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ERIC Number: EJ890191
Record Type: Journal
Publication Date: 2008-Mar
Pages: 0
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1531-4278
EISSN: N/A
Teaching Design Patterns through Computer Game Development
Gestwicki, Paul; Sun, Fu-Shing
Journal on Educational Resources in Computing, v8 n1 Artricle 2 Mar 2008
We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on "EEClone," an arcade-style computer game implemented in Java. Our students analyzed various design patterns within EEClone, and from this experience, learned how to apply design patterns in their own game software. The six principal patterns of EEClone are described in detail, followed by a description of our teaching methodology, assessment techniques, and results.
Association for Computing Machinery. 2 Penn Plaza Suite 701, New York, NY 10121. Tel: 800-342-6626; Tel: 212-626-0500; Fax: 212-944-1318; e-mail: acmhelp@acm.org; Web site: http://www.acm.org
Publication Type: Journal Articles; Reports - Evaluative
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A