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Yöntem, Mustafa Kemal; Akpinar, Selçuk; Talas, Sertan; Altunsöz, Irmak Hürmeriç; Kiliçarslan, Ali – Journal of Pedagogical Research, 2021
Perceptual development which depends on ability of learning and maturity, is the most important process of mental development. It is commonly believed that the mental development of children is limited due to city life. Children can learn perceptual elements through movement participation. This improves the cognitive development, which triggers…
Descriptors: Perceptual Development, Training, Program Effectiveness, Preschool Children
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DiPasquale, Sarah; Roberts, Mary – Journal of Intellectual & Developmental Disability, 2022
Purpose: The purpose of this study was to examine if integrative dance classes have the potential to improve the postural stability in individuals with intellectual disability. Methods: A quasi-experimental, pretest-posttest research design was used to assess changes in postural stability of 16 individuals with intellectual disability. Postural…
Descriptors: Dance Education, Human Posture, Intellectual Disability, Program Effectiveness
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Tanir, Halil – Journal of Education and Training Studies, 2018
The purpose of this study is to explore the effect of balance and stability workouts on the development of static and dynamic balance in 10-12-year-old soccer players. The sample of the study was 40 soccer players (n=20 control and n=20 experimental) aged 10-12 years (age=11.2±08). Besides daily training program, soccer players in the experimental…
Descriptors: Team Sports, Human Posture, Exercise, Preadolescents
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Mullenax, Donna – Physics Teacher, 2013
The Wii Balance Board is a popular accessory to the wireless video system the Wii. In the past few years, the Wii Remote[TM] and Wii Balance Board accessories to the Wii have made their way into physics labs as sensors to measure force and acceleration. In most introductory physics courses, the forces experienced while on an elevator are discussed…
Descriptors: Science Instruction, Educational Technology, Science Laboratories, Physics
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Villarrasa-Sapiña, Israel; Estevan, Isaac; Gonzalez, Luis-Millan; Marco-Ahulló, Adrià; García-Massó, Xavier – Early Child Development and Care, 2020
This study analyzed the development of postural control and the cost of the cognitive task on postural control in the bipedal standing position during childhood. Sixty-six normally developed children divided into four groups by age participated in this study. Single (ST) and dual-tasks (DT) were conducted in the bipedal standing position with eyes…
Descriptors: Human Posture, Young Children, Cognitive Processes, Difficulty Level
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Shim, Andrew L.; Norman, Shannon P.; Kim, Young Ae – Journal of Physical Education, Recreation & Dance, 2013
There are many benefits to having young children train or practice on balance boards. The physical education setting allows educators to provide opportunities for youth to develop essential fitness skills that can be transferred into other life experiences. Balance-board activities and exercises can help in training the central and peripheral…
Descriptors: Physical Education, Safety, Human Body, Physical Fitness
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Marti´nez-Lemos, R. I.; Ayán-Pérez, Cárlos; Bouzas-Rico, Sara – International Journal of Developmental Disabilities, 2019
Objectives: The main objective was to identify the test-retest reliability of the Wii Balance Board (WBB) for assessing standing balance when administered to a population of people with intellectual disability (ID). A secondary objective was to provide information regarding the reliability of the WBB, taking into account the severity of cognitive…
Descriptors: Test Reliability, Human Posture, Psychomotor Skills, Mild Intellectual Disability
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Shih, Ching-Hsiang; Chen, Ling-Che; Shih, Ching-Tien – Research in Developmental Disabilities: A Multidisciplinary Journal, 2012
The latest researches have adopted software technology to modify the Nintendo Wii Balance Board functionality and used it to enable two people with developmental disabilities to actively perform physical activities. This study extended the latest research of the Wii Balance Board application to assess whether four people (two groups) with…
Descriptors: Physical Activities, Developmental Disabilities, Video Games, Cooperation
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Shih, Ching-Hsiang; Chung, Chiao-Chen; Shih, Ching-Tien; Chen, Ling-Che – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The latest researches have adopted software technology turning the Nintendo Wii Balance Board into a high performance standing location detector. This study extended Wii Balance Board functionality to assess whether two people with developmental disabilities would be able to actively perform designated physical activities according to simple…
Descriptors: Stimulation, Physical Activities, Developmental Disabilities, Computer Software
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Shih, Ching-Hsiang; Chang, Man-Ling – Research in Developmental Disabilities: A Multidisciplinary Journal, 2012
The latest researches have adopted software technology, turning the Nintendo Wii Balance Board into a high performance standing location detector with a newly developed standing location detection program (SLDP). This study extended SLDP functionality to assess whether two people with developmental disabilities would be able to actively perform…
Descriptors: Developmental Disabilities, Stimulation, Activities, Electronic Equipment
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Yuksel, Oguzhan; Erzeybek, Mustafa S.; Kaya, Fatih; Kirazci, Sadettin – Journal of Education and Learning, 2019
This study aimed to investigate the effects on the dynamic balance of two different resistance training in male basketball players. 25 male basketball players who were over 18 participated in the study voluntarily. Participants were divided into two groups by using random sampling method as VertiMax strength training group and traditional strength…
Descriptors: Muscular Strength, Training Methods, Motion, Athletes
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Pouw, Wim T. J. L.; Eielts, Charly; Gog, Tamara; Zwaan, Rolf A.; Paas, Fred – Mind, Brain, and Education, 2016
Previous research indicates that sensori-motor experience with physical systems can have a positive effect on learning. However, it is not clear whether this effect is caused by mere bodily engagement or the intrinsically meaningful information that such interaction affords in performing the learning task. We investigated (N = 74), through the use…
Descriptors: Human Body, Psychomotor Skills, Sensory Integration, Learning Processes
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Shih, Ching-Hsiang – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
This study evaluated whether two people with developmental disabilities would be able to actively perform simple physical activities by controlling their favorite environmental stimulation using Nintendo Wii Balance Boards with a newly developed standing location detection program (SLDP, i.e., a new software program turning a Nintendo Wii Balance…
Descriptors: Developmental Disabilities, Stimulation, Physical Activities, Video Games
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Shih, Ching-Hsiang; Shih, Ching-Tien; Chu, Chiung-Ling – Research in Developmental Disabilities: A Multidisciplinary Journal, 2010
The latest researches adopted software technology turning the Nintendo Wii Balance Board into a high performance change of standing posture (CSP) detector, and assessed whether two persons with multiple disabilities would be able to control environmental stimulation using body swing (changing standing posture). This study extends Wii Balance Board…
Descriptors: Stimulation, Intervention, Multiple Disabilities, Human Posture
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Koivisto, Antti; Merilampi, Sari; Sirkka, Andrew – International Journal of Game-Based Learning, 2015
Trials on Mobile Games are presenting a huge potential in cognitive, physical and mental rehabilitation. This paper is to discuss user viewpoints of trials with mobile games combining cognitive stimulation and physical exercise in rehabilitation: Game#1 controlled by tilting the mobile phone embedded in a balance board; Game#2 controlled by…
Descriptors: Telecommunications, Handheld Devices, Video Games, Teaching Methods
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