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Showing 1 to 15 of 48 results Save | Export
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Huang, Wanju; Douglas, Kerrie; Li, Tiantian; Fentiman, Audeen – International Journal of Designs for Learning, 2023
This paper discusses the instructional design experiences and processes shared by a multi-disciplinary group--including more than a dozen faculty, staff, and students--while developing a series of online courses on Model-based Systems Engineering (MBSE) for professional engineers, a project sponsored by the National Science Foundation. The team…
Descriptors: Instructional Design, Engineering Education, Pedagogical Content Knowledge, Interdisciplinary Approach
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Ruiz, Michael J.; Cranford, Charles – Physics Education, 2020
In early January 2018, after days of subfreezing temperatures, a 20 m waterfall became mostly frozen with supercooled water pouring over the top of the frozen parts of the fall. A video was taken of the waterfalls and supercooled turbulent water flowing on the frozen surface as it turned into frazil ice right before our eyes. Frazil ice consists…
Descriptors: Science Instruction, Water, Climate, Natural Resources
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Frydenberg, Mark; Yates, David J.; Kukesh, Julie S. – Information Systems Education Journal, 2018
As industry embraces the agile methodology for application development, universities are shifting their curricula to teach agile principles along with traditional waterfall concepts. This paper describes a simulation game offered to students in a first-year computing concepts course to introduce both models of application development. Students…
Descriptors: Simulation, Educational Games, Computer Science Education, Introductory Courses
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Lemantara, Julianto; Hariadi, Bambang; Sunarto, M. J. Dewiyani; Amelia, Tan; Sagirani, Tri – IEEE Transactions on Learning Technologies, 2023
A quick and effective learning assessment is needed to evaluate the learning process. Many tools currently offer automatic assessment for subjective and objective questions; however, there is no such free tool that provides plagiarism detection among students for subjective questions in a learning management system (LMS). This article aims to…
Descriptors: Students, Cheating, Prediction, Essays
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Husaeni, Dwi Fitria Al; Budisantoso, Enrico Nabil Qois; Urwah, Mushfani Ainul; Azizah, Nissa Nur; Dinata, Putri Zukhruf; Apriliany, Shandini; Siregar, Herbert – Journal of Science Learning, 2022
This study aims to evaluate the effect of the use and development of interactive and visual learning media in learning looping by utilizing a web-based digital platform called Loopers. The research design used a qualitative descriptive with case study approach in-depth interview technique. The subjects of this research are five students of the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Vocational Education
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Savard, Annie; Cyr, Stéphane – Global Education Review, 2018
Supporting the professional development of teachers to enhance mathematics learning is an important consideration of global education initiatives. However, designing and implementing professional development depends on the structures in place in different contexts. For instance, some structures involve different roles played by the different…
Descriptors: Faculty Development, Elementary School Teachers, Pilot Projects, Competency Based Education
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Ahern, Terence C. – Journal of Educational Technology Systems, 2016
Using social media can create a rich learning environment that crosses all content areas. The key to creating this environment is for instructors and designers to match appropriate social media software with the intended learning outcome. This article describes an instructional design strategy that helps educators create learning activities that…
Descriptors: Social Media, Educational Environment, Appropriate Technology, Instructional Design
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Saputra, Dedi; Gürbüz, Burcu; Haryani, Haryani – Journal of Science Learning, 2021
The use of smartphone technology with various operating system platforms and Android is also widely used in education. Various types of applications were created to support the learning process at school and outside of school. The purpose of this research is to create an alternative learning media in the form of an interactive animation…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Chemistry
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Squire, Kurt D. – International Journal of Designs for Learning, 2021
At Play in the Cosmos is a game for University-level Astronomy courses. Designed as a collaboration between the Games + Learning + Society Center, an academic center at the University of Wisconsin-Madison, and Norton & Company, Cosmos is intended to support a "game-first" model of curriculum in which students play the game before…
Descriptors: Astronomy, Game Based Learning, Learning Activities, Design
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Saripudin, Didin; Fauzi, Wildan Insan; Nugraha, Eki – European Journal of Educational Research, 2022
This study discusses students' responses and perceptions on the e-book of Local History of West Java (Indonesia) developed by the researchers. It uses a Research and Development approach and experimental method. Data collection techniques used in this study are observation, interviews, and focus group discussions with interactive model data…
Descriptors: Electronic Publishing, Books, Local History, High School Students
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Lasczik, Alexandra; Rousell, David; Ofosu-Asare, Yaw; Foley, Angela V.; Hotko, Katie; Khatun, Ferdousi; Paquette, Marie-Laurence – Australian Journal of Environmental Education, 2020
The assemblage of water/watery/watering is a lively cartography of how water may be accounted for when theorising with and through environmental education research. Challenging the universalising claims of Western technoscience and the colonial logic of extraction, the article develops an alternative theoretical mapping of environmental education…
Descriptors: Water, Environmental Education, Ecology, Scientific Concepts
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Baha, Kamal; Shishido, Makoto – Journal of Interactive Learning Research, 2022
This study focused on the development of the word level classification vocabulary learning (WCVL) system and the measurement of its effectiveness in terms of the potential of the system and learners' improvement in learning English material through the WCVL system. There are many ways to improve reading comprehension for those learning English as…
Descriptors: Vocabulary Development, Classification, Instructional Effectiveness, Second Language Learning
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da Cruz Pinheiro, Fernando; Gresse von Wangenheim, Christiane; Missfeldt Filho, Raul – Informatics in Education, 2018
Diverse initiatives have emerged to popularize the teaching of computing in K-12 mainly through programming. This, however, may not cover other important core computing competencies, such as Software Engineering (SE). Thus, in order to obtain an overview of the state of the art and practice of teaching SE competences in K-12, we carried out a…
Descriptors: Computer Software, Engineering, Computer Science Education, Elementary Secondary Education
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Ineç, Zekeriya Fatih – Romanian Review of Geographical Education, 2021
In this study, the stages of creating a dynamic map in Microsoft Excel with the rapid prototyping instructional design model developed by Tripp and Bichelmeyer are explained to support and improve students' global awareness in social studies lessons in Turkey. The dynamic map was created in four general stages in the study, in which the waterfall…
Descriptors: Social Studies, Spreadsheets, Instructional Design, Cultural Awareness
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Hendikawati, Putriaji; Zahid, Muhammad Zuhair; Arifudin, Riza – International Journal of Instruction, 2019
Computer Assisted Instruction (CAI) is one form of advances in information technology and computers that are proliferating today that can access anywhere and can be utilised as innovative learning resources. This research aims to develop Android-based Computer Assisted Instruction and evaluate its effectiveness. The Android-based CAI media were…
Descriptors: Handheld Devices, Computer Assisted Instruction, Instructional Effectiveness, Independent Study
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