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Showing 1 to 15 of 65 results Save | Export
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Goldberg, Benjamin; Amburn, Charles; Ragusa, Charlie; Chen, Dar-Wei – International Journal of Artificial Intelligence in Education, 2018
The U.S. Army is interested in extending the application of intelligent tutoring systems (ITS) beyond cognitive problem spaces and into psychomotor skill domains. In this paper, we present a methodology and validation procedure for creating expert model representations in the domain of rifle marksmanship. GIFT (Generalized Intelligent Framework…
Descriptors: Psychomotor Skills, Intelligent Tutoring Systems, Program Validation, Models
Conroy, George – ProQuest LLC, 2012
This quantitative, quasi-experimental study examined the application of a business simulation against training in support of an Enterprise Resource Planning (ERP) system. Defining more effective training strategies is a critical concern for organizational leaders and stakeholders concerned by today's economic challenges. The scope of this…
Descriptors: Quasiexperimental Design, Statistical Analysis, Training Methods, Educational Strategies
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Derby, John – Art Education, 2014
This article adds to the small collection of art education studies on video games (Parks, 2008; Patton, 2013; Sweeny, 2010) by critically examining the association between violent video games, the U.S. military, and mental disability--from a critical disability studies perspective. Derby overviews the controversies surrounding violent video games…
Descriptors: Video Games, Violence, Art Education, Posttraumatic Stress Disorder
Campbell, J. Olin; And Others – 1983
This third and final report on a 3-year project, which developed authoring and production procedures for interactive videodisc based on the Interservice Procedures for Instructional Systems Development (IPISD), reviews the current state of the art, provides an overview of the project, and describes two videodiscs made for the project and the…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software, Delivery Systems
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Webster, Rustin – Interactive Learning Environments, 2016
The author investigated the interaction effect of immersive virtual reality (VR) in the classroom. The objective of the project was to develop and provide a low-cost, scalable, and portable VR system containing purposely designed and developed immersive virtual learning environments for the US Army. The purpose of the mixed design experiment was…
Descriptors: Virtual Classrooms, Knowledge Level, Comparative Analysis, Lecture Method
Miller, Chris; Self, Nate; Garven, Sena; Allen, Nate – Journal of Asynchronous Learning Networks, 2011
Given the complex environment in which the U.S. military operates, leaders at all levels must be prepared for a force that is more responsive to regional combatant commanders needs, better employs joint capabilities, facilitates force packaging and rapid deployment, and fights self contained units in non-linear, non-contiguous battle space. This…
Descriptors: Leadership Training, Military Personnel, Computer Uses in Education, Computer Simulation
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Rude-Parkins, Carolyn; Miller, Karen Hughes; Ferguson, Karen; Bauer, Robert – Innovate: Journal of Online Education, 2006
Critical in virtually all educational arenas, gaming and simulation techniques and distance learning are major areas of interest in today's U.S. Army training. The U.S. Army Armor School at Ft. Knox, KY contracted with the University of Louisville and Northrop Grumman Mission Systems in 2003 to develop online training for Army Captains. They…
Descriptors: Distance Education, Computer Simulation, Educational Games, Video Technology
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Prophet, Wallace W.; Caro, Paul W. – 1974
This paper outlines some major areas of use of simulation in Army Aviation and comments on current research. Equipment development, crew performance studies, concept development and training are discussed. Only in the training area has the Army made substantial progress. A broad program of simulation research with emphasis on engineering and…
Descriptors: Flight Training, Military Training, Simulated Environment, Simulation
Carlson, Scott – Chronicle of Higher Education, 2006
This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily…
Descriptors: War, Computer Simulation, Military Training, Military Personnel
Prophet, Wallace W. – 1977
An examination of Army instructional research and training programs in three specific areas may suggest implications for civilian instruction: (1) Performance-based instructional systems, (2) education and training for lower aptitude personnel, and (3) uses of instructional technology. The performance-based instructional system is based on…
Descriptors: Academically Handicapped, Armed Forces, Competency Based Education, Educational Technology
Shlechter, Theodore M.; And Others – Journal of Computer-Based Instruction, 1992
Examines the effectiveness of SIMNET (Simulation Networking), a virtual reality training simulation system, combined with a program of role-playing activities for helping Army classes to master the conditional knowledge needed for successful field performance. The value of active forms of learning for promoting higher order cognitive thinking is…
Descriptors: Computer Assisted Instruction, Computer Simulation, Instructional Effectiveness, Learning Strategies
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Child, David A. – International Journal of Instructional Media, 1997
Reports on a study that examined which of the available simulators could be used by the U.S. Army Armor School (Fort Knox, Kentucky) for instructional purposes and determined actual usage of large-scale simulation networking (SIMNET) by examining usage logs maintained by SIMNET operators. The appendices list Armor School courses and simulators.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Instructional Design
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Schroeder, James E. – Journal of Educational Technology Systems, 1984
Describes the Pedagogical mode of instruction developed for the U.S. Army's Videodisc Interpersonal Skills Training and Assessment project, which utilizes standardized role playing simulation with immediate feedback after each decision point to teach leadership and counseling skills. Instructional features unique to interpersonal skills training…
Descriptors: Branching, Computer Assisted Instruction, Computer Simulation, Feedback
Wagner, Harold; Butler, Patrick J. – 1973
Research investigated computer simulations of a hypothetical self-paced training program to determine the utility of this technique as a planning aid for Army training program managers. The General Purpose Simulation System (GPSS) was selected as the programing language and the study was divided into three stages. In Stage I, the daily number of…
Descriptors: Computer Oriented Programs, Computer Programs, Educational Programs, Educational Research
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