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Showing all 13 results Save | Export
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Ponti, Marisa – E-Learning and Digital Media, 2011
The aim of this article is to present the findings from a small exploratory case study of an open course on cyberpunk literature conducted at the Peer 2 Peer University (P2PU), an online grass-roots organisation that runs non-accredited courses. Employing actor network theory to inform an ethnographic-inductive approach, the case study sought to…
Descriptors: Web Sites, Electronic Publishing, Educational Technology, Information Technology
Halsall, Jane – School Library Journal, 2010
"Princess Mononoke," "Akira," and "Cowboy Bebop" may not be household names. But in the world of anime, or Japanese animation, they are among the top 10 films ever made. With its complex plots and moral messages, anime is as intelligent as some of the best feature films. From the epic fantasy "Ninja Scroll"…
Descriptors: Fantasy, Films, Animation, Foreign Countries
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Cole, David R. – Review of Education, Pedagogy & Cultural Studies, 2005
In this article, the author discusses education and the politics of cyberpunk. The importance in contemporary education of critical theory as a pedagogic basis for the analysis of textual and cultural resources creates a space for educationalists to implement meaningful curriculum content. The genre of cyberpunk acts on this level, yet also…
Descriptors: Politics, Critical Theory, Cybernetics, Computers
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Loveless, Douglas J., Ed.; Griffith, Bryant, Ed.; Bérci, Margaret E., Ed.; Ortlieb, Evan, Ed.; Sullivan, Pamela, Ed. – IGI Global, 2014
While incorporating digital technologies into the classroom has offered new ways of teaching and learning into educational processes, it is essential to take a look at how the digital shift impacts teachers, school administration, and curriculum development. "Academic Knowledge Construction and Multimodal Curriculum Development" presents…
Descriptors: Curriculum Development, Technology Uses in Education, Technological Literacy, Teacher Attitudes
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Wetmore, Alex – Bulletin of Science, Technology and Society, 2007
William Gibson's 1984 cyberpunk novel "Neuromancer" continues to be a touchstone in cultural representations of the impact of new information and communication technologies on the self. As critics have noted, the posthumanist, capital-driven, urban landscape of "Neuromancer" resembles a Foucaultian vision of a panoptically engineered social space…
Descriptors: Novels, World Views, Literary Criticism, Content Analysis
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Willson, Jonathan – Internet Research, 1996
"Cyberpunk librarian," a metaphor for librarians operating in cyberspace, is defined. This article describes the properties and culture of the electronic frontier, discusses the social impact of cyberspace, examines the role of libraries and librarians in the future. Argues that librarians can help shape a vision of cyberspace that…
Descriptors: Educational Resources, Electronic Libraries, Futures (of Society), Information Management
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Gough, Noel – Journal of Experiential Education, 1993
The concept of intertextuality refutes the possibility of "direct" (unmediated) experience. Educators can guide student interpretation of outdoor and nature-related experiences by assigning readings relevant to postmodern life. One frequently assigned text fosters inappropriate romantic environmental attitudes. Recommends works of…
Descriptors: Adolescents, Environmental Education, Experiential Learning, Metaphors
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Zoreda, Margaret Lee; Zoreda, Juan Jose – Interdisciplinary Humanities, 1996
Describes an English-language reading course for science and engineering students at a Mexican university. The course used science and cyberpunk fiction to address moral and ethical issues concerning technological advancement. Synthesizes students' commentaries and includes lists of reading materials, films, and discussion questions. (MJP)
Descriptors: Content Analysis, Educational Change, Educational Philosophy, Educational Theories
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Zuker, R. Fred – Journal of College Admission, 1996
Discusses language and interpersonal communication skills in light of the pervasiveness of electronic devices, that do not require speaking. Correlates the lack of communication skills to the rise in violence in America. Concludes that we cannot allow the proliferation of information technology to vitiate the strength of our personal communication…
Descriptors: Adolescents, Communication Skills, Interpersonal Competence, Language Acquisition
Raulerson, Joshua Thomas – ProQuest LLC, 2010
A spectre is haunting contemporary technoculture: the spectre of Singularity. Ten years into a century thus far characterized chiefly by the catastrophic failure of global economic and political systems, deepening ecological anxieties, and slow-motion social crisis, the only sector of our collective cultural myth of Progress still vibrantly intact…
Descriptors: Technological Advancement, Futures (of Society), Science Fiction, Humanism
Perkowitz, Sidney, Ed. – 1996
The papers contained in these proceedings from the 1996 Society for Literature and Science Conference are organized into sections based on theme. Some of these themes are: (1) Secularizing Enlightenment; (2) Eugenics and the Politics of Knowledge; (3) Reading the Discourses of Psychology; (4) Women and Medicine; (5) The Rhetoric of Public Health;…
Descriptors: Art, Artificial Intelligence, Biology, Cybernetics
Cable News Network, Atlanta, GA. – 1994
These classroom guides for the daily CNN (Cable News Network) Newsroom broadcasts for the month of April provide program rundowns, suggestions for class activities and discussion, student handouts, and a list of related news terms. Topics covered by the guides include: (1) peace in the Middle East, Tom Bradley, and minority superheroes (April 1);…
Descriptors: Cable Television, Class Activities, Current Events, Discussion (Teaching Technique)
Taylor, Todd, Ed.; Ward, Irene, Ed. – 1998
This book contains a collection of essays about literacy, theory, and the Internet. It addresses problems concerning understanding the new electronic technologies, getting the computer in the classroom, and teaching students to write with it. The book's first section, "Literacy in the Information Age," offers four essays: "Literacy after the…
Descriptors: Classroom Techniques, Computer Uses in Education, Critical Thinking, Higher Education