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Thomas Mc Donald Van Der Merwe; Mmafani Serote; Molefe Maloma – Electronic Journal of e-Learning, 2023
Even a cursory review of the research literature over the past two decades will reveal many e-learning implementation challenges facing sub-Saharan Africa Higher Education Institutions. The last available systematic review of these challenges was conducted in 2017. To address this gap and by following the PRISMA-ScR guidelines, our systematic…
Descriptors: Foreign Countries, Electronic Learning, Program Implementation, Technology Integration
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Ferrer, Justine; Ringer, Allison; Saville, Kerrie; Parris, Melissa A.; Kashi, Kia – Higher Education: The International Journal of Higher Education Research, 2022
The emergence of online environments has changed the landscape of educational learning. Some students thrive in this learning environment, but others become amotivated and disengaged. Drawing on self-determination theory, we report the findings of a study of 574 undergraduate business students at an Australian higher education institution on their…
Descriptors: Student Motivation, Learner Engagement, Higher Education, Student Attitudes
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Dolowitz, Annetta; Collier, Jessica; Hayes, Aleshia; Kumsal, Cem – TechTrends: Linking Research and Practice to Improve Learning, 2023
This case study details microlearning content development, testing, and implementation of the NATO Headquarters Supreme Allied Command Transformation (HQ SACT) e-Learning Networking App (NeNA) conducted by an AECT microlearning consulting team. NeNA was designed to provide microlearning "just-in-time" content, to create socialization…
Descriptors: Case Studies, Computer Software, Armed Forces, International Organizations
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Bada, Abiodun A.; Jita, Loyiso C. – Research in Social Sciences and Technology, 2021
Secondary school physics contribute significantly to the technological development of a nation because it lays the foundation for further studies in physics. Physics is an abstract science subject that relies greatly on practical, and the crucial role played by the use of instructional materials especially, e-learning facilities in this 21st…
Descriptors: Electronic Learning, Physics, Science Instruction, Instructional Materials
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Mohammed Kamal Afify; Abdulrazak Mohamed Alqoot; Saffanah Abdel Kader Zedan – Turkish Online Journal of Distance Education, 2023
Distance education during emergencies requires planning, design, and goal setting to create an effective learning environment. Virtual distance education involves more than just uploading educational content; it is rather an educational process that provides choice for learners, as well as flexibility and responsibility for learning and academic…
Descriptors: Virtual Classrooms, Distance Education, Electronic Learning, Educational Technology
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Jahnke, Isa – International Journal of Information and Learning Technology, 2023
Purpose: Fischer "et al." (2022) present a framework for rethinking education, including broad design components such as learning-on-demand or learning takes place in the context of authentic problems. How can we bring those design components into practice? I argue that the design of innovative learning approaches for the digital age…
Descriptors: Electronic Learning, Learning Experience, Instructional Design, Evaluation Methods
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Schmidt, Matthew; Huang, Rui – TechTrends: Linking Research and Practice to Improve Learning, 2022
Increasing interest in user experience design (UXD) in the field of learning design and technology (LDT) signals a growing recognition of the importance of the individual experience of using learning technologies to learning--the learner experience (LX). However, a need exists to better define and conceptualize the phenomenon of learning…
Descriptors: Instructional Design, Educational Technology, Learning Experience, Student Educational Objectives
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Vlachogianni, Prokopia; Tselios, Nikolaos – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this paper is to investigate the impact of personality traits on the perceived usability evaluation of e-learning platforms. In specific, perceived usability levels of the educational platforms and tools used in primary and secondary education in Greece are demonstrated. The impact which personality traits and other…
Descriptors: Personality Traits, Usability, Computer Software, Educational Technology
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Abdel Latif Sellami; Rima Charbaji El-Kassem; Malavika Elaveetil Santhosh; Maryam Fahad Al-Thani; Noor Ahmad Al Emadi – European Journal of STEM Education, 2023
This research sought to investigate the relationship between students' perceptions of various environmental and psychological factors and their STEM learning. The study incorporated quantitative exploratory design, including data from 1,625 students (preparatory & high school) in Qatar. It examined the relationships among five key variables,…
Descriptors: Foreign Countries, STEM Education, High School Students, Student Attitudes
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de Paor, Cathal – Journal of Further and Higher Education, 2021
Volume is the dominant metaphor underlying the European Credit Transfer and Accumulation System (ECTS). Credits are used to 'express the volume of learning based on the defined learning outcomes and their associated workload', with the latter based on volume of student effort. But the convenience of volume can leave the first part overlooked, i.e.…
Descriptors: Foreign Countries, College Credits, Transfer Policy, Transfer Programs
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Al-Aghbari, Mohamed S.; Osman, Mohamed E.; Al Musawi, Ali S. – International Journal of Educational Methodology, 2021
E-learning has become a viable mean to both Massive Open Online Courses (MOOCs), and Small Private Open Courses (SPOCs). Research has shown that the quality and effectiveness of these types of courses depend largely on the contextual factors that may impact the design and development of online courses. This study highlights a design framework for…
Descriptors: Instructional Design, Online Courses, Small Group Instruction, Universities
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Perbandt, Daniela; Heinelt, Marie-Sophie; Bacelar-Nicolau, Paula; Mapar, Mahsa; Caeiro, Sandra Sofia – International Journal of Sustainability in Higher Education, 2021
Purpose: Distance universities are of great importance for establishing sustainability literacy, as they operate as multipliers for thousands of students. However, despite several advantages of e-learning environments compared to traditional class-teaching, there are still challenges regarding suitable e-learning tools and didactical models. The…
Descriptors: Electronic Learning, Online Courses, Synchronous Communication, Asynchronous Communication
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Moodley, Kimera; van Wyk, Mari; Robberts, Anna; Wolff, Eugenie – International Journal of Education and Development using Information and Communication Technology, 2022
The COVID-19 pandemic has affected teaching and learning globally. An increase in distance learning through online digital platforms and electronic devices has created a drastic change in education. The implication of online learning continuing post pandemic is prominent. An exploratory study of the educational experience of online learning…
Descriptors: Student Experience, Distance Education, Electronic Learning, Instructional Design
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Kennedy, Heather R.; Stafford, Gloria E. – Journal of Learning Spaces, 2023
An "active learning" classroom design recognizes the importance of students becoming engaged in their own learning. Using a mixed-methods approach, this study compared student-reported data (n = 219) and used the "community of inquiry" framework to evaluate the impact of environmental features on students' experience. Students…
Descriptors: Active Learning, Classroom Environment, Student Experience, College Students
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Rebelo, Sofia; Isaías, Pedro – Journal of Information Technology Education: Research, 2020
Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is often more demanding to ensure in this context. The core importance of engagement for e-Learning, places a focus on various instruments and strategies that can be deployed to foster its enhancement.…
Descriptors: Educational Technology, Electronic Learning, Learner Engagement, Game Based Learning
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