NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
United Nations Convention on…1
What Works Clearinghouse Rating
Showing 61 to 75 of 383 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sturikova, Marina V.; Albrekht, Nina V.; Kondyurina, Irina M.; Rozhneva, Svetlana S.; Sankova, Larisa V.; Morozova, Elena S. – International Journal of Environmental and Science Education, 2016
The relevance of the research problem driven by the necessity of formation of future specialists' communicative competence as a component of professional competence with the aim of further professional mobility of graduates. The purpose of the article is to justify the possibility and necessity of formation of the required competencies in language…
Descriptors: Communicative Competence (Languages), Language Skills, Foreign Countries, Russian
Peer reviewed Peer reviewed
Direct linkDirect link
Franciosi, Stephan J. – Educational Technology & Society, 2017
In theory, computer game-based learning can support several vocabulary learning affordances that have been identified in the foreign language learning research. In the observable evidence, learning with computer games has been shown to improve performance on vocabulary recall tests. However, while simple recall can be a sign of learning,…
Descriptors: Computer Games, Writing (Composition), Second Language Learning, Second Language Instruction
Shameem, Nikhat, Ed.; Tickoo, Makhan, Ed. – 1999
This guide describes 94 classroom games designed to teach communicative skills in English as a second language, allowing students to use communication strategies in English in realistic situations similar to those in which they would use their native language. An introductory section outlines the rationale for the use of games in communicative…
Descriptors: Class Activities, Classroom Techniques, Communication Skills, Communicative Competence (Languages)
Peer reviewed Peer reviewed
Direct linkDirect link
Wingate, Ursula – Language Learning Journal, 2018
The number of pupils learning modern foreign languages (MFLs) beyond the age of 14 has fallen substantially over the last decade. Among other reasons, shortcomings in teaching methodology have been blamed for this situation. The methodology has been accused of applying the Communicative Language Teaching (CLT) approach in a selective way and not…
Descriptors: Modern Languages, Second Language Learning, Second Language Instruction, Communicative Competence (Languages)
Peer reviewed Peer reviewed
Brussino, Gabriella; Luciano, Bernadette; Gunn, Cathy – Computer Assisted Language Learning, 1999
Presents the theoretical principles, integration, and final evaluation of a multimedia program tailored for an intermediate Italian language course. The program, designed as a metaphorical journey, contextualizes the themes of the course while bringing the student into contact with real Italian cities and people. Provides a sociocultural context…
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Cultural Awareness, Evaluation Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Yow, W. Quin; Markman, Ellen M. – Child Development, 2016
Bilingual children regularly face communicative challenges when speakers switch languages. To cope with such challenges, children may attempt to discern a speaker's communicative intent, thereby heightening their sensitivity to nonverbal communicative cues. Two studies examined whether such communication breakdowns increase sensitivity to…
Descriptors: Bilingualism, Cues, Nonverbal Communication, Communication Problems
Peer reviewed Peer reviewed
Schneiderman, Ellen – Perspectives in Education and Deafness, 1990
This article presents a rationale and ways to use communication games in written form to entice deaf children to try new forms of language. It emphasizes the importance of using communicative teaching methods and considering students' communicative adequacy rather than form. Games include picture/object matching games and bingo/lotto games. (JDD)
Descriptors: Communication Skills, Deafness, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Direct linkDirect link
Coelho, Daniela; Andrade, Ana Isabel; Portugal, Gabriela – Language Awareness, 2018
This article reports a study which examined the effects of an "Awakening to Languages" (AtL) programme on preschool children's language abilities. This programme aimed at exposing children to language and cultural diversity as well as promoting positive attitudes towards different languages and cultures amongst children. However,…
Descriptors: Preschool Children, Metalinguistics, Communication Skills, Syntax
Peer reviewed Peer reviewed
Direct linkDirect link
York, James; deHaan, Jonathan William – International Journal of Game-Based Learning, 2018
This article provides information on an action research project in a low-level EFL setting in Japan. The project aims were to (1) foster spoken communication skills and (2) help students engage with their own learning. The project investigated the applicability of board games as a mediating tool for authentic communication as part of a wider TBLT…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Constructivism (Learning)
Peer reviewed Peer reviewed
Direct linkDirect link
Yazici, Mahmut Serkan; McKenzie, Becky – International Journal of Disability, Development and Education, 2020
There is currently very little research about strategies and interventions used to support children with autism in Turkey. This research paper focuses on teachers' strategies and opinions about strategies to support the development of social and communication skills of children with autism in a Turkish Special Education School. This study used…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Students with Disabilities
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Min Lun; Richards, Kari; Saw, Guan Kung – Computers in the Schools, 2014
A concurrent triangulation mixed-method research design was used to investigate 19 casual gamers' or non-gamers' use of a popular massive multiplayer online role-playing game (MMORPG), Everquest 2, as an alternative pedagogical tool to support communicative use of the English language. This study poses that MMORPGs could serve as a virtually rich…
Descriptors: Foreign Countries, Mixed Methods Research, Computer Games, Educational Games
Villarroel, Marie Christine – Francais dans le Monde, 1985
Describes 11 classroom activities used in an adult French program that emphasize the development of linguistic skills, knowledge, and communicative skills. The activities include games, simulation, storytelling, writing of a pastiche based on a Prevert poem, a question-asking exercise, and conversation improvisation. (MSE)
Descriptors: Adults, Class Activities, Classroom Techniques, Communicative Competence (Languages)
Peer reviewed Peer reviewed
Direct linkDirect link
Lu, Fang-Chen; Chang, Ben – Educational Technology & Society, 2016
With the advantages of an engaged and authentic role-play game (RPG), this study aims to develop an RPG-enhanced English for specific purposes (ESP) vocabulary-acquisition framework, providing teachers and students a systematic way to incorporate RPG into ESP learning. The framework is composed of five parts: goal, three-level vocabulary sets, RPG…
Descriptors: Role Playing, Educational Games, English for Special Purposes, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Whyte, Elisabeth M.; Smyth, Joshua M.; Scherf, K. Suzanne – Journal of Autism and Developmental Disorders, 2015
The design of "Serious games" that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism.…
Descriptors: Intervention, Autism, Educational Games, Design Requirements
Omaggio, Alice C. – 1978
This paper presents some of the materials available for games and simulation activities in the foreign language classroom and organizes the materials in terms of their usefulness for reaching specific instructional objectives. The list of games and simulations represents a wide variety of activities that can be used in the development of various…
Descriptors: Chinese, Class Activities, Comprehension, Culture
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  26