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Showing 16 to 30 of 62 results Save | Export
Haladjian, Juan; Richter, Daniel; Muntean, Paul; Ismailovic, Damir; Brügge, Bernd – International Association for Development of the Information Society, 2013
Dyslexia is a reading disability that can, in some cases, be cured. The most frequent treatment for dyslexia consists on repeatedly performing certain word exercises. Because most dyslexic patients are young children, most applications for word training are games. The development of such games is costly and it involves different parts (developers,…
Descriptors: Educational Games, Dyslexia, Handheld Devices, Young Children
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Reiley, David H.; Urbancic, Michael B.; Walker, Mark – Journal of Economic Education, 2008
The authors present a simplified, "stripped-down" version of poker as an instructional classroom game. Although Stripped-Down Poker is extremely simple, it nevertheless provides an excellent illustration of a number of topics: signaling, bluffing, mixed strategies, the value of information, and Bayes's Rule. The authors begin with a description of…
Descriptors: Teaching Methods, Educational Games, Classroom Techniques, Case Method (Teaching Technique)
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Schaefer-Schiumo, Kristin; Colangelo, James; Bordan, Terry – Alabama Counseling Association Journal, 2009
A metaphorical intervention is introduced for counseling professionals, utilizing the terminology of hold 'em poker, the current game of choice among juvenile populations. This metaphor serves as a guide for counselors when assisting adolescents and young adults in developing healthier life choices and deterring potentially impulsive behaviors,…
Descriptors: Addictive Behavior, Prevention, Intervention, Counseling Techniques
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Binde, Per – International Journal of Mental Health and Addiction, 2012
A Swedish mutual support group for young problem gamblers is described and discussed. During the study period, 116 weekly meetings occurred, usually involving six to ten participants; in total, 69 problem gamblers (66 male and three female), aged 17-25, and 23 partners and friends attended the meetings. Half the gamblers had problems with Internet…
Descriptors: Young Adults, Foreign Countries, Social Support Groups, Behavior Disorders
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Leech, Nancy L. – Teaching Statistics: An International Journal for Teachers, 2008
Learning basic statistical concepts does not need to be tedious or dry; it can be fun and interesting through cooperative learning in the small-group activity of Statistics Poker. This article describes a teaching approach for reinforcing basic statistical concepts that can help students who have high anxiety and makes learning and reinforcing…
Descriptors: Group Activities, Cooperative Learning, Statistics, Teaching Methods
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Shead, N. Will; Derevensky, Jeffrey L.; Fong, Timothy W.; Gupta, Rina – Journal of College Student Development, 2012
There is a current lack of descriptive information on college students who gamble on the Internet. With the increasing popularity of Internet gambling, this study aimed to better understand the profile of Internet gamblers among a sample of college students. Of 909 students at the University of California-Los Angeles who completed an online…
Descriptors: Addictive Behavior, Drinking, Body Composition, Internet
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Gorman, Patrick S.; Kunkel, Jeffrey D.; Vasko, Francis J. – International Journal of Mathematical Education in Science and Technology, 2011
A standard example used in introductory combinatoric courses is to count the number of five-card poker hands possible from a straight deck of 52 distinct cards. A more interesting problem is to count the number of distinct hands possible from a Pinochle deck in which there are multiple, but obviously limited, copies of each type of card (two…
Descriptors: Mathematical Formulas, Games, Recreational Activities, Computation
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Fletcher, Michael – Australian Senior Mathematics Journal, 2009
In this article, the author describes the format of the Con Test, an Australian television game show which followed the same general rules and game play as the UK show PokerFace. At the end of each round a contestant needs to decide whether or not he or she should fold. A contestant needs to know how likely it is that he or she is in last place.…
Descriptors: Mathematics Instruction, Teaching Methods, Probability, Mathematical Concepts
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Laquintano, Tim – Written Communication, 2010
This article reports on a digital ethnography that examines writing, authorship, and self-publication in an online niche market. Drawing on interview and web data collected over 3 years, it focuses on the writing practices that have supported the production, distribution, and sanction of 13 ebooks self-published by online poker players. The…
Descriptors: Writing for Publication, Self Expression, Authors, Books
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Shead, N. Will; Derevensky, Jeffrey L.; Meerkamper, Eric – International Journal of Mental Health and Addiction, 2011
Parental attitudes and behaviors are significant factors in the gambling behavior of their children yet few attempts have been made to explore them in depth. The current study compared mothers and fathers on these factors with particular attention paid towards the gambling of their own teenage children. Surveys were completed by 3,089 parents…
Descriptors: Mothers, Prevention, Parent Participation, Adolescents
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Hardy, Thomas W. – New Directions for Student Services, 2006
This chapter explores the proliferation of poker (both live and online) and discusses how campuses have responded to this activity. The chapter concludes with some implications for practice and further research.
Descriptors: Campuses, College Students, Self Destructive Behavior, Student Personnel Services
Glover, Sandy – Library Journal, 2005
What do poker and bridge have in common? Both are card games that originated in Europe (although poker's modern form developed in the frontier towns of the American West, while bridge still reflects its British heritage). Both use a regular 52-card playing deck, both involve bidding, and both have experienced renewed popularity in recent years.…
Descriptors: United States History, Play, Video Games, Alzheimers Disease
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Ferretti, Todd R.; Rohde, Hannah; Kehler, Andrew; Crutchley, Melanie – Journal of Memory and Language, 2009
We used an off-line story continuation task and an online ERP reading task to investigate coreferential processing following sentences that portrayed transfer-of-possession events as either ongoing or completed, using imperfective and perfective verb aspect (e.g., Amanda was shifting/shifted some poker chips to Scott). The story continuation task…
Descriptors: Reading Comprehension, Sentences, Verbs, Task Analysis
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Litwiller, Bonnie; Duncan, David R. – Mathematics Teacher, 1977
The probabilities of six-card poker hands are derived and compared to those of the five-card poker hands. (JT)
Descriptors: College Mathematics, Games, Higher Education, Instruction
Findler, Nicholas V. – Scientific American, 1978
This familiar card game has interested mathematicians, economists, and psychologists as a model of decision-making in the real world. It is now serving as a vehicle for investigations in computer science. (Author/MA)
Descriptors: Computer Programs, Computer Science, Computers, Decision Making
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