NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 76 to 90 of 1,014 results Save | Export
Koch, Helmut; And Others – 1988
This paper describes a joint research project between science educators and computer science software engineers. A computer software system based on cognitive learning theory was designed that was intended to be relevant to teaching, learning, curriculum development, and research in science education. The generic prototype software system was…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Concept Mapping, Courseware
Peer reviewed Peer reviewed
Direct linkDirect link
Parhami, Behrooz – Computer Science Education, 2008
We observe that recruitment efforts aimed at alleviating the shortage of skilled workforce in computer engineering must be augmented with strategies for retaining and motivating the students after they have enrolled in our educational programmes. At the University of California, Santa Barbara, we have taken a first step in this direction by…
Descriptors: First Year Seminars, College Freshmen, Internet, Academic Persistence
Peer reviewed Peer reviewed
Direct linkDirect link
Vieira, Camilo; Magana, Alejandra J.; García, R. Edwin; Jana, Aniruddha; Krafcik, Matthew – Journal of Science Education and Technology, 2018
Computational tools and methods have permeated multiple science and engineering disciplines, because they enable scientists and engineers to process large amounts of data, represent abstract phenomena, and to model and simulate complex concepts. In order to prepare future engineers with the ability to use computational tools in the context of…
Descriptors: Thermodynamics, Integrated Curriculum, Computation, Learning Modules
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Waiprakhon, Thanaporn; Jaturapitakkul, Natjiree – PASAA: Journal of Language Teaching and Learning in Thailand, 2018
This study aims to investigate test takers' strategies for the reading section of the Test of English for Thai Engineers and Technologists, or TETET, which is an innovative computer-based English for Specific Purposes (ESP) proficiency test. Five fourthyear undergraduate students who obtained overall high scores, particularly in the reading…
Descriptors: English for Special Purposes, Computer Assisted Instruction, Foreign Countries, Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Yenkie, Kirti Maheshkumar – Chemical Engineering Education, 2020
The current business trends, such as Industry 4.0, require a modern chemical engineer to know about programming, advanced computational tools, and holistic thinking. To this end, an integrated approach, where theoretical concepts are supplemented by computational lab-based exercises and team projects promoting "Design Thinking" is…
Descriptors: Chemical Engineering, Engineering Education, Undergraduate Students, College Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Behzad Mirzababaei; Viktoria Pammer-Schindler – IEEE Transactions on Learning Technologies, 2024
In this article, we investigate a systematic workflow that supports the learning engineering process of formulating the starting question for a conversational module based on existing learning materials, specifying the input that transformer-based language models need to function as classifiers, and specifying the adaptive dialogue structure,…
Descriptors: Learning Processes, Electronic Learning, Artificial Intelligence, Natural Language Processing
Peer reviewed Peer reviewed
Direct linkDirect link
Hirshfield, Laura J.; Koretsky, Milo D. – Journal of Computer Assisted Learning, 2021
In engineering design, engineers must be able to think creatively, effectively toggling between divergent thinking (developing multiple novel ideas) and convergent thinking (pursuing an appropriate idea using engineering analyses). However, creative thinking is not emphasized in many undergraduate engineering programs. In this empirical study, we…
Descriptors: Creative Thinking, Engineering Education, Cooperative Learning, Electronic Learning
Auter, Philip J.; Hanna, Michael S. – 1996
Many challenges face the communication instructor wishing to use the Internet, the World Wide Web, and other on-line resources in the classroom; most common are questions of faculty support, facilities limitations, and student limitations. While some members of communication departments may speak glowingly about the future of the on-line…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Futures (of Society), Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kittur, Javeed – IEEE Transactions on Education, 2020
Contribution: This article has shown that self-efficacy in performing complex computer programming tasks and the self-regulation of electrical and electronics engineering undergraduate students varies with respect to the class standing and prior experience in computer programming. Background: Computer programming is an essential skill that all…
Descriptors: Measures (Individuals), Programming, Self Efficacy, Engineering Education
Parker, Richard J. – ProQuest LLC, 2019
Professional identity, or the connection between individuals and their professional community of practice, begins forming as early as deciding a major for university studies. Development is supported or hindered by situated practices and experiences throughout undergraduate studies and across the transition from university to the workplace. To…
Descriptors: Computer Science Education, Capstone Experiences, Professional Identity, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Culross, Rita R. – Gifted and Talented International, 2008
The world of creative scientists is dramatically different in the 21st century than it was during previous centuries. Whether biologists, chemists, physicists, engineers, mathematicians, or computer scientists, the livelihood of research scientists is dependent on their abilities of creative expression. The view of a solitary researcher who…
Descriptors: Research Tools, Creative Activities, Corporations, Psychology
Peer reviewed Peer reviewed
Direct linkDirect link
Love, Tyler S.; Griess, Carolyn J. – Science and Children, 2020
Computational thinking has been taught in elementary classrooms in other countries for many years, but in the United States this has only been a focus recently due to the drastic shortage of computer scientists. Early exposure to computational thinking has been shown to motivate students to pursue STEM careers, especially computer science (Jin,…
Descriptors: Computation, Thinking Skills, Engineering Education, Elementary School Students
Peer reviewed Peer reviewed
Hecker, David – Monthly Labor Review, 1998
In most managerial, management-related, sales, production, and transportation occupations, workers with longer hours earned a high hourly rate. The reverse was true for some jobs, including computer specialists, engineers, schoolteachers, and construction workers. (JOW)
Descriptors: Salary Wage Differentials, Tables (Data), Wages, Working Hours
Peer reviewed Peer reviewed
Direct linkDirect link
Agost, Maria-Jesus; Company, Pedro; Contero, Manuel; Camba, Jorge D. – International Journal of Technology and Design Education, 2022
As the engineering and manufacturing sectors transform their processes into those of a digital enterprise, future designers and engineers must be trained to guarantee the quality of the digital models that are created and consumed throughout the product's lifecycle. Formative training approaches, particularly those based on online rubrics, have…
Descriptors: Computer Assisted Design, Self Evaluation (Individuals), Scoring Rubrics, Formative Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Graham, Kendra; Anderson, James; Rife, Conrad; Heitmeyer, Bryce; Patel, Pranav R.; Nykl, Scott; Lin, Alan C.; Merkle, Laurence D. – IEEE Transactions on Learning Technologies, 2020
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a…
Descriptors: Computer Networks, Information Security, Task Analysis, Computer Games
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  68