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Showing 61 to 75 of 114 results Save | Export
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
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Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2018
This book contains a compilation of papers presented at the International Psychological Applications Conference and Trends (InPACT) 2018, organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Modern psychology offers a large range of scientific fields where it can be applied. The goal of understanding individuals and…
Descriptors: Educational Psychology, Clinical Psychology, Social Psychology, Cognitive Psychology
Scandura, Joseph M. – Online Submission, 2010
According to Wikipedia "Automation is a step beyond mechanism." Whereas mechanization provided human operators with machinery to assist them with the muscular requirements of work, automation greatly reduces the need for human sensory and mental requirements as well. In this context, Artificial Intelligence (AI) was founded on the claim that a…
Descriptors: Learning Theories, Mathematics Skills, Automation, Computer Uses in Education
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
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Leutner, Detlev – Learning and Instruction, 1993
System-initiated adaptive advice and learner-requested nonadaptive background information were investigated in computer simulation game experiments with 64 seventh graders, 38 college students, and 80 seventh and eighth graders in Germany. Results are discussed in terms of theories of problem solving, intelligence, memory, and information…
Descriptors: Background, Cognitive Processes, College Students, Computer Assisted Instruction
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Zibit, Melanie; Gibson, David – Innovate: Journal of Online Education, 2005
"simSchool" is a classroom simulation program funded by the Preparing Tomorrow's Teachers to Teach with Technology (PT3) program of the U.S. Department of Education. Just as a flight-simulator immerses a player in the complexities of flying a plane, "simSchool" immerses novice teachers in some of the complexities of teaching 7th-12th grade…
Descriptors: Preservice Teacher Education, Learning Theories, Artificial Intelligence, Teaching Skills
Massachusetts Inst. of Tech., Cambridge. Artificial Intelligence Lab. – 1976
Massachusetts Institute of Technology (MIT) presents a bibliography of more than 350 reports, theses, and papers from its artificial intelligence laboratory. Title, author, and identification number are given for all items, and most also have a date and contract number. Some items are no longer available, and others may be obtained from National…
Descriptors: Artificial Intelligence, Bibliographies, Computational Linguistics, Computer Assisted Instruction
Collins, James Edward; Paulsen, Thomas Dean – 1970
An attempt was made to develop human-like behavior in the computer. A theory of the human learning process was described. A computer game was presented which simulated the human capabilities of reasoning and learning. The program was required to make intelligent decisions based on past experiences and critical analysis of the present situation.…
Descriptors: Artificial Intelligence, Computer Programs, Decision Making, Game Theory
Abelson, H.; And Others – 1976
This report outlines the accomplishments of the LOGO project of the Massachusetts Institute of Technology's Artificial Intelligence Laboratory during the period 1973-1975. Three major areas of work are listed: (1) building learning environments, (2) the theory behind the environments, and (3) experimenting with learning environments. Advances in…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Educational Environment, Educational Research
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Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis
Maylone, Nelson John – 1999
This book is designed to provide middle-grade mathematics teachers with ideas for enlivening instruction to help students acquire a sense about numbers. Guided classroom discussions for writing opportunities centered on the theme of problem solving are provided. Following an introduction, chapters include the following: Counterintuitive Problems;…
Descriptors: Educational Games, Mathematics Activities, Mathematics Instruction, Middle Schools
Ratliff, Gerald Lee – 1979
Jean Piaget's theories of child development and the nature of intelligence are adapted to creative dramatics in this description of two games for children aged 6 through 12. The first game discussed incorporates a "touchy-feely box," a cardboard construction with openings on two sides so that a child may reach inside, select, and…
Descriptors: Childrens Games, Class Activities, Cognitive Development, Creative Dramatics
Holland, Simon – 1986
This paper forms part of a preliminary survey for work on the application of artificial intelligence theories and techniques to the learning of music composition skills. The paper deals with present day applications of computers to the teaching of music and speculations about how artificial intelligence might be used to foster music composition in…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Science, Computer Uses in Education
New York City Board of Education, Brooklyn, NY. Office of Bilingual Education. – 1997
The materials consist of five mathematics and five science lessons for Haitian bilingual students in general and special education in grades 4-8. A thematic/interdisciplinary approach was used in designing the lesson, incorporating theory of multiple intelligences, Bloom's taxonomy of educational objectives, and other learning theories. The…
Descriptors: Bilingual Education, Class Activities, Elementary Education, English (Second Language)
Broome, Elizabeth, Comp.; Fisher, Mary Henri, Comp. – 1973
The selective bibliography lists approximately 70 books and materials for teachers of gifted and talented students. Arranged alphabetically by author are 32 "practical" books (containing teaching suggestions and activities), 9 "humanistic" books (dealing with psychology and mental health), and 12 "theory" books (on topics such as creativity and…
Descriptors: Bibliographies, Class Activities, Creative Development, Creative Expression
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