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ERIC Number: EJ984751
Record Type: Journal
Publication Date: 2012
Pages: 19
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0958-8221
EISSN: N/A
Foreign Ludicity in Online Role-Playing Games
Liang, Mei-Ya
Computer Assisted Language Learning, v25 n5 p455-473 2012
This article reports on an explorative case study which, in the first place, aimed to ascertain different types of foreign language play in online role-playing in "Second Life," and which, secondly aimed to describe how various sources of contextual support can explain this foreign language play. Students' written conversation was analyzed and further discussed in six vignettes based on a revised framework of form-based, semantic, and pragmatic play. This study discovered that students' collaborative and competitive role-playing creates and transforms languages and activities, such as puzzle solving, verbal dueling, word games, and ritual performances. As a pedagogic device, online role-playing games appear to facilitate foreign language play through appropriate use of environmental resources, virtual characters, hybrid codes, and collaborative activities. (Contains 4 tables, 6 activities, and 1 figure.)
Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Taiwan
Grant or Contract Numbers: N/A