joo Lee; Richard Evans; Chengyan Zhu; Chenghan Ming – Education and Information Technologies, 2024
Artificial Intelligence (AI) is transforming healthcare and shows considerable promise for the delivery of medical education. This systematic review provides a comprehensive analysis of the global situation, effects, and challenges associated with applying AI at the different stages of medical education. This review followed the PRISMA guidelines,…
Descriptors: Artificial Intelligence, Medical Education, Content Analysis, Teaching Methods
DeRocchis, Anthony M.; Michalenko, Ashley; Boucheron, Laura E.; Stochaj, Steven J. – Grantee Submission, 2018
This Innovative Practice Category Work In Progress paper presents an application of machine learning and data mining to student performance data in an undergraduate electrical engineering program. We are developing an analytical approach to enhance retention in the program especially among underrepresented groups. Our approach will provide…
Descriptors: Engineering Education, Data Analysis, Undergraduate Students, Artificial Intelligence
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Blumenthal, Richard – ACM Transactions on Computing Education, 2022
In May and June 2021, the author conducted a survey of the computing and mathematical graduation requirements of 500 Bachelor of Science in Computer Science (BSCS) programs in the U.S. to determine alignment among these requirements and those recommended by ACM/IEEE-CS's Computer Science Curricula 2013 guidelines and ABET's Criteria for…
Descriptors: Alignment (Education), Computer Science Education, Curriculum Development, Accreditation (Institutions)
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Molina, Odiel Estrada; Fuentes-Cancell, Dieter Reynaldo; García-Hernández, Alien – LUMAT: International Journal on Math, Science and Technology Education, 2022
The objective of this article is to determine which are the international standards and norms of usability that are used in educational technology applied to the teaching of mathematics at secondary and higher education levels, focused on two scenarios: (1) digital educational resources and virtual learning environments (VLEs), and (2) game-based…
Descriptors: Educational Technology, Usability, Mathematics Instruction, Secondary School Mathematics
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Elvis Ortega-Ochoa; Marta Arguedas; Thanasis Daradoumis – British Journal of Educational Technology, 2024
Artificial intelligence (AI) and natural language processing technologies have fuelled the growth of Pedagogical Conversational Agents (PCAs) with empathic conversational capabilities. However, no systematic literature review has explored the intersection between conversational agents, education and emotion. Therefore, this study aimed to outline…
Descriptors: Empathy, Artificial Intelligence, Databases, Dialogs (Language)
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Melissa Bond; Hassan Khosravi; Maarten De Laat; Nina Bergdahl; Violeta Negrea; Emily Oxley; Phuong Pham; Sin Wang Chong; George Siemens – International Journal of Educational Technology in Higher Education, 2024
Although the field of Artificial Intelligence in Education (AIEd) has a substantial history as a research domain, never before has the rapid evolution of AI applications in education sparked such prominent public discourse. Given the already rapidly growing AIEd literature base in higher education, now is the time to ensure that the field has a…
Descriptors: Meta Analysis, Artificial Intelligence, Databases, Higher Education
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Siren, Anni; Tzerpos, Vassilios – IEEE Transactions on Learning Technologies, 2022
Learning paths are curated sequences of resources organized in a way that a learner has all the prerequisite knowledge needed to achieve their learning goals. In this article, we systematically map the techniques and algorithms that are needed to create such learning paths automatically. We focus on open educational resources (OER), though a…
Descriptors: Open Educational Resources, Artificial Intelligence, Instructional Materials, Educational Technology
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Daoudi, Ibtissem – Education and Information Technologies, 2022
In recent years, the interest in the use of serious games as teaching and learning tools in traditional educational processes has increased significantly. Serious Educational Games (SEG) and Learning Analytics (LA) are gaining increasing attention from teachers and researchers, since they both can improve the learning quality. In this article, we…
Descriptors: Learning Analytics, Usability, Educational Games, Educational Benefits
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Wang, Minjuan; Yu, Haiyang; Bell, Zerla; Chu, Xiaoyan – IEEE Transactions on Learning Technologies, 2022
The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments (Mystakidis, 2022). The Metaverse is considered the…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Environment, Best Practices
Pavlik, Philip I., Jr.; Eglington, Luke G.; Harrell-Williams, Leigh M. – Grantee Submission, 2021
Adaptive learning technology solutions often use a learner model to trace learning and make pedagogical decisions. The present research introduces a formalized methodology for specifying learner models, logistic knowledge tracing (LKT), that consolidates many extant learner modeling methods. The strength of LKT is the specification of a symbolic…
Descriptors: Technology Uses in Education, Educational Technology, Models, Computer Assisted Instruction
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Soomro, Sohail Ahmed; Casakin, Hernan; Nanjappan, Vijayakumar; Georgiev, Georgi V. – Journal of Science Education and Technology, 2023
Makerspaces are gaining popularity in the educational activities of all age groups, from primary schools to higher education institutions, particularly in science, technology, engineering, and mathematics (STEM) disciplines. Due to makerspaces' hands-on learning approach, it is generally believed that learning in makerspaces influences students'…
Descriptors: Shared Resources and Services, Creativity, STEM Education, Educational Environment
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Bright Siaw Afriyie; Samuel Sambasivam – Information Systems Education Journal, 2023
Nearly half the adult population in developing nations lacks a formal bank account and other financial services. Ghana is no exception, having a massive community of unbanked adults and among those countries positioned at the bottom of the spectrum of financial inclusion. The advent of mobile financial services (MFS) claims an alternative mode to…
Descriptors: Computer Security, Information Security, Prevention, Deception
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Biedermann, Daniel; Schneider, Jan; Drachsler, Hendrik – Journal of Computer Assisted Learning, 2021
Digital distractions can interfere with goal attainment and lead to undesirable habits that are hard to get red rid of. Various digital self-control interventions promise support to alleviate the negative impact of digital distractions. These interventions use different approaches, such as the blocking of apps and websites, goal setting, or…
Descriptors: Self Control, Intervention, Technology Uses in Education, Literature Reviews
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Gutiérrez, Luz E.; Guerrero, Carlos A.; López-Ospina, Héctor A. – Education and Information Technologies, 2022
This study describes the most relevant problems and solutions found in the literature on teaching and learning of object-oriented programming (OOP). The identification of the problem was based on tertiary studies from the IEEE Xplore, Scopus, ACM Digital Library and Science Direct repositories. The problems and solutions identified were ranked…
Descriptors: Programming, Comprehension, Computer Science Education, Computer Software
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Liargkovas, Georgios; Papadopoulou, Angeliki; Kotti, Zoe; Spinellis, Diomidis – IEEE Transactions on Education, 2022
Contribution: Determine and analyze the gap between software practitioners' education outlined in the 2014 IEEE/ACM software engineering education knowledge (SEEK) and industrial needs pointed by Wikipedia articles referenced in Stack Overflow (SO) posts. Background: Previous work has uncovered deficiencies in the coverage of computer…
Descriptors: Industry, Knowledge Level, Computer Software, Computer Science
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