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Showing 1 to 15 of 47 results Save | Export
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Rhona Anne Dick – Childhood Education, 2024
"Screen time" has become a loaded phrase, conjuring images of sedentary, isolated children absorbed in a virtual world... so-called "screen zombies"! However, it's crucial to recognize that not all screen time is created equal. In this article, the authors explore the imperative of providing educators and caregivers with…
Descriptors: Children, Technology Uses in Education, Handheld Devices, Interactive Video
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Hornby, Garry; Kauffman, James M. – Support for Learning, 2023
Zombies are defined as ideas or persistent myths that should have died out but have not. Special education's biggest zombie is that only full inclusion brings about true social justice and the most effective education for students with disabilities. Three examples of specific zombies about full inclusion are presented. First, that full inclusion…
Descriptors: Special Education, Misconceptions, Inclusion, Educational Policy
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Szwabowski, Oskar; Gruntkowska, Dominika – Policy Futures in Education, 2021
In this article, we use the zombies as a metaphor for reforms in the Polish academy and a description of how neoliberalism works. According to the interpretation of the production of zombies as a critique of late capitalism, we want to show, by using an autoethnographic method, how subjectivity, relationships with others and the world are changing…
Descriptors: Neoliberalism, College Faculty, Teacher Attitudes, Authoritarianism
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Powell, Sarah J.; Somerville, Margaret – Discourse: Studies in the Cultural Politics of Education, 2022
In performing the zombie game, children enact embodied literacies through movement, gesture, and sound, and through incorporating the materiality and the spatiality of the outdoor area. They communicate in many ways, both brutal and subtle, enacting their understandings with each other as well as with other adults. The repeated performance seems…
Descriptors: Preschool Children, Educational Games, Human Body, Motion
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Fauske, Ragnhild Heidi – European Early Childhood Education Research Journal, 2023
This article builds on a qualitative study of interactions and negotiations with respect to existential questions in an ECEC department with children from 3 to 6 years of age, as part of a larger empirical study on the same topic. In the Norwegian Ministry of Education and Research's 2017 curriculum for Early Childhood Education and Care (ECEC),…
Descriptors: Young Children, Early Childhood Education, Foreign Countries, Philosophy
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Hunt, Kate – Journal of Political Science Education, 2019
While the use of active learning exercises and the incorporation of popular culture in the classroom have increased in recent years, the study of potential gendered effects on learning and engagement when it comes to these practices has been limited. In this study, data are collected from international politics courses using a zombie outbreak as…
Descriptors: Undergraduate Students, Active Learning, Popular Culture, Political Science
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Annie Isabel Fukushima; Tanjerine Vei – International Journal of Qualitative Studies in Education (QSE), 2024
To teach about race is to recognize how there are communities whose worlds are shaped by violence, death, and resurrection, such as Trayvon Martin, Michael Brown, Emmett Till, George Floyd, and the many unnamed. Resurrection invokes the zombie figure. Zombies are iconic, and as implemented in an interdisciplinary course, a means to foster…
Descriptors: Feminism, Teaching Methods, Racial Relations, Figurative Language
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Brandle, Shawna M. – Journal of Political Science Education, 2020
Throwing as much fun and pop culture into an international relations class as possible, with the goal of improving student learning (and the likelihood of the course running again). Games proved most effective, while movies were less useful in increasing student learning on international relations.
Descriptors: International Relations, Teaching Methods, Popular Culture, Games
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Roselló, Jarod – Contemporary Issues in Early Childhood, 2017
My daughter has always been drawn to the frightening and the spooky, with a special interest in zombies. When she was four years old, she and I played a zombie video game together which instigated a series of zombie-related events. This article is a collection of metonymic moments rendered in comics and writing, that revisits these events as…
Descriptors: Video Games, Memory, Experience, Aesthetics
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Rickards, Nicholas G. – Review of Education, Pedagogy & Cultural Studies, 2023
Through the use of horror movie motifs like zombies and mad doctors, "The Maze Runner: The Scorch Trials" (2015) stands in drastic contrast to other young adult dystopian properties like "The Hunger Games" (2012), for example, in that "Scorch Trials" uses allegory as a means to comment on neoliberalism, alienated…
Descriptors: Films, Popular Culture, Young Adults, Social Systems
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Huft, Justin – Teaching Sociology, 2022
Framing as a metacommunicative device establishes the narrative of a given story and mobilizes emotional support. Within the framework of monster theory, horror movies are seen as a way of framing common fears about moral decay, concerns about the future, anxiety about outgroup members, and spiritual unknowns. In the classroom, we explore the…
Descriptors: Figurative Language, Communication (Thought Transfer), Narration, Social Attitudes
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Abernethy, Gavin M. – International Journal of Mathematical Education in Science and Technology, 2018
A simple discrete-time two-dimensional dynamical system is constructed and analyzed numerically, with modelling motivations drawn from the zombie virus of popular horror fiction, and with suggestions for further exercises or extensions suitable for an introductory undergraduate course.
Descriptors: Mathematical Models, Mathematics, Equations (Mathematics), Mathematical Concepts
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Wessel-Powell, Christy; Lu, Ya-Huei; Wohlwend, Karen – Reading Teacher, 2018
Increased emphasis on standardization in primary grades can stifle spontaneous literacy play. The authors argue that allowing playful, collaborative, multimodal literacies into primary classrooms and specifically in writers' workshop can expand and enliven the way we see students' literacy strengths. The authors look closely at the unique…
Descriptors: Literacy Education, Standards, Teaching Methods, Play
Shute, Valerie J.; Moore, Gregory R.; Wang, Lubin – International Educational Data Mining Society, 2015
We are using stealth assessment, embedded in "Plants vs. Zombies 2," to measure middle-school students' problem solving skills. This project started by developing a problem solving competency model based on a thorough review of the literature. Next, we identified relevant in-game indicators that would provide evidence about students'…
Descriptors: Middle School Students, Problem Solving, Educational Games, Bayesian Statistics
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Zukas, Alex – History Teacher, 2020
Taking a lead from recent articles in "The History Teacher," the author placed history, popular culture, and historical literacy at the core of a history course entitled "Enchanted Capitalism: Myths, Monsters, and Markets." Drawing on folklore, literature, popular culture, and economics, the course explored the rise of…
Descriptors: History Instruction, Popular Culture, Literacy, Course Descriptions
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