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Showing 76 to 90 of 446 results Save | Export
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Jankvist, Uffe Thomas – Science & Education, 2013
The article first investigates the basis for designing teaching activities dealing with aspects of history, applications, and philosophy of mathematics in unison by discussing and analyzing the different "whys" and "hows" of including these three dimensions in mathematics education. Based on the observation that a use of history, applications, and…
Descriptors: Mathematics Education, Mathematics, Algebra, Mathematics Instruction
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Huang, Liqiang; Pashler, Harold – Journal of Experimental Psychology: Human Perception and Performance, 2012
Selective attention in multidimensional displays has usually been examined using search tasks requiring the detection of a single target. We examined the ability to perceive a spatial structure in multi-item subsets of a display that were defined either conjunctively or disjunctively. Observers saw two adjacent displays and indicated whether the…
Descriptors: Attention, Selection, Spatial Ability, Visual Stimuli
McCance, Katherine Raenah – ProQuest LLC, 2021
The topic of interdisciplinarity has attracted interest and attention in academia for several decades. The intention behind interdisciplinarity is that bringing together experts from different disciplines--who have different knowledge and skills but shared interests or goals--will generate innovative ideas and novel approaches to societal and…
Descriptors: Engineering Education, Science Education, Interdisciplinary Approach, STEM Education
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Huang, Liqiang; Pashler, Harold – Psychological Review, 2007
A theory is presented that attempts to answer two questions. What visual contents can an observer consciously access at one moment? Answer: only one feature value (e.g., green) per dimension, but those feature values can be associated (as a group) with multiple spatially precise locations (comprising a single labeled Boolean map). How can an…
Descriptors: Attention, Search Strategies, Attention Control, Visual Stimuli
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Huang, Liqiang – Journal of Experimental Psychology: Human Perception and Performance, 2010
When paying attention to a feature (e.g., red), no attentional advantage is gained in perceiving items with this feature in very brief displays. Therefore, feature-based attention seems to be slow. In previous feature-based attention studies, attention has often been measured as the difference in performance in a secondary task. In our recent work…
Descriptors: Experiments, Stimuli, Attention, Spatial Ability
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Santoso, Harry B.; Lawanto, Oenardi; Becker, Kurt; Fang, Ning; Reeve, Edward M. – Journal of Pre-College Engineering Education Research, 2014
The purpose of this research was to investigate high school students' computer self-efficacy (CSE) and learning behavior in a self-regulated learning (SRL) framework while utilizing an interactive learning module. The researcher hypothesizes that CSE is reflected on cognitive actions and metacognitive strategies while the students are engaged with…
Descriptors: Self Efficacy, High School Students, Self Control, Educational Environment
Choi, Namyoun – ProQuest LLC, 2010
Educational standards alignment, which matches similar or equivalent concepts of educational standards, is a necessary task for educational resource discovery and retrieval. Automated or semi-automated alignment systems for educational standards have been recently available. However, existing systems frequently result in inconsistency in…
Descriptors: Sentences, Semantics, Form Classes (Languages), Internet
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Banning, James; Eversole, Barbara; Most, David; Kuk, Linda – College Student Journal, 2008
A review of student affairs journals clearly points out that most, if not all, research strategies within the field fall within traditional approaches based on quantitative methods and, more recently, qualitative methods. The purpose of this article is not to discourage use of these time honored research strategies, but to suggest the inclusion of…
Descriptors: Research Methodology, Algebra, Student Personnel Workers, Student Personnel Services
Ingram-Goble, Adam – ProQuest LLC, 2013
This is an exploratory design study of a novel system for learning programming and 3D role-playing game design as tools for social change. This study was conducted at two sites. Participants in the study were ages 9-14 and worked for up to 15 hours with the platform to learn how to program and design video games with personally or socially…
Descriptors: Role Playing, Educational Games, Social Change, Computer Simulation
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Kuban, Adam J.; Mulligan, Laura MacLeod – Communication Teacher, 2014
Academic literature suggests that today's college students are not as information literate as educators might expect, despite their generation being frequently described as "digital natives" or "Millennials" (Becker, 2009). A faculty survey at Pima Community College in Tucson, AZ, revealed that students' actual…
Descriptors: Introductory Courses, Journalism Education, Critical Thinking, College Students
Wei, Wei – ProQuest LLC, 2017
Information retrieval techniques have been applied to biomedical research for a variety of purposes, such as textual document retrieval and molecular data retrieval. As biomedical research evolves over time, information retrieval is also constantly facing new challenges, including the growing number of available data, the emerging new data types,…
Descriptors: Information Retrieval, Biomedicine, Medical Research, Journal Articles
Yiming Zhang – ProQuest LLC, 2023
In higher education, significant efforts have been made to improve student success outcomes. In this dissertation, two important problems related to student academic success are considered. The curriculum plays a crucial role in shaping student success. Curricular complexity has been shown to be inversely related to the graduation rate of…
Descriptors: College Curriculum, Curriculum Design, Higher Education, Curriculum Development
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Tang, Michael; David, Hyerle; Byrne, Roxanne; Tran, John – International Journal on E-Learning, 2012
This paper is a mathematical (Boolean) analysis a set of cognitive maps called Thinking Maps[R], based on Albert Upton's semantic principles developed in his seminal works, Design for Thinking (1961) and Creative Analysis (1961). Albert Upton can be seen as a brilliant thinker who was before his time or after his time depending on the future of…
Descriptors: Cognitive Mapping, Computer Science, Semiotics, Mathematical Concepts
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Hildreth, Charles R. – Information Technology and Libraries, 1983
This editorial addresses the issue of whether or not to provide free-text, keyword/boolean search capabilities in the information retrieval mechanisms of online public access catalogs and discusses online catalogs developed prior to 1980--keyword searching, phrase searching, and precoordination and postcoordination. (EJS)
Descriptors: Information Retrieval, Library Catalogs, Library Planning, Online Systems
Holman, Lucy – ProQuest LLC, 2009
This qualitative study examines first-year college students' online search habits in order to identify patterns in millennials' mental models of information retrieval. The study employed a combination of modified contextual inquiry and concept mapping methodologies to elicit students' mental models. The researcher confirmed previously observed…
Descriptors: Concept Mapping, Online Searching, Search Strategies, Internet
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