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ERIC Number: EJ1021124
Record Type: Journal
Publication Date: 2014-Mar
Pages: 2
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-0027-4321
EISSN: N/A
Idea Bank: Popular Culture and Video Games as Tools for Music Learning
Reyher, Adam
Music Educators Journal, v100 n3 p16-17 Mar 2014
The field of music is constantly evolving, and technology is advancing at an unprecedented rate. To increase student interest in what is taught in the music classroom, lessons must invite eager participation. This is accomplished by being innovative with lessons--choosing to incorporate concepts that entice and please students while still providing valuable and educationally sound experiences. The techniques and resources that our used, the technology in the classrooms, and the musical choices all must evolve and adapt to fit students' needs. Because students are the primary focus, instead of turning our backs on their culture and their interests, educators should embrace them and use them to their advantage. One way to increase student interest is to include popular interactive media--specifically, video games--in the classroom. As an example, "Rhythm Heaven Fever," a game for Nintendo's Wii console released in February 2012, includes heavy use of rhythmic concepts and provides many assessment opportunities. In this article, the author explains how this video game provides characteristics that allow students to have a unique musical learning experience and how it can be incorporated into various types of lesson plans.
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Publication Type: Reports - Descriptive; Journal Articles
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A