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Abdullah, Muhammad Ilyas; Inayati, Dian; Karyawati, Ninik Nurlaila – Journal of Education and Learning (EduLearn), 2022
Education sector is heavily affected by COVID-19 pandemic, leading to reduced learning motivation among students. Factors including dismal learning environment, stress, and anxiety are believed to be the reasons of students' lower motivation among students. This study investigated the use of Nearpod in an elementary school to improve student…
Descriptors: Learning Motivation, Elementary School Students, Game Based Learning, Distance Education
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Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
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Demirdöken, Gökhan; Okur, Sinan – Innovation in Language Learning and Teaching, 2023
Purpose: The purpose of the present study was twofold. First, we aimed to adapt the English-speaking Anxiety Scale. Second, we intended to investigate the mediating role of English learning motivation and self-confidence on the relationship between English-speaking anxiety and English self-efficacy through a serial mediation analysis.…
Descriptors: English (Second Language), Anxiety, Speech Skills, Learning Motivation
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Iqbal A. Rizki; Nadi Suprapto; Hanandita V. Saphira; Yusril Alfarizy; Riski Ramadani; Aulia Dwi Saputri; Dewi Suryani – Journal of Pedagogical Research, 2024
Low levels of critical thinking skills and learning motivation, particularly in physics learning, pose significant challenges that must be promptly addressed to ensure students' future success. To tackle this issue, the present study endeavors to develop a Cooperative Model, Digital Game, and Augmented Reality (CAP)-based learning, which is both…
Descriptors: Foreign Countries, High School Students, Physics, Game Based Learning
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Huang, Chun-Hsiung – Education Sciences, 2021
This research explores the influencing factors of learning satisfaction in blended learning. Three dimensions are proposed: perceived usefulness, perceived ease of use, and learning motivation. It studied how these variables affect students' learning satisfaction. The research hypotheses are: (1) Perceived ease of use positively affects perceived…
Descriptors: Blended Learning, Student Satisfaction, Usability, Learning Motivation
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Feraco, Tommaso; Resnati, Dario; Fregonese, Davide; Spoto, Andrea; Meneghetti, Chiara – European Journal of Psychology of Education, 2023
The role of soft skills at school is still debated, but they have emerged as important factors for students' academic achievement and life satisfaction. This study focuses on the combined influence of soft skills (in terms of adaptability, curiosity, leadership, initiative, perseverance, and social awareness), extracurricular activities,…
Descriptors: Elementary School Students, High School Students, Academic Achievement, Life Satisfaction
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Canbay, Furkan – Journal on Educational Psychology, 2020
The research aims to investigate the relationship between cultural intelligence and language learning motivation. It looked at the effects of personal features and language use of participants on their cultural intelligence and language learning motivation. It was a quantitative study and carried out at a state university in Turkey. The study…
Descriptors: Cultural Awareness, Second Language Learning, Student Motivation, Foreign Countries
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Peng, Renzhong; Fu, Rongrong – Australasian Journal of Educational Technology, 2021
The purpose of this study was to explore the relationship between Chinese English as a foreign language (EFL) students' learning motivation and learning outcomes in a blended learning environment. A questionnaire was administered to 960 EFL students, and 10 of them participated in an interview. Following a series of analyses on the data collected…
Descriptors: Blended Learning, Second Language Learning, Second Language Instruction, English (Second Language)
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Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
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Li, Gege; Luo, Heng; Lei, Jing; Xu, Shuxian; Chen, Tianjiao – Education Sciences, 2022
The COVID-19 pandemic has forced many college students in developing countries to engage in online learning for the first time, and the sudden transit has raised concerns regarding students' competencies for, perception of, and attitude towards online learning. To address those concerns, this study measured three essential constructs of online…
Descriptors: Student Experience, Self Control, College Students, Student Motivation
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Ouellette-Schramm, Jennifer – Australian Journal of Adult Learning, 2023
Many adult English learners enroll in U.S. Adult Basic Education programs every year. The federally defined goal of these programs is to increase adult learners' skills to enable them to enter the workforce, but it is not clear whether this purpose matches learners' own motivations for entering these programs. Using the lens of self-authorship…
Descriptors: Adult Basic Education, English Language Learners, Adult Students, Student Motivation
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Dutta, Rubina; Mantri, Archana; Singh, Gurjinder; Singh, Narinder Pal – Journal of Science Education and Technology, 2023
Digital electronics is a fundamental subject for engineering students, and it enables the students to learn design-based approaches and solve complex engineering problems. Students learn about minimization techniques for reducing the hardware components and size of the circuit by solving complex Boolean equations. The Karnaugh map (K-map) is one…
Descriptors: Computer Simulation, Flipped Classroom, Critical Thinking, Learning Motivation
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Polonyi, Tünde; Balajthy, Dániel; Abari, Kálmán; Szabó, Fruzsina; Pásku, Judit; Buda, Mariann – International Journal of Inclusive Education, 2023
Our research attempts to explore the learning motivation patterns of Hungarian pupils from a low SES environment in order to develop an innovative foreign language teaching application. Pupils aged 10-14 were selected from 11 schools in a disadvantaged, low SES region of Hungary (N = 523). We used online questionnaires: a demographic…
Descriptors: Student Motivation, Low Income Students, Socioeconomic Status, Psychological Needs
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Luarn, Pin; Chen, Chiao-Chieh; Chiu, Yu-Ping – International Journal of Game-Based Learning, 2023
The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control)…
Descriptors: Gamification, Educational Environment, Student Motivation, Learner Engagement
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Kara, Mehmet – Journal of Research on Technology in Education, 2022
This study aims to investigate the influence of learners' characteristics on their engagement during online education due to the COVID-19 pandemic. The investigated learner characteristics included digital literacy, self-directed learning, motivation for learning, and perceived stress. The data were collected from the undergraduate learners and…
Descriptors: Learner Engagement, COVID-19, Pandemics, Student Characteristics
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